UnitBlueprint { AI = { RefuelingMultiplier = 50, }, Air = { BankFactor = 0, BankForward = false, CanFly = true, HoverOverAttack = true, KLift = 1, KLiftDamping = 10, KMove = 1, KMoveDamping = 10, KTurn = 1, KTurnDamping = 10, LiftFactor = 10, MaxAirspeed = 3, MaxEngineThrust = 100, MaxEngineTorque = 10, StartTurnDistance = 50, }, Audio = { AirUnitWaterImpact = Sound { Bank = 'Explosions', Cue = 'Expl_Water_Lrg_01', LodCutoff = 'UnitMove_LodCutoff', }, AmbientMove = Sound { Bank = 'UAA', Cue = 'UAA0310_Move_Loop', LodCutoff = 'UnitMove_LodCutoff', }, Destroyed = Sound { Bank = 'UAADestroy', Cue = 'UAA_Destroy_Air', LodCutoff = 'UnitMove_LodCutoff', }, Killed = Sound { Bank = 'UAADestroy', Cue = 'UAA_Destroy_Air_Killed', LodCutoff = 'UnitMove_LodCutoff', }, StopMove = Sound { Bank = 'UAA', Cue = 'UAA0310_Move_Stop', LodCutoff = 'UnitMove_LodCutoff', }, TakeOff = Sound { Bank = 'UAA', Cue = 'UAA0310_Move_Start', LodCutoff = 'UnitMove_LodCutoff', }, Thruster = Sound { Bank = 'UAA', Cue = 'UAA0310_Move_Thruster', LodCutoff = 'UnitMove_LodCutoff', }, UISelection = Sound { Bank = 'Interface', Cue = 'Aeon_Select_Air', LodCutoff = 'UnitMove_LodCutoff', }, }, Buffs = { { Add = { VeteranLevel2 = true, }, BuffType = 'MAXHEALTH', Value = 1875, }, { Add = { VeteranLevel2 = true, }, BuffType = 'HEALTH', Value = 1875, }, { Add = { VeteranLevel4 = true, }, BuffType = 'MAXHEALTH', Value = 1875, }, { Add = { VeteranLevel4 = true, }, BuffType = 'HEALTH', Value = 1875, }, { Add = { VeteranLevel5 = true, }, BuffType = 'HEALTHREGENRATE', Value = 1, }, }, BuildIconSortPriority = 10, Categories = { 'SELECTABLE', 'BUILTBYTIER3COMMANDER', 'BUILTBYTIER3ENGINEER', 'AEON', 'MOBILE', 'AIR', 'HIGHALTAIR', 'EXPERIMENTAL', 'AIRSTAGINGPLATFORM', 'CARRIER', 'NEEDMOBILEBUILD', 'VISIBLETORECON', 'RECLAIMABLE', 'DRAGBUILD', 'FACTORY', }, CollisionOffsetY = -1.5, Defense = { ArmorType = 'Normal', Health = 7500, MaxHealth = 7500, RegenRate = 0.5, }, Description = 'Flying Fortress', Display = { Abilities = { 'Depth Charge', 'Air Staging: Refuels/Repairs Aircraft', 'Anti-Air', }, AnimationOpen = '/units/UAA0310/UAA0310_aopen.sca', Mesh = { IconFadeInZoom = 130, LODs = { { LODCutoff = 500, Scrolling = true, SecondaryName = '/units/uaa0310/uaa0310_secondary.dds', ShaderName = 'AeonCZAR', }, { AlbedoName = 'uaa0310_lod1_albedo.dds', LODCutoff = 1500, ShaderName = 'Aeon', SpecularName = 'uaa0310_lod1_specteam.dds', }, }, }, PlaceholderMeshName = 'UXB0000', SpawnRandomRotation = true, UniformScale = 0.04, }, Economy = { BuildCostEnergy = 648000, BuildCostMass = 18144, BuildRate = 40, BuildTime = 19440, BuildableCategory = { 'BUILTBYTIER3FACTORY AEON MOBILE AIR', }, }, General = { Category = 'Experimental', Classification = 'RULEUC_MilitaryAircraft', CommandCaps = { RULEUCC_Attack = true, RULEUCC_CallTransport = false, RULEUCC_Capture = false, RULEUCC_Guard = true, RULEUCC_Move = true, RULEUCC_Nuke = false, RULEUCC_Patrol = true, RULEUCC_Pause = true, RULEUCC_Reclaim = false, RULEUCC_Repair = false, RULEUCC_RetaliateToggle = true, RULEUCC_Stop = true, RULEUCC_Transport = true, }, FactionName = 'Aeon', TechLevel = 'RULEUTL_Secret', UnitName = 'CZAR', UnitWeight = 1, }, Intel = { VisionRadius = 70, }, Interface = { HelpText = 'Flying Fortress', }, LifeBarHeight = 0.15, LifeBarOffset = 12, LifeBarSize = 20, Physics = { BankingSlope = 0, BuildOnLayerCaps = { LAYER_Air = true, LAYER_Land = false, LAYER_Orbit = false, LAYER_Seabed = false, LAYER_Sub = false, LAYER_Water = false, }, Elevation = 25, FuelRechargeRate = 150, FuelUseTime = 30000, MaxAcceleration = 10, MaxSpeed = 10, MaxSteerForce = 100, MeshExtentsX = 27, MeshExtentsY = 8, MeshExtentsZ = 27, MinSpeedPercent = 0.85, MotionType = 'RULEUMT_Air', SkirtOffsetX = -1.5, SkirtOffsetZ = -1.5, SkirtSizeX = 24, SkirtSizeZ = 24, TurnRadius = 100, TurnRate = 20, }, SelectionSizeX = 13, SelectionSizeZ = 13, SelectionThickness = 0.2, SizeX = 21, SizeY = 3, SizeZ = 21, StrategicIconName = 'icon_experimental_generic', StrategicIconSortPriority = 55, Transport = { AirClass = true, Class4AttachSize = 0, ClassGenericUpTo = 2, StorageSlots = 150, TransportClass = 10, }, Veteran = { Level1 = 100, Level2 = 200, Level3 = 500, Level4 = 1000, Level5 = 2000, }, Weapon = { { Audio = { BeamLoop = Sound { Bank = 'UAAWeapon', Cue = 'UAA0310_Quantum_Beam_Loop', LodCutoff = 'Weapon_LodCutoff', }, BeamStart = Sound { Bank = 'UAAWeapon', Cue = 'UAA0310_Quantum_Beam_Fire', LodCutoff = 'Weapon_LodCutoff', }, BeamStop = Sound { Bank = 'UAAWeapon', Cue = 'UAA0310_Quantum_Beam_Stop', LodCutoff = 'Weapon_LodCutoff', }, }, AutoInitiateAttackCommand = true, BallisticArc = 'RULEUBA_None', BeamCollisionDelay = 0.2, BeamLifetime = 0, Buffs = { { Add = { VeteranLevel1 = true, }, BuffType = 'DAMAGE', Value = 1250, }, { Add = { VeteranLevel3 = true, }, BuffType = 'DAMAGE', Value = 1250, }, }, CollideFriendly = false, Damage = 4000, DamageRadius = 2, DamageType = 'Normal', DisplayName = 'Quantum Beam Generator', FireTargetLayerCapsTable = { Air = 'Land|Water', Land = 'Land|Water', Water = 'Land|Water', }, FiringTolerance = 0, Label = 'QuantumBeamGeneratorWeapon', MaxRadius = 30, MuzzleChargeDelay = 0, MuzzleSalvoDelay = 0, MuzzleSalvoSize = 1, RackBones = { { MuzzleBones = { 'Center_Muzzle', }, RackBone = 'Center_Muzzle', }, }, RackFireTogether = false, RackRecoilDistance = 0, RackReloadTimeout = 0, RackSalvoChargeTime = 0, RackSalvoReloadTime = 0, RackSalvoSize = 1, RackSlavedToTurret = false, RateOfFire = 0.2, TargetCheckInterval = 2.5, TargetPriorities = { 'SPECIALHIGHPRI', 'COMMAND', 'MOBILE', 'STRUCTURE', 'SPECIALLOWPRI', 'ALLUNITS', }, TargetRestrictDisallow = 'UNTARGETABLE', Turreted = false, WeaponCategory = 'Experimental', WeaponRepackTimeout = 10, WeaponUnpacks = false, }, { Audio = { Fire = Sound { Bank = 'UALWeapon', Cue = 'UAB2304_SAM', LodCutoff = 'Weapon_LodCutoff', }, }, BallisticArc = 'RULEUBA_None', Buffs = { { Add = { VeteranLevel1 = true, }, BuffType = 'DAMAGE', Value = 4, }, { Add = { VeteranLevel3 = true, }, BuffType = 'DAMAGE', Value = 4, }, }, CollideFriendly = false, Damage = 15, DamageType = 'Normal', DisplayName = 'Zealot AA Missile', FireTargetLayerCapsTable = { Air = 'Air|Land', Land = 'Air', Water = 'Air', }, FiringTolerance = 10, HeadingArcCenter = 230, HeadingArcRange = 120, Label = 'SonicPulseBattery1', MaxRadius = 64, MuzzleSalvoDelay = 0.1, MuzzleSalvoSize = 1, MuzzleVelocity = 25, ProjectileId = '/projectiles/AAAZealotMissile01/AAAZealotMissile01_proj.bp', ProjectileLifetime = 4, RackBones = { { MuzzleBones = { 'Left_Turret01_Muzzle', }, RackBone = 'Left_Turret01_Barrel', }, }, RackFireTogether = false, RackRecoilDistance = 0, RackReloadTimeout = 10, RackSalvoChargeTime = 0, RackSalvoReloadTime = 0, RackSalvoSize = 1, RackSlavedToTurret = false, RateOfFire = 0.5, TargetCheckInterval = 0.5, TargetPriorities = { 'SPECIALHIGHPRI', 'AIR MOBILE', 'AIR MOBILE -INTELLIGENCE', 'SPECIALLOWPRI', 'ALLUNITS', }, TargetRestrictDisallow = 'UNTARGETABLE,LAND,STRUCTURE,NAVAL', TargetRestrictOnlyAllow = 'AIR', TrackingRadius = 84, TurretBoneMuzzle = 'Left_Turret01_Muzzle', TurretBonePitch = 'Left_Turret01_Barrel', TurretBoneYaw = 'Left_Turret01', TurretDualManipulators = false, TurretPitch = 0, TurretPitchRange = 180, TurretPitchSpeed = 360, TurretYaw = 0, TurretYawRange = 100, TurretYawSpeed = 360, Turreted = false, WeaponCategory = 'Anti Air', WeaponUnpacks = false, }, { Audio = { Fire = Sound { Bank = 'UALWeapon', Cue = 'UAB2304_SAM', LodCutoff = 'Weapon_LodCutoff', }, }, BallisticArc = 'RULEUBA_None', Buffs = { { Add = { VeteranLevel1 = true, }, BuffType = 'DAMAGE', Value = 4, }, { Add = { VeteranLevel3 = true, }, BuffType = 'DAMAGE', Value = 4, }, }, CollideFriendly = false, Damage = 15, DamageType = 'Normal', DisplayName = 'Zealot AA Missile', FireTargetLayerCapsTable = { Air = 'Air|Land', Land = 'Air', Water = 'Air', }, FiringTolerance = 10, HeadingArcCenter = 310, HeadingArcRange = 120, Label = 'SonicPulseBattery2', MaxRadius = 64, MuzzleSalvoDelay = 0.1, MuzzleSalvoSize = 1, MuzzleVelocity = 25, ProjectileId = '/projectiles/AAAZealotMissile01/AAAZealotMissile01_proj.bp', ProjectileLifetime = 4, RackBones = { { MuzzleBones = { 'Left_Turret03_Muzzle', }, RackBone = 'Left_Turret03_Barrel', }, }, RackFireTogether = false, RackRecoilDistance = 0, RackReloadTimeout = 10, RackSalvoChargeTime = 0, RackSalvoReloadTime = 0, RackSalvoSize = 1, RackSlavedToTurret = false, RateOfFire = 0.5, TargetCheckInterval = 0.5, TargetPriorities = { 'SPECIALHIGHPRI', 'AIR MOBILE', 'AIR MOBILE -INTELLIGENCE', 'SPECIALLOWPRI', 'ALLUNITS', }, TargetRestrictDisallow = 'UNTARGETABLE,LAND,STRUCTURE,NAVAL', TargetRestrictOnlyAllow = 'AIR', TrackingRadius = 84, TurretBoneMuzzle = 'Left_Turret03_Muzzle', TurretBonePitch = 'Left_Turret03_Barrel', TurretBoneYaw = 'Left_Turret03', TurretDualManipulators = false, TurretPitch = 0, TurretPitchRange = 180, TurretPitchSpeed = 360, TurretYaw = 0, TurretYawRange = 100, TurretYawSpeed = 360, Turreted = false, WeaponCategory = 'Anti Air', WeaponUnpacks = false, }, { Audio = { Fire = Sound { Bank = 'UALWeapon', Cue = 'UAB2304_SAM', LodCutoff = 'Weapon_LodCutoff', }, }, BallisticArc = 'RULEUBA_None', Buffs = { { Add = { VeteranLevel1 = true, }, BuffType = 'DAMAGE', Value = 4, }, { Add = { VeteranLevel3 = true, }, BuffType = 'DAMAGE', Value = 4, }, }, CollideFriendly = false, Damage = 15, DamageType = 'Normal', DisplayName = 'Zealot AA Missile', FireTargetLayerCapsTable = { Air = 'Air|Land', Land = 'Air', Water = 'Air', }, FiringTolerance = 10, HeadingArcCenter = 130, HeadingArcRange = 120, Label = 'SonicPulseBattery3', MaxRadius = 64, MuzzleSalvoDelay = 0, MuzzleSalvoSize = 1, MuzzleVelocity = 25, ProjectileId = '/projectiles/AAAZealotMissile01/AAAZealotMissile01_proj.bp', ProjectileLifetime = 4, RackBones = { { MuzzleBones = { 'Right_Turret01_Muzzle', }, RackBone = 'Right_Turret01_Barrel', }, }, RackFireTogether = false, RackRecoilDistance = 0, RackReloadTimeout = 10, RackSalvoChargeTime = 0, RackSalvoReloadTime = 0, RackSalvoSize = 1, RackSlavedToTurret = false, RateOfFire = 0.5, TargetCheckInterval = 0.5, TargetPriorities = { 'SPECIALHIGHPRI', 'AIR MOBILE', 'AIR MOBILE -INTELLIGENCE', 'SPECIALLOWPRI', 'ALLUNITS', }, TargetRestrictDisallow = 'UNTARGETABLE,LAND,STRUCTURE,NAVAL', TargetRestrictOnlyAllow = 'AIR', TrackingRadius = 84, TurretBoneMuzzle = 'Right_Turret01_Muzzle', TurretBonePitch = 'Right_Turret01_Barrel', TurretBoneYaw = 'Right_Turret01', TurretDualManipulators = false, TurretPitch = 0, TurretPitchRange = 180, TurretPitchSpeed = 360, TurretYaw = 0, TurretYawRange = 100, TurretYawSpeed = 360, Turreted = false, WeaponCategory = 'Anti Air', WeaponUnpacks = false, }, { Audio = { Fire = Sound { Bank = 'UALWeapon', Cue = 'UAB2304_SAM', LodCutoff = 'Weapon_LodCutoff', }, }, BallisticArc = 'RULEUBA_None', Buffs = { { Add = { VeteranLevel1 = true, }, BuffType = 'DAMAGE', Value = 4, }, { Add = { VeteranLevel3 = true, }, BuffType = 'DAMAGE', Value = 4, }, }, CollideFriendly = false, Damage = 15, DamageType = 'Normal', DisplayName = 'Zealot AA Missile', FireTargetLayerCapsTable = { Air = 'Air|Land', Land = 'Air', Water = 'Air', }, FiringTolerance = 10, HeadingArcCenter = 50, HeadingArcRange = 120, Label = 'SonicPulseBattery4', MaxRadius = 64, MuzzleSalvoDelay = 0, MuzzleSalvoSize = 1, MuzzleVelocity = 25, ProjectileId = '/projectiles/AAAZealotMissile01/AAAZealotMissile01_proj.bp', ProjectileLifetime = 4, RackBones = { { MuzzleBones = { 'Right_Turret03_Muzzle', }, RackBone = 'Right_Turret01_Barrel03', }, }, RackFireTogether = false, RackRecoilDistance = 0, RackReloadTimeout = 10, RackSalvoChargeTime = 0, RackSalvoReloadTime = 0, RackSalvoSize = 1, RackSlavedToTurret = false, RateOfFire = 0.5, TargetCheckInterval = 0.5, TargetPriorities = { 'SPECIALHIGHPRI', 'AIR MOBILE', 'AIR MOBILE -INTELLIGENCE', 'SPECIALLOWPRI', 'ALLUNITS', }, TargetRestrictDisallow = 'UNTARGETABLE,LAND,STRUCTURE,NAVAL', TargetRestrictOnlyAllow = 'AIR', TrackingRadius = 84, TurretBoneMuzzle = 'Right_Turret03_Muzzle', TurretBonePitch = 'Right_Turret01_Barrel03', TurretBoneYaw = 'Right_Turret03', TurretDualManipulators = false, TurretPitch = 0, TurretPitchRange = 180, TurretPitchSpeed = 360, TurretYaw = 0, TurretYawRange = 100, TurretYawSpeed = 360, Turreted = false, WeaponCategory = 'Anti Air', WeaponUnpacks = false, }, { Audio = { Fire = Sound { Bank = 'UASWeapon', Cue = 'UAS0201_Depth_Charge', LodCutoff = 'Weapon_LodCutoff', }, }, BallisticArc = 'RULEUBA_None', Buffs = { { Add = { VeteranLevel1 = true, }, BuffType = 'DAMAGE', Value = 38, }, { Add = { VeteranLevel3 = true, }, BuffType = 'DAMAGE', Value = 38, }, }, CollideFriendly = false, Damage = 150, DamageRadius = 1.5, DamageType = 'Normal', DisplayName = 'Harmonic Depth Charge', FireTargetLayerCapsTable = { Air = 'Seabed|Sub|Water', Land = 'Seabed|Sub|Water', Seabed = 'Seabed|Sub|Water', Sub = 'Seabed|Sub|Water', Water = 'Seabed|Sub|Water', }, FiringRandomness = 1, FiringTolerance = 2, Label = 'DepthCharge01', MaxRadius = 50, MuzzleSalvoDelay = 0, MuzzleSalvoSize = 1, MuzzleVelocity = 0, ProjectileId = '/projectiles/AANDepthCharge01/AANDepthCharge01_proj.bp', RackBones = { { MuzzleBones = { 'Harmonic_Muzzle01', }, RackBone = 'Harmonic_Muzzle01', }, }, RackFireTogether = false, RackRecoilDistance = 0, RackReloadTimeout = 10, RackSalvoChargeTime = 0, RackSalvoReloadTime = 0, RackSalvoSize = 1, RackSlavedToTurret = false, RateOfFire = 0.25, TargetCheckInterval = 2, TargetPriorities = { 'SPECIALHIGHPRI', 'COMMAND', 'NAVAL MOBILE', 'SPECIALLOWPRI', 'ALLUNITS', }, TargetRestrictDisallow = 'UNTARGETABLE', Turreted = false, WeaponCategory = 'Anti Navy', }, { Audio = { Fire = Sound { Bank = 'UASWeapon', Cue = 'UAS0201_Depth_Charge', LodCutoff = 'Weapon_LodCutoff', }, }, BallisticArc = 'RULEUBA_None', Buffs = { { Add = { VeteranLevel1 = true, }, BuffType = 'DAMAGE', Value = 38, }, { Add = { VeteranLevel3 = true, }, BuffType = 'DAMAGE', Value = 38, }, }, CollideFriendly = false, Damage = 150, DamageRadius = 1.5, DamageType = 'Normal', DisplayName = 'Harmonic Depth Charge', FireTargetLayerCapsTable = { Air = 'Seabed|Sub|Water', Land = 'Seabed|Sub|Water', Seabed = 'Seabed|Sub|Water', Sub = 'Seabed|Sub|Water', Water = 'Seabed|Sub|Water', }, FiringRandomness = 1, FiringTolerance = 2, Label = 'DepthCharge02', MaxRadius = 50, MuzzleSalvoDelay = 0, MuzzleSalvoSize = 1, MuzzleVelocity = 0, ProjectileId = '/projectiles/AANDepthCharge01/AANDepthCharge01_proj.bp', RackBones = { { MuzzleBones = { 'Harmonic_Muzzle02', }, RackBone = 'Harmonic_Muzzle02', }, }, RackFireTogether = false, RackRecoilDistance = 0, RackReloadTimeout = 10, RackSalvoChargeTime = 0, RackSalvoReloadTime = 0, RackSalvoSize = 1, RackSlavedToTurret = false, RateOfFire = 0.25, TargetCheckInterval = 2, TargetPriorities = { 'SPECIALHIGHPRI', 'COMMAND', 'NAVAL MOBILE', 'SPECIALLOWPRI', 'ALLUNITS', }, TargetRestrictDisallow = 'UNTARGETABLE', Turreted = false, WeaponCategory = 'Anti Navy', }, { Audio = { Fire = Sound { Bank = 'UAAWeapon', Cue = 'UAA0310_AA_Fizz', LodCutoff = 'Weapon_LodCutoff', }, }, BallisticArc = 'RULEUBA_None', Buffs = { { Add = { VeteranLevel1 = true, }, BuffType = 'DAMAGE', Value = 10, }, { Add = { VeteranLevel3 = true, }, BuffType = 'DAMAGE', Value = 10, }, }, CollideFriendly = false, Damage = 40, DamageFriendly = false, DamageRadius = 3, DamageType = 'Normal', DetonatesAtTargetHeight = true, DisplayName = 'Fizz Launcher', FireTargetLayerCapsTable = { Air = 'Air', Land = 'Air', Water = 'Air', }, FiringRandomness = 0, FiringTolerance = 1, HeadingArcCenter = 270, HeadingArcRange = 120, Label = 'AAFizz01', MaxRadius = 44, MuzzleSalvoDelay = 0, MuzzleSalvoSize = 1, MuzzleVelocity = 40, ProjectileId = '/projectiles/AAAFizz01/AAAFizz01_proj.bp', ProjectileLifetime = 1.5, RackBones = { { MuzzleBones = { 'Left_Turret02_Muzzle01', 'Left_Turret02_Muzzle02', }, RackBone = 'Left_Turret02_Barrel', }, }, RackFireTogether = false, RackRecoilDistance = 0, RackReloadTimeout = 10, RackSalvoChargeTime = 0, RackSalvoFiresAfterCharge = true, RackSalvoReloadTime = 0, RackSalvoSize = 1, RackSlavedToTurret = false, RateOfFire = 2, TargetCheckInterval = 0.25, TargetPriorities = { 'SPECIALHIGHPRI', 'AIR MOBILE', 'AIR MOBILE -INTELLIGENCE', 'SPECIALLOWPRI', 'ALLUNITS', }, TargetRestrictDisallow = 'UNTARGETABLE', TrackingRadius = 62, TurretBoneMuzzle = 'Left_Turret02_WepFocus', TurretBonePitch = 'Left_Turret02_Barrel', TurretBoneYaw = 'Left_Turret02', TurretDualManipulators = false, TurretPitch = 0, TurretPitchRange = 90, TurretPitchSpeed = 180, TurretYaw = 0, TurretYawRange = 90, TurretYawSpeed = 180, Turreted = true, WeaponCategory = 'Anti Air', WeaponRepackTimeout = 15, WeaponUnpackAnimation = '/units/UAB2204/UAB2204_Aactivate.sca', WeaponUnpackAnimationRate = 1, WeaponUnpacks = false, }, { Audio = { Fire = Sound { Bank = 'UAAWeapon', Cue = 'UAA0310_AA_Fizz', LodCutoff = 'Weapon_LodCutoff', }, }, BallisticArc = 'RULEUBA_None', Buffs = { { Add = { VeteranLevel1 = true, }, BuffType = 'DAMAGE', Value = 10, }, { Add = { VeteranLevel3 = true, }, BuffType = 'DAMAGE', Value = 10, }, }, CollideFriendly = false, Damage = 40, DamageFriendly = false, DamageRadius = 3, DamageType = 'Normal', DetonatesAtTargetHeight = true, DisplayName = 'Fizz Launcher', FireTargetLayerCapsTable = { Air = 'Air', Land = 'Air', Water = 'Air', }, FiringRandomness = 0, FiringTolerance = 1, HeadingArcCenter = 90, HeadingArcRange = 120, Label = 'AAFizz02', MaxRadius = 44, MuzzleSalvoDelay = 0, MuzzleSalvoSize = 1, MuzzleVelocity = 40, ProjectileId = '/projectiles/AAAFizz01/AAAFizz01_proj.bp', ProjectileLifetime = 1.5, RackBones = { { MuzzleBones = { 'Right_Turret02_Muzzle01', 'Right_Turret02_Muzzle02', }, RackBone = 'Right_Turret02_Barrel', }, }, RackFireTogether = false, RackRecoilDistance = 0, RackReloadTimeout = 10, RackSalvoChargeTime = 0, RackSalvoFiresAfterCharge = true, RackSalvoReloadTime = 0, RackSalvoSize = 1, RackSlavedToTurret = false, RateOfFire = 2, TargetCheckInterval = 0.25, TargetPriorities = { 'SPECIALHIGHPRI', 'AIR MOBILE', 'AIR MOBILE -INTELLIGENCE', 'SPECIALLOWPRI', 'ALLUNITS', }, TargetRestrictDisallow = 'UNTARGETABLE', TrackingRadius = 62, TurretBoneMuzzle = 'Right_Turret02_WepFocus', TurretBonePitch = 'Right_Turret02_Barrel', TurretBoneYaw = 'Right_Turret02', TurretDualManipulators = false, TurretPitch = 0, TurretPitchRange = 90, TurretPitchSpeed = 180, TurretYaw = 0, TurretYawRange = 90, TurretYawSpeed = 180, Turreted = true, WeaponCategory = 'Anti Air', WeaponRepackTimeout = 15, WeaponUnpackAnimation = '/units/UAB2204/UAB2204_Aactivate.sca', WeaponUnpackAnimationRate = 1, WeaponUnpacks = false, }, { Damage = 7500, DamageFriendly = true, DamageRadius = 8, DamageType = 'Normal', DisplayName = 'Air Crash', DummyWeapon = true, Label = 'DeathImpact', WeaponCategory = 'Death', }, }, Wreckage = { Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp', EnergyMult = 0, HealthMult = 0.9, MassMult = 0.9, ReclaimTimeMultiplier = 1, WreckageLayers = { Air = false, Land = true, Seabed = false, Sub = false, Water = false, }, }, }