UnitBlueprint { Audio = { Destroyed = Sound { Bank = 'UALDestroy', Cue = 'UAB_Destroy_Land', LodCutoff = 'UnitMove_LodCutoff', }, DoneBeingBuilt = Sound { Bank = 'UAB', Cue = 'UAB3102_Activate', LodCutoff = 'UnitMove_LodCutoff', }, UISelection = Sound { Bank = 'Interface', Cue = 'Aeon_Select_Sonar', LodCutoff = 'UnitMove_LodCutoff', }, }, BuildIconSortPriority = 190, Categories = { 'SELECTABLE', 'BUILTBYTIER1ENGINEER', 'BUILTBYTIER2ENGINEER', 'BUILTBYTIER3ENGINEER', 'BUILTBYTIER2COMMANDER', 'BUILTBYTIER3COMMANDER', 'AEON', 'STRUCTURE', 'INTELLIGENCE', 'TECH1', 'SONAR', 'DRAGBUILD', 'SIZE4', 'VISIBLETORECON', 'RECLAIMABLE', }, CollisionOffsetY = -0.25, Defense = { ArmorType = 'Normal', Health = 500, MaxHealth = 500, RegenRate = 0, }, Description = 'Sonar System', Display = { Abilities = { 'Upgradeable', }, AnimationUpgrade = '/units/uab3102/uab3102_aopen.sca', IdleEffects = { Water = { Effects = { { Bones = { 'UAB3102', }, Type = 'SeaIdle02', }, }, }, }, Mesh = { IconFadeInZoom = 130, LODs = { { LODCutoff = 100, Scrolling = true, ShaderName = 'Aeon', }, { AlbedoName = 'uab3102_lod1_albedo.dds', LODCutoff = 215, ShaderName = 'Aeon', SpecularName = 'uab3102_lod1_specteam.dds', }, }, }, PlaceholderMeshName = 'UXB0019', SpawnRandomRotation = true, UniformScale = 0.06, }, Economy = { BuildCostEnergy = 544, BuildCostMass = 64, BuildRate = 10, BuildTime = 80, BuildableCategory = { 'uab3202', }, MaintenanceConsumptionPerSecondEnergy = 10, RebuildBonusIds = { 'uab3102', 'uab3202', 'uas0305', }, }, Footprint = { MinWaterDepth = 1.5, }, General = { Category = 'Intelligence', Classification = 'RULEUC_Sensor', CommandCaps = { RULEUCC_Attack = false, RULEUCC_CallTransport = false, RULEUCC_Capture = false, RULEUCC_Guard = false, RULEUCC_Move = false, RULEUCC_Nuke = false, RULEUCC_Patrol = false, RULEUCC_Pause = true, RULEUCC_Reclaim = false, RULEUCC_Repair = false, RULEUCC_RetaliateToggle = false, RULEUCC_Stop = false, RULEUCC_Transport = false, }, FactionName = 'Aeon', TarmacDecal = 'Tarmacs/tarmac_aeon_2x_albedo', TarmacGlowDecal = 'Tarmacs/tarmac_aeon_2x_glow', TechLevel = 'RULEUTL_Basic', ToggleCaps = { RULEUTC_IntelToggle = true, }, UnitWeight = 1, UpgradesTo = 'uab3202', }, Intel = { ShowIntelOnSelect = true, SonarRadius = 115, VisionRadius = 20, }, Interface = { HelpText = 'Sonar System', }, LifeBarHeight = 0.075, LifeBarOffset = 0.3, LifeBarSize = 0.75, Physics = { BankingSlope = 0, BuildOnLayerCaps = { LAYER_Air = false, LAYER_Land = false, LAYER_Orbit = false, LAYER_Seabed = false, LAYER_Sub = false, LAYER_Water = true, }, DragCoefficient = 0.2, MaxSteerForce = 0, MeshExtentsX = 1, MeshExtentsY = 0.65, MeshExtentsZ = 1, MinSpeedPercent = 0, MotionType = 'RULEUMT_None', SkirtOffsetX = 0, SkirtOffsetZ = 0, SkirtSizeX = 1, SkirtSizeZ = 1, TurnRate = 0, }, SelectionSizeX = 0.5, SelectionSizeZ = 0.65, SelectionThickness = 0.6, SizeX = 0.6, SizeY = 0.5, SizeZ = 0.6, StrategicIconName = 'icon_structure1_intel', StrategicIconSortPriority = 235, Wreckage = { Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp', EnergyMult = 0, HealthMult = 0.9, MassMult = 0.9, ReclaimTimeMultiplier = 1, WreckageLayers = { Air = false, Land = true, Seabed = false, Sub = false, Water = false, }, }, }