UnitBlueprint { Audio = { AmbientMove = Sound { Bank = 'UAL', Cue = 'UAL0104_Move_Loop', LodCutoff = 'UnitMove_LodCutoff', }, Destroyed = Sound { Bank = 'UALDestroy', Cue = 'UAL_Destroy_Land', LodCutoff = 'UnitMove_LodCutoff', }, StartMove = Sound { Bank = 'UAL', Cue = 'UAL0104_Move_Start', LodCutoff = 'UnitMove_LodCutoff', }, StopMove = Sound { Bank = 'UAL', Cue = 'UAL0104_Move_Stop', LodCutoff = 'UnitMove_LodCutoff', }, UISelection = Sound { Bank = 'Interface', Cue = 'Aeon_Select_Vehicle', LodCutoff = 'UnitMove_LodCutoff', }, }, Buffs = { { Add = { VeteranLevel2 = true, }, BuffType = 'MAXHEALTH', Value = 51, }, { Add = { VeteranLevel2 = true, }, BuffType = 'HEALTH', Value = 51, }, { Add = { VeteranLevel4 = true, }, BuffType = 'MAXHEALTH', Value = 51, }, { Add = { VeteranLevel4 = true, }, BuffType = 'HEALTH', Value = 51, }, { Add = { VeteranLevel5 = true, }, BuffType = 'HEALTHREGENRATE', Value = 2, }, }, BuildIconSortPriority = 60, Categories = { 'SELECTABLE', 'BUILTBYTIER1FACTORY', 'BUILTBYTIER2FACTORY', 'BUILTBYTIER3FACTORY', 'AEON', 'MOBILE', 'LAND', 'TECH1', 'ANTIAIR', 'VISIBLETORECON', 'RECLAIMABLE', }, Defense = { ArmorType = 'Normal', Health = 205, MaxHealth = 205, RegenRate = 0, }, Description = 'Mobile Anti-Air Gun', Display = { Mesh = { IconFadeInZoom = 130, LODs = { { LODCutoff = 100, ShaderName = 'Aeon', }, { AlbedoName = 'ual0104_lod1_albedo.dds', LODCutoff = 215, ShaderName = 'Aeon', SpecularName = 'ual0104_lod1_specteam.dds', }, }, }, MovementEffects = { Land = { Effects = { { Bones = { 'UAL0104', }, Type = 'GroundKickup01', }, }, Treads = { TreadMarks = { { BoneName = 0, TreadMarks = 'tank_treads07_albedo', TreadMarksInterval = 0.2, TreadMarksSizeX = 0.18, TreadMarksSizeZ = 0.45, }, }, }, }, Water = { Effects = { { Bones = { 'UAL0104', }, Scale = 0.3, Type = 'BackWake', }, }, }, }, PlaceholderMeshName = 'UXL0004', SpawnRandomRotation = true, UniformScale = 0.1, }, Economy = { BuildCostEnergy = 140, BuildCostMass = 28, BuildTime = 70, TeleportEnergyMod = 0.15, TeleportMassMod = 1, TeleportTimeMod = 0.01, }, General = { Category = 'Anti Air', Classification = 'RULEUC_MilitaryVehicle', CommandCaps = { RULEUCC_Attack = true, RULEUCC_CallTransport = true, RULEUCC_Capture = false, RULEUCC_Guard = true, RULEUCC_Move = true, RULEUCC_Nuke = false, RULEUCC_Patrol = true, RULEUCC_Reclaim = false, RULEUCC_Repair = false, RULEUCC_RetaliateToggle = true, RULEUCC_Stop = true, RULEUCC_Transport = false, }, FactionName = 'Aeon', TechLevel = 'RULEUTL_Basic', UnitName = 'Thistle', UnitWeight = 1, }, Intel = { VisionRadius = 18, }, Interface = { HelpText = 'Mobile Anti-Air Gun', }, LifeBarHeight = 0.075, LifeBarOffset = 0.3, LifeBarSize = 0.7, Physics = { BankingSlope = 0, BuildOnLayerCaps = { LAYER_Air = false, LAYER_Land = true, LAYER_Orbit = false, LAYER_Seabed = false, LAYER_Sub = false, LAYER_Water = false, }, DragCoefficient = 0.2, MaxAcceleration = 0.3, MaxBrake = 1.5, MaxSpeed = 3, MaxSpeedReverse = 0, MaxSteerForce = 10, MeshExtentsX = 0.7, MeshExtentsY = 0.5, MeshExtentsZ = 0.8, MinSpeedPercent = 0, MotionType = 'RULEUMT_Land', RotateOnSpot = true, TurnRadius = 4, TurnRate = 40, }, SelectionCenterOffsetX = 0, SelectionCenterOffsetZ = 0.025, SelectionSizeX = 0.45, SelectionSizeZ = 0.55, SelectionThickness = 0.6, SizeX = 0.6, SizeY = 0.2, SizeZ = 0.6, StrategicIconName = 'icon_land1_antiair', StrategicIconSortPriority = 135, Transport = { CanFireFromTransport = false, }, Veteran = { Level1 = 5, Level2 = 10, Level3 = 25, Level4 = 50, Level5 = 100, }, Weapon = { { AlwaysRecheckTarget = true, Audio = { Fire = Sound { Bank = 'UALWeapon', Cue = 'UAL0104_Pulse_Battery', LodCutoff = 'Weapon_LodCutoff', }, }, BallisticArc = 'RULEUBA_None', Buffs = { { Add = { VeteranLevel1 = true, }, BuffType = 'DAMAGE', Value = 1, }, { Add = { VeteranLevel3 = true, }, BuffType = 'DAMAGE', Value = 1, }, }, CollideFriendly = false, Damage = 4, DamageType = 'Normal', DisplayName = 'Sonic Pulse Battery', FireTargetLayerCapsTable = { Air = 'Air', Land = 'Air', Water = 'Air', }, FiringRandomness = 1, FiringTolerance = 0.5, Label = 'AAGun', MaxRadius = 32, MuzzleSalvoDelay = 0, MuzzleSalvoSize = 1, MuzzleVelocity = 60, ProjectileId = '/projectiles/AAASonicPulse01/AAASonicPulse01_proj.bp', ProjectileLifetime = 0.6, ProjectilesPerOnFire = 1, RackBones = { { MuzzleBones = { 'Turret_Muzzle', }, RackBone = 'Turret_Barrel', }, }, RackFireTogether = false, RackRecoilDistance = 0, RackReloadTimeout = 10, RackSalvoChargeTime = 0, RackSalvoReloadTime = 0, RackSalvoSize = 1, RackSlavedToTurret = true, RateOfFire = 0.9, TargetCheckInterval = 0.3, TargetPriorities = { 'SPECIALHIGHPRI', 'AIR MOBILE BOMBER', 'AIR MOBILE GROUNDATTACK', 'AIR MOBILE TRANSPORTATION', 'AIR MOBILE', 'SPECIALLOWPRI', 'ALLUNITS', }, TargetRestrictDisallow = 'UNTARGETABLE', TrackingRadius = 45, TurretBoneMuzzle = 'Turret_Muzzle', TurretBonePitch = 'Turret_Barrel', TurretBoneYaw = 'Turret', TurretDualManipulators = false, TurretPitch = 0, TurretPitchRange = 90, TurretPitchSpeed = 240, TurretYaw = 0, TurretYawRange = 180, TurretYawSpeed = 240, Turreted = true, WeaponCategory = 'Anti Air', }, }, Wreckage = { Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp', EnergyMult = 0, HealthMult = 0.9, MassMult = 0.9, ReclaimTimeMultiplier = 1, WreckageLayers = { Air = false, Land = true, Seabed = false, Sub = false, Water = false, }, }, }