UnitBlueprint { Audio = { Destroyed = Sound { Bank = 'UALDestroy', Cue = 'UAB_Destroy_Huge', LodCutoff = 'UnitMove_LodCutoff', }, DoneBeingBuilt = Sound { Bank = 'UAB', Cue = 'UAB3101_Activate', LodCutoff = 'UnitMove_LodCutoff', }, UISelection = Sound { Bank = 'Interface', Cue = 'Aeon_Select_Radar', LodCutoff = 'UnitMove_LodCutoff', }, }, BuildIconSortPriority = 180, Categories = { 'SELECTABLE', 'BUILTBYTIER1ENGINEER', 'BUILTBYTIER2ENGINEER', 'BUILTBYTIER3ENGINEER', 'BUILTBYTIER2COMMANDER', 'BUILTBYTIER3COMMANDER', 'AEON', 'STRUCTURE', 'INTELLIGENCE', 'TECH1', 'RADAR', 'DRAGBUILD', 'SIZE4', 'VISIBLETORECON', 'RECLAIMABLE', }, CollisionOffsetY = -0.25, Defense = { ArmorType = 'Normal', Health = 10, MaxHealth = 10, RegenRate = 0, }, Description = 'Radar System', Display = { Abilities = { 'Upgradeable', }, AnimationUpgrade = '/units/uab3101/uab3101_aupgrade.sca', BlinkingLights = { { BLBone = 'Light', BLOffsetX = 0, BLOffsetY = 0, BLOffsetZ = 0, BLScale = 1, }, }, BlinkingLightsFx = { Green = '/effects/emitters/light_green_03_emit.bp', Red = '/effects/emitters/light_red_blinking_02_emit.bp', }, IdleEffects = { Land = { Effects = { { Bones = { 'B01', }, Type = 'Radar01', }, }, }, }, Mesh = { IconFadeInZoom = 130, LODs = { { LODCutoff = 100, ShaderName = 'Aeon', }, { AlbedoName = 'uab3101_lod1_albedo.dds', LODCutoff = 215, ShaderName = 'Aeon', SpecularName = 'uab3101_lod1_specteam.dds', }, }, }, PlaceholderMeshName = 'UXB0015', SpawnRandomRotation = true, Tarmacs = { { Albedo = 'Tarmacs/Tar6x_aeon_01_albedo', DeathLifetime = 300, FadeOut = 150, Length = 6.4, Normal = 'Tarmacs/Tar6x_aeon_01_normals', Orientations = { 0, 90, 180, 270, }, RemoveWhenDead = false, Width = 6.4, }, }, UniformScale = 0.25, }, Economy = { BuildCostEnergy = 720, BuildCostMass = 80, BuildRate = 10, BuildTime = 80, BuildableCategory = { 'uab3201', }, MaintenanceConsumptionPerSecondEnergy = 20, RebuildBonusIds = { 'uab3101', 'uab3201', 'uab3104', }, }, Footprint = { SizeX = 1, SizeZ = 1, }, General = { Category = 'Intelligence', Classification = 'RULEUC_Sensor', CommandCaps = { RULEUCC_Attack = false, RULEUCC_CallTransport = false, RULEUCC_Capture = false, RULEUCC_Guard = false, RULEUCC_Move = false, RULEUCC_Nuke = false, RULEUCC_Patrol = false, RULEUCC_Pause = true, RULEUCC_Reclaim = false, RULEUCC_Repair = false, RULEUCC_RetaliateToggle = false, RULEUCC_Stop = false, RULEUCC_Transport = false, }, FactionName = 'Aeon', TechLevel = 'RULEUTL_Basic', ToggleCaps = { RULEUTC_IntelToggle = true, }, UnitWeight = 1, UpgradesTo = 'uab3201', }, Intel = { RadarRadius = 115, ReactivateTime = 5, ShowIntelOnSelect = true, VisionRadius = 20, }, Interface = { HelpText = 'Radar System', }, LifeBarHeight = 0.075, LifeBarOffset = 0.5, LifeBarSize = 1, Physics = { BankingSlope = 0, BuildOnLayerCaps = { LAYER_Air = false, LAYER_Land = true, LAYER_Orbit = false, LAYER_Seabed = false, LAYER_Sub = false, LAYER_Water = false, }, DragCoefficient = 0.2, FlattenSkirt = true, MaxSteerForce = 0, MeshExtentsX = 1.25, MeshExtentsY = 2, MeshExtentsZ = 1.25, MinSpeedPercent = 0, MotionType = 'RULEUMT_None', SkirtOffsetX = -0.5, SkirtOffsetZ = -0.5, SkirtSizeX = 2, SkirtSizeZ = 2, TurnRate = 0, }, SelectionSizeX = 0.75, SelectionSizeZ = 0.85, SelectionThickness = 0.6, SizeX = 0.5, SizeY = 1.35, SizeZ = 0.5, StrategicIconName = 'icon_structure1_intel', StrategicIconSortPriority = 235, Wreckage = { Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp', EnergyMult = 0, HealthMult = 0.9, MassMult = 0.9, ReclaimTimeMultiplier = 1, WreckageLayers = { Air = false, Land = true, Seabed = false, Sub = false, Water = false, }, }, }