UnitBlueprint { AI = { GuardReturnRadius = 130, TargetBones = { 'Front_Turret01', 'Front_Turret02', 'Back_Turret', 'Left_Turret01', 'Left_Turret02', 'Left_Turret03', 'Right_Turret01', 'Right_Turret02', 'Right_Turret03', }, }, Audio = { AmbientMove = Sound { Bank = 'UES', Cue = 'UES0302_Move_Loop', LodCutoff = 'UnitMove_LodCutoff', }, Killed = Sound { Bank = 'UESDestroy', Cue = 'UES0302_Destroy', LodCutoff = 'UnitMove_LodCutoff', }, StartMove = Sound { Bank = 'UES', Cue = 'UES0302_Move_Start', LodCutoff = 'UnitMove_LodCutoff', }, StopMove = Sound { Bank = 'UES', Cue = 'UES0302_Move_Stop', LodCutoff = 'UnitMove_LodCutoff', }, UISelection = Sound { Bank = 'Interface', Cue = 'UEF_Select_Naval', LodCutoff = 'UnitMove_LodCutoff', }, }, Buffs = { { Add = { VeteranLevel2 = true, }, BuffType = 'MAXHEALTH', Value = 15000, }, { Add = { VeteranLevel2 = true, }, BuffType = 'HEALTH', Value = 15000, }, { Add = { VeteranLevel4 = true, }, BuffType = 'MAXHEALTH', Value = 15000, }, { Add = { VeteranLevel4 = true, }, BuffType = 'HEALTH', Value = 15000, }, { Add = { VeteranLevel5 = true, }, BuffType = 'HEALTHREGENRATE', Value = 3, }, }, BuildIconSortPriority = 20, Categories = { 'SELECTABLE', 'BUILTBYTIER3FACTORY', 'UEF', 'MOBILE', 'NAVAL', 'TECH3', 'DIRECTFIRE', 'ANTIMISSILE', 'VISIBLETORECON', 'RECLAIMABLE', }, CollisionOffsetY = -0.375, CollisionOffsetZ = 0.8, Defense = { ArmorType = 'Normal', Health = 60000, MaxHealth = 60000, RegenRate = 0, }, Description = 'Battleship', Display = { Abilities = { 'Missile Defense - Tactical', }, AnimationDeath = { { Animation = '/units/ues0302/ues0302_ADeath01.sca', AnimationRateMax = 1.5, AnimationRateMin = 0.5, Weight = 100, }, { Animation = '/units/ues0302/ues0302_ADeath02.sca', AnimationRateMax = 1.5, AnimationRateMin = 0.5, Weight = 100, }, { Animation = '/units/ues0302/ues0302_ADeath03.sca', AnimationRateMax = 1.5, AnimationRateMin = 0.5, Weight = 100, }, }, IdleEffects = { Water = { Effects = { { Bones = { 'UES0302', }, Scale = 2.35, Type = 'SeaIdle01', }, }, }, }, Mesh = { IconFadeInZoom = 130, LODs = { { LODCutoff = 600, ShaderName = 'Unit', }, }, }, MovementEffects = { Water = { Effects = { { Bones = { 'Front_Left_Wake', }, Scale = 1.5, Type = 'LeftFrontWake', }, { Bones = { 'Front_Right_Wake', }, Scale = 1.5, Type = 'RightFrontWake', }, { Bones = { 'Back_Wake', }, Scale = 1.5, Type = 'BackWake', }, }, }, }, PlaceholderMeshName = 'UXS0005', SpawnRandomRotation = false, UniformScale = 0.13, }, Economy = { BuildCostEnergy = 160000, BuildCostMass = 20000, BuildTime = 24000, }, Footprint = { SizeX = 5, SizeZ = 16, }, General = { Category = 'Ship', Classification = 'RULEUC_MilitaryShip', CommandCaps = { RULEUCC_Attack = true, RULEUCC_CallTransport = false, RULEUCC_Capture = false, RULEUCC_Guard = true, RULEUCC_Move = true, RULEUCC_Nuke = false, RULEUCC_Patrol = true, RULEUCC_Reclaim = false, RULEUCC_Repair = false, RULEUCC_RetaliateToggle = true, RULEUCC_Stop = true, RULEUCC_Transport = false, }, FactionName = 'UEF', TechLevel = 'RULEUTL_Secret', UnitName = 'Summit Class', UnitWeight = 1, }, Intel = { RadarRadius = 100, SonarRadius = 32, VisionRadius = 70, WaterVisionRadius = 50, }, Interface = { HelpText = 'Battleship', }, LifeBarHeight = 0.15, LifeBarOffset = 6.5, LifeBarSize = 4.5, Physics = { BackUpDistance = 0, BankingSlope = 0, BuildOnLayerCaps = { LAYER_Air = false, LAYER_Land = false, LAYER_Orbit = false, LAYER_Seabed = false, LAYER_Sub = false, LAYER_Water = true, }, CatchUpAcc = 10, DragCoefficient = 0.2, Footprint = { SizeX = 2.3, SizeY = 2.35, SizeZ = 13, }, MaxAcceleration = 0.85, MaxBrake = 5, MaxSpeed = 4.675, MaxSpeedReverse = 0, MaxSteerForce = 5, MeshExtentsX = 2.25, MeshExtentsY = 2, MeshExtentsZ = 12, MinSpeedPercent = 0, MotionType = 'RULEUMT_Water', TurnRadius = 45, TurnRate = 15, }, SelectionSizeX = 1.5, SelectionSizeZ = 7.75, SelectionThickness = 0.2, SizeX = 2.8, SizeY = 2.1, SizeZ = 13.5, StrategicIconName = 'icon_ship3_directfire', StrategicIconSortPriority = 145, Veteran = { Level1 = 50, Level2 = 100, Level3 = 250, Level4 = 500, Level5 = 1000, }, Weapon = { { Audio = { BarrelLoop = Sound { Bank = 'UES', Cue = 'UES0302_Cannon_Loop', LodCutoff = 'WeaponBig_LodCutoff', }, BarrelStart = Sound { Bank = 'UES', Cue = 'UES0302_Cannon_Start', LodCutoff = 'WeaponBig_LodCutoff', }, BarrelStop = Sound { Bank = 'UES', Cue = 'UES0302_Cannon_Stop', LodCutoff = 'WeaponBig_LodCutoff', }, Fire = Sound { Bank = 'UESWeapon', Cue = 'UES0302_Cannon_Tri', LodCutoff = 'WeaponBig_LodCutoff', }, }, BallisticArc = 'RULEUBA_LowArc', Buffs = { { Add = { VeteranLevel1 = true, }, BuffType = 'DAMAGE', Value = 150, }, { Add = { VeteranLevel3 = true, }, BuffType = 'DAMAGE', Value = 150, }, }, CameraShakeDuration = 0.5, CameraShakeMax = 2, CameraShakeMin = 0, CameraShakeRadius = 50, CollideFriendly = false, Damage = 600, DamageRadius = 2, DamageType = 'Normal', DisplayName = 'Gauss Cannon', FireTargetLayerCapsTable = { Air = 'Land|Water', Land = 'Land|Water', Water = 'Land|Water', }, FiringRandomness = 0.3, FiringTolerance = 2, HeadingArcCenter = 0, HeadingArcRange = 140, Label = 'FrontTurret01', MaxRadius = 128, MuzzleSalvoDelay = 0, MuzzleSalvoSize = 1, MuzzleVelocity = 26, ProjectileId = '/projectiles/TDFGauss03/TDFGauss03_proj.bp', ProjectilesPerOnFire = 3, RackBones = { { MuzzleBones = { 'Front_Turret01_Muzzle01', }, RackBone = 'Front_Turret01_Barrel01', TelescopeBone = 'Front_Turret01_Muzzle01', TelescopeRecoilDistance = -6, }, { MuzzleBones = { 'Front_Turret01_Muzzle02', }, RackBone = 'Front_Turret01_Barrel02', TelescopeBone = 'Front_Turret01_Muzzle02', TelescopeRecoilDistance = -6, }, { MuzzleBones = { 'Front_Turret01_Muzzle03', }, RackBone = 'Front_Turret01_Barrel03', TelescopeBone = 'Front_Turret01_Muzzle03', TelescopeRecoilDistance = -6, }, }, RackFireTogether = true, RackRecoilDistance = -0.25, RackReloadTimeout = 0, RackSalvoChargeTime = 0, RackSalvoReloadTime = 0, RackSalvoSize = 1, RackSlavedToTurret = true, RateOfFire = 0.08333333, TargetCheckInterval = 6, TargetPriorities = { 'SPECIALHIGHPRI', 'COMMAND', 'NAVAL MOBILE', 'SPECIALLOWPRI', 'ALLUNITS', }, TargetRestrictDisallow = 'UNTARGETABLE', TrackingRadius = 150, TurretBoneMuzzle = 'Front_Turret01_Muzzle02', TurretBonePitch = 'Front_Turret01_Barrel02', TurretBoneYaw = 'Front_Turret01', TurretDualManipulators = false, TurretPitch = 10, TurretPitchRange = 20, TurretPitchSpeed = 10, TurretYaw = 0, TurretYawRange = 140, TurretYawSpeed = 10, Turreted = true, WeaponCategory = 'Direct Fire Naval', WeaponRepackTimeout = 0, WeaponUnpacks = false, }, { Audio = { BarrelLoop = Sound { Bank = 'UES', Cue = 'UES0302_Cannon_Loop', LodCutoff = 'WeaponBig_LodCutoff', }, BarrelStart = Sound { Bank = 'UES', Cue = 'UES0302_Cannon_Start', LodCutoff = 'WeaponBig_LodCutoff', }, BarrelStop = Sound { Bank = 'UES', Cue = 'UES0302_Cannon_Stop', LodCutoff = 'WeaponBig_LodCutoff', }, Fire = Sound { Bank = 'UESWeapon', Cue = 'UES0302_Cannon_Tri', LodCutoff = 'WeaponBig_LodCutoff', }, }, BallisticArc = 'RULEUBA_LowArc', Buffs = { { Add = { VeteranLevel1 = true, }, BuffType = 'DAMAGE', Value = 150, }, { Add = { VeteranLevel3 = true, }, BuffType = 'DAMAGE', Value = 150, }, }, CameraShakeDuration = 0.5, CameraShakeMax = 2, CameraShakeMin = 0, CameraShakeRadius = 50, CollideFriendly = false, Damage = 600, DamageRadius = 2, DamageType = 'Normal', DisplayName = 'Gauss Cannon', FireTargetLayerCapsTable = { Air = 'Land|Water', Land = 'Land|Water', Water = 'Land|Water', }, FiringRandomness = 0.3, FiringTolerance = 2, HeadingArcCenter = 0, HeadingArcRange = 140, Label = 'FrontTurret02', MaxRadius = 128, MuzzleSalvoDelay = 0, MuzzleSalvoSize = 1, MuzzleVelocity = 26, ProjectileId = '/projectiles/TDFGauss03/TDFGauss03_proj.bp', ProjectilesPerOnFire = 3, RackBones = { { MuzzleBones = { 'Front_Turret02_Muzzle01', }, RackBone = 'Front_Turret02_Barrel01', TelescopeBone = 'Front_Turret02_Muzzle01', TelescopeRecoilDistance = -6, }, { MuzzleBones = { 'Front_Turret02_Muzzle02', }, RackBone = 'Front_Turret02_Barrel02', TelescopeBone = 'Front_Turret02_Muzzle02', TelescopeRecoilDistance = -6, }, { MuzzleBones = { 'Front_Turret02_Muzzle03', }, RackBone = 'Front_Turret02_Barrel03', TelescopeBone = 'Front_Turret02_Muzzle03', TelescopeRecoilDistance = -6, }, }, RackFireTogether = true, RackRecoilDistance = -0.25, RackReloadTimeout = 0, RackSalvoChargeTime = 0, RackSalvoReloadTime = 0, RackSalvoSize = 1, RackSlavedToTurret = true, RateOfFire = 0.08333333, TargetCheckInterval = 6, TargetPriorities = { 'SPECIALHIGHPRI', 'COMMAND', 'NAVAL MOBILE', 'SPECIALLOWPRI', 'ALLUNITS', }, TargetRestrictDisallow = 'UNTARGETABLE', TrackingRadius = 150, TurretBoneMuzzle = 'Front_Turret02_Muzzle02', TurretBonePitch = 'Front_Turret02_Barrel02', TurretBoneYaw = 'Front_Turret02', TurretDualManipulators = false, TurretPitch = 10, TurretPitchRange = 20, TurretPitchSpeed = 10, TurretYaw = 0, TurretYawRange = 140, TurretYawSpeed = 10, Turreted = true, WeaponCategory = 'Direct Fire Naval', WeaponRepackTimeout = 0, WeaponUnpacks = false, }, { Audio = { BarrelLoop = Sound { Bank = 'UES', Cue = 'UES0302_Cannon_Loop', LodCutoff = 'WeaponBig_LodCutoff', }, BarrelStart = Sound { Bank = 'UES', Cue = 'UES0302_Cannon_Start', LodCutoff = 'WeaponBig_LodCutoff', }, BarrelStop = Sound { Bank = 'UES', Cue = 'UES0302_Cannon_Stop', LodCutoff = 'WeaponBig_LodCutoff', }, Fire = Sound { Bank = 'UESWeapon', Cue = 'UES0302_Cannon_Tri', LodCutoff = 'WeaponBig_LodCutoff', }, }, BallisticArc = 'RULEUBA_LowArc', Buffs = { { Add = { VeteranLevel1 = true, }, BuffType = 'DAMAGE', Value = 150, }, { Add = { VeteranLevel3 = true, }, BuffType = 'DAMAGE', Value = 150, }, }, CameraShakeDuration = 0.5, CameraShakeMax = 2, CameraShakeMin = 0, CameraShakeRadius = 50, CollideFriendly = false, Damage = 600, DamageRadius = 2, DamageType = 'Normal', DisplayName = 'Gauss Cannon', FireTargetLayerCapsTable = { Air = 'Land|Water', Land = 'Land|Water', Water = 'Land|Water', }, FiringRandomness = 0.3, FiringTolerance = 2, HeadingArcCenter = 180, HeadingArcRange = 140, Label = 'BackTurret', MaxRadius = 128, MuzzleSalvoDelay = 0, MuzzleSalvoSize = 1, MuzzleVelocity = 26, ProjectileId = '/projectiles/TDFGauss03/TDFGauss03_proj.bp', ProjectilesPerOnFire = 3, RackBones = { { MuzzleBones = { 'Back_Turret_Muzzle01', }, RackBone = 'Back_Turret_Barrel01', TelescopeBone = 'Back_Turret_Muzzle01', TelescopeRecoilDistance = -6, }, { MuzzleBones = { 'Back_Turret_Muzzle02', }, RackBone = 'Back_Turret_Barrel02', TelescopeBone = 'Back_Turret_Muzzle02', TelescopeRecoilDistance = -6, }, { MuzzleBones = { 'Back_Turret_Muzzle03', }, RackBone = 'Back_Turret_Barrel03', TelescopeBone = 'Back_Turret_Muzzle03', TelescopeRecoilDistance = -6, }, }, RackFireTogether = true, RackRecoilDistance = -0.25, RackReloadTimeout = 0, RackSalvoChargeTime = 0, RackSalvoReloadTime = 0, RackSalvoSize = 1, RackSlavedToTurret = true, RateOfFire = 0.08333333, TargetCheckInterval = 6, TargetPriorities = { 'SPECIALHIGHPRI', 'COMMAND', 'NAVAL MOBILE', 'SPECIALLOWPRI', 'ALLUNITS', }, TargetRestrictDisallow = 'UNTARGETABLE', TrackingRadius = 150, TurretBoneMuzzle = 'Back_Turret_Muzzle02', TurretBonePitch = 'Back_Turret_Barrel02', TurretBoneYaw = 'Back_Turret', TurretDualManipulators = false, TurretPitch = 10, TurretPitchRange = 20, TurretPitchSpeed = 10, TurretYaw = 0, TurretYawRange = 140, TurretYawSpeed = 10, Turreted = true, WeaponCategory = 'Direct Fire Naval', WeaponRepackTimeout = 0, WeaponUnpacks = false, }, { AlwaysRecheckTarget = true, Audio = { Fire = Sound { Bank = 'UESWeapon', Cue = 'UES0302_Railgun', LodCutoff = 'Weapon_LodCutoff', }, }, BallisticArc = 'RULEUBA_None', Buffs = { { Add = { VeteranLevel1 = true, }, BuffType = 'DAMAGE', Value = 3, }, { Add = { VeteranLevel3 = true, }, BuffType = 'DAMAGE', Value = 3, }, }, CollideFriendly = false, Damage = 10, DamageType = 'Normal', DisplayName = 'Linked Railgun', FireTargetLayerCapsTable = { Air = 'Air', Land = 'Air', Water = 'Air', }, FiringRandomness = 1, FiringTolerance = 1, HeadingArcCenter = 90, HeadingArcRange = 100, Label = 'RightAAGun01', MaxRadius = 60, MuzzleSalvoDelay = 0, MuzzleSalvoSize = 1, MuzzleVelocity = 60, ProjectileId = '/projectiles/TAARailgun02/TAARailgun02_proj.bp', ProjectileLifetime = 1, ProjectilesPerOnFire = 1, RackBones = { { MuzzleBones = { 'Right_Turret01_Muzzle01', 'Right_Turret01_Muzzle02', }, RackBone = 'Right_Turret01_Barrel01', }, }, RackFireTogether = true, RackRecoilDistance = -0.25, RackReloadTimeout = 0, RackSalvoChargeTime = 0, RackSalvoReloadTime = 0, RackSalvoSize = 1, RackSlavedToTurret = false, RateOfFire = 2, TargetCheckInterval = 0.3, TargetPriorities = { 'SPECIALHIGHPRI', 'AIR MOBILE BOMBER', 'AIR MOBILE GROUNDATTACK', 'AIR MOBILE TRANSPORTATION', 'AIR MOBILE', 'SPECIALLOWPRI', 'ALLUNITS', }, TargetRestrictDisallow = 'UNTARGETABLE', TrackingRadius = 84, TurretBoneMuzzle = 'Right_Turret01_Muzzle01', TurretBonePitch = 'Right_Turret01_Barrel01', TurretBoneYaw = 'Right_Turret01', TurretDualManipulators = false, TurretPitch = 45, TurretPitchRange = 40, TurretPitchSpeed = 180, TurretYaw = 0, TurretYawRange = 100, TurretYawSpeed = 180, Turreted = true, WeaponCategory = 'Anti Air', WeaponRepackTimeout = 0, WeaponUnpacks = false, }, { AlwaysRecheckTarget = true, Audio = { Fire = Sound { Bank = 'UESWeapon', Cue = 'UES0302_Railgun', LodCutoff = 'Weapon_LodCutoff', }, }, BallisticArc = 'RULEUBA_None', Buffs = { { Add = { VeteranLevel1 = true, }, BuffType = 'DAMAGE', Value = 3, }, { Add = { VeteranLevel3 = true, }, BuffType = 'DAMAGE', Value = 3, }, }, CollideFriendly = false, Damage = 10, DamageType = 'Normal', DisplayName = 'Linked Railgun', FireTargetLayerCapsTable = { Air = 'Air', Land = 'Air', Water = 'Air', }, FiringRandomness = 1, FiringTolerance = 1, HeadingArcCenter = 90, HeadingArcRange = 100, Label = 'RightAAGun01', MaxRadius = 60, MuzzleSalvoDelay = 0, MuzzleSalvoSize = 1, MuzzleVelocity = 60, ProjectileId = '/projectiles/TAARailgun02/TAARailgun02_proj.bp', ProjectileLifetime = 1, ProjectilesPerOnFire = 1, RackBones = { { MuzzleBones = { 'Right_Turret03_Muzzle01', 'Right_Turret03_Muzzle02', }, RackBone = 'Right_Turret03_Barrel01', }, }, RackFireTogether = true, RackRecoilDistance = -0.25, RackReloadTimeout = 0, RackSalvoChargeTime = 0, RackSalvoReloadTime = 0, RackSalvoSize = 1, RackSlavedToTurret = false, RateOfFire = 2, TargetCheckInterval = 0.3, TargetPriorities = { 'SPECIALHIGHPRI', 'AIR MOBILE BOMBER', 'AIR MOBILE GROUNDATTACK', 'AIR MOBILE TRANSPORTATION', 'AIR MOBILE', 'SPECIALLOWPRI', 'ALLUNITS', }, TargetRestrictDisallow = 'UNTARGETABLE', TrackingRadius = 84, TurretBoneMuzzle = 'Right_Turret03_Muzzle01', TurretBonePitch = 'Right_Turret03_Barrel01', TurretBoneYaw = 'Right_Turret03', TurretDualManipulators = false, TurretPitch = 45, TurretPitchRange = 40, TurretPitchSpeed = 180, TurretYaw = 0, TurretYawRange = 100, TurretYawSpeed = 180, Turreted = true, WeaponCategory = 'Anti Air', WeaponRepackTimeout = 0, WeaponUnpacks = false, }, { AlwaysRecheckTarget = true, Audio = { Fire = Sound { Bank = 'UESWeapon', Cue = 'UES0302_Railgun', LodCutoff = 'Weapon_LodCutoff', }, }, BallisticArc = 'RULEUBA_None', Buffs = { { Add = { VeteranLevel1 = true, }, BuffType = 'DAMAGE', Value = 3, }, { Add = { VeteranLevel3 = true, }, BuffType = 'DAMAGE', Value = 3, }, }, CollideFriendly = false, Damage = 10, DamageType = 'Normal', DisplayName = 'Linked Railgun', FireTargetLayerCapsTable = { Air = 'Air', Land = 'Air', Water = 'Air', }, FiringRandomness = 1, FiringTolerance = 1, HeadingArcCenter = -90, HeadingArcRange = 100, Label = 'RightAAGun01', MaxRadius = 60, MuzzleSalvoDelay = 0, MuzzleSalvoSize = 1, MuzzleVelocity = 60, ProjectileId = '/projectiles/TAARailgun02/TAARailgun02_proj.bp', ProjectileLifetime = 1, ProjectilesPerOnFire = 1, RackBones = { { MuzzleBones = { 'Left_Turret01_Muzzle01', 'Left_Turret01_Muzzle02', }, RackBone = 'Left_Turret01_Barrel01', }, }, RackFireTogether = true, RackRecoilDistance = -0.25, RackReloadTimeout = 0, RackSalvoChargeTime = 0, RackSalvoReloadTime = 0, RackSalvoSize = 1, RackSlavedToTurret = true, RateOfFire = 2, TargetCheckInterval = 0.3, TargetPriorities = { 'SPECIALHIGHPRI', 'AIR MOBILE BOMBER', 'AIR MOBILE GROUNDATTACK', 'AIR MOBILE TRANSPORTATION', 'AIR MOBILE', 'SPECIALLOWPRI', 'ALLUNITS', }, TargetRestrictDisallow = 'UNTARGETABLE', TrackingRadius = 84, TurretBoneMuzzle = 'Left_Turret01_Muzzle01', TurretBonePitch = 'Left_Turret01_Barrel01', TurretBoneYaw = 'Left_Turret01', TurretDualManipulators = false, TurretPitch = 45, TurretPitchRange = 40, TurretPitchSpeed = 180, TurretYaw = 0, TurretYawRange = 100, TurretYawSpeed = 180, Turreted = true, WeaponCategory = 'Anti Air', WeaponRepackTimeout = 0, WeaponUnpacks = false, }, { AlwaysRecheckTarget = true, Audio = { Fire = Sound { Bank = 'UESWeapon', Cue = 'UES0302_Railgun', LodCutoff = 'Weapon_LodCutoff', }, }, BallisticArc = 'RULEUBA_None', Buffs = { { Add = { VeteranLevel1 = true, }, BuffType = 'DAMAGE', Value = 3, }, { Add = { VeteranLevel3 = true, }, BuffType = 'DAMAGE', Value = 3, }, }, CollideFriendly = false, Damage = 10, DamageType = 'Normal', DisplayName = 'Linked Railgun', FireTargetLayerCapsTable = { Air = 'Air', Land = 'Air', Water = 'Air', }, FiringRandomness = 1, FiringTolerance = 1, HeadingArcCenter = -90, HeadingArcRange = 100, Label = 'RightAAGun01', MaxRadius = 60, MuzzleSalvoDelay = 0, MuzzleSalvoSize = 1, MuzzleVelocity = 60, ProjectileId = '/projectiles/TAARailgun02/TAARailgun02_proj.bp', ProjectileLifetime = 1, ProjectilesPerOnFire = 1, RackBones = { { MuzzleBones = { 'Left_Turret03_Muzzle01', 'Left_Turret03_Muzzle02', }, RackBone = 'Left_Turret03_Barrel01', }, }, RackFireTogether = true, RackRecoilDistance = -0.25, RackReloadTimeout = 0, RackSalvoChargeTime = 0, RackSalvoReloadTime = 0, RackSalvoSize = 1, RackSlavedToTurret = true, RateOfFire = 2, TargetCheckInterval = 0.3, TargetPriorities = { 'SPECIALHIGHPRI', 'AIR MOBILE BOMBER', 'AIR MOBILE GROUNDATTACK', 'AIR MOBILE TRANSPORTATION', 'AIR MOBILE', 'SPECIALLOWPRI', 'ALLUNITS', }, TargetRestrictDisallow = 'UNTARGETABLE', TrackingRadius = 84, TurretBoneMuzzle = 'Left_Turret03_Muzzle01', TurretBonePitch = 'Left_Turret03_Barrel01', TurretBoneYaw = 'Left_Turret03', TurretDualManipulators = false, TurretPitch = 45, TurretPitchRange = 40, TurretPitchSpeed = 180, TurretYaw = 0, TurretYawRange = 100, TurretYawSpeed = 180, Turreted = true, WeaponCategory = 'Anti Air', WeaponRepackTimeout = 0, WeaponUnpacks = false, }, { Audio = { Fire = Sound { Bank = 'UESWeapon', Cue = 'UES0302_Phalanx', LodCutoff = 'Weapon_LodCutoff', }, }, BallisticArc = 'RULEUBA_None', BeamCollisionDelay = 0.25, BeamLifetime = 0.5, CollideFriendly = false, Damage = 1, DamageType = 'Normal', DisplayName = 'Phalanx Anti Missile', FireTargetLayerCapsTable = { Land = 'Air', Water = 'Air', }, FiringTolerance = 0, Label = 'RightPhalanxGun01', MaxRadius = 32, MuzzleSalvoDelay = 0, MuzzleSalvoSize = 1, MuzzleVelocity = 100, ProjectileId = '/projectiles/TDPhalanx01/TDPhalanx01_proj.bp', ProjectileLifetime = 0.25, RackBones = { { MuzzleBones = { 'Right_Turret02_Muzzle', }, RackBone = 'Right_Turret02_Barrel', }, }, RackFireTogether = false, RackRecoilDistance = 0, RackReloadTimeout = 0, RackSalvoChargeTime = 0, RackSalvoReloadTime = 0, RackSalvoSize = 1, RackSlavedToTurret = false, RateOfFire = 3, TargetCheckInterval = 0.16, TargetRestrictDisallow = 'UNTARGETABLE', TargetRestrictOnlyAllow = 'MISSILE', TargetType = 'RULEWTT_Projectile', TrackingRadius = 50, TurretBoneMuzzle = 'Right_Turret02_Muzzle', TurretBonePitch = 'Right_Turret02_Barrel', TurretBoneYaw = 'Right_Turret02', TurretDualManipulators = false, TurretPitch = 40, TurretPitchRange = 45, TurretPitchSpeed = 90, TurretYaw = 0, TurretYawRange = 90, TurretYawSpeed = 360, Turreted = true, WeaponCategory = 'Defense', }, { Audio = { Fire = Sound { Bank = 'UESWeapon', Cue = 'UES0302_Phalanx', LodCutoff = 'Weapon_LodCutoff', }, }, BallisticArc = 'RULEUBA_None', BeamCollisionDelay = 0.25, BeamLifetime = 0.5, CollideFriendly = false, Damage = 1, DamageType = 'Normal', DisplayName = 'Phalanx Anti Missile', FireTargetLayerCapsTable = { Land = 'Air', Water = 'Air', }, FiringTolerance = 0, Label = 'LeftPhalanxGun01', MaxRadius = 32, MuzzleSalvoDelay = 0, MuzzleSalvoSize = 1, MuzzleVelocity = 100, ProjectileId = '/projectiles/TDPhalanx01/TDPhalanx01_proj.bp', ProjectileLifetime = 0.25, RackBones = { { MuzzleBones = { 'Left_Turret02_Muzzle', }, RackBone = 'Left_Turret02_Barrel', }, }, RackFireTogether = false, RackRecoilDistance = 0, RackReloadTimeout = 0, RackSalvoChargeTime = 0, RackSalvoReloadTime = 0, RackSalvoSize = 1, RackSlavedToTurret = false, RateOfFire = 3, TargetCheckInterval = 0.16, TargetRestrictDisallow = 'UNTARGETABLE', TargetRestrictOnlyAllow = 'MISSILE', TargetType = 'RULEWTT_Projectile', TrackingRadius = 50, TurretBoneMuzzle = 'Left_Turret02_Muzzle', TurretBonePitch = 'Left_Turret02_Barrel', TurretBoneYaw = 'Left_Turret02', TurretDualManipulators = false, TurretPitch = 10, TurretPitchRange = 20, TurretPitchSpeed = 85, TurretYaw = 0, TurretYawRange = 90, TurretYawSpeed = 360, Turreted = true, WeaponCategory = 'Defense', }, }, }