UnitBlueprint { AI = { InitialAutoMode = false, }, Audio = { Close = Sound { Bank = 'UAB', Cue = 'UAB4302_Doors', LodCutoff = 'UnitMove_LodCutoff', }, DeathExplosion = Sound { Bank = 'UALDestroy', Cue = 'UAB_Destroy_Lrg_PreDestroy', LodCutoff = 'UnitMove_LodCutoff', }, Destroyed = Sound { Bank = 'UALDestroy', Cue = 'UAB_Destroy_Huge', LodCutoff = 'UnitMove_LodCutoff', }, DoneBeingBuilt = Sound { Bank = 'UAB', Cue = 'UAB4302_Activate', LodCutoff = 'UnitMove_LodCutoff', }, Open = Sound { Bank = 'UAB', Cue = 'UAB4302_Doors', LodCutoff = 'UnitMove_LodCutoff', }, UISelection = Sound { Bank = 'Interface', Cue = 'Aeon_Select_Gun', LodCutoff = 'UnitMove_LodCutoff', }, }, BuildIconSortPriority = 155, Categories = { 'SELECTABLE', 'BUILTBYTIER3ENGINEER', 'BUILTBYTIER3COMMANDER', 'AEON', 'DRAGBUILD', 'STRUCTURE', 'DEFENSE', 'TECH3', 'ANTIMISSILE', 'SILO', 'SIZE8', 'VISIBLETORECON', 'RECLAIMABLE', }, CollisionOffsetY = -0.25, Defense = { ArmorType = 'Normal', Health = 4000, MaxHealth = 4000, RegenRate = 0, }, Description = 'Strategic Missile Defense', Display = { Abilities = { 'Manual Build', 'Missile Defense - Strategic', }, DamageEffects = { { Bone = 0, OffsetX = 0, OffsetY = 0.6, OffsetZ = 0, }, { Bone = 0, OffsetX = 0.6, OffsetY = 0.25, OffsetZ = 0.6, }, { Bone = 0, OffsetX = -0.6, OffsetY = 0.25, OffsetZ = 0.6, }, { Bone = 0, OffsetX = -0.6, OffsetY = 0.25, OffsetZ = -0.6, }, { Bone = 0, OffsetX = 0.6, OffsetY = 0.25, OffsetZ = -0.6, }, }, Mesh = { IconFadeInZoom = 130, LODs = { { LODCutoff = 140, Scrolling = true, ShaderName = 'Aeon', }, { AlbedoName = 'uab4302_lod1_albedo.dds', LODCutoff = 215, ShaderName = 'Aeon', SpecularName = 'uab4302_lod1_specteam.dds', }, }, }, PlaceholderMeshName = 'UXB0027', SpawnRandomRotation = true, Tarmacs = { { Albedo = 'Tarmacs/Tar8x_aeon_01_albedo', DeathLifetime = 300, FadeOut = 150, Length = 6.4, Normal = 'Tarmacs/Tar8x_aeon_01_normals', Orientations = { 0, 90, 180, 270, }, RemoveWhenDead = false, Width = 6.4, }, }, UniformScale = 0.1, }, Economy = { BuildCostEnergy = 240000, BuildCostMass = 21000, BuildTime = 9000, RebuildBonusIds = { 'uab4302', }, }, General = { Category = 'Defense', Classification = 'RULEUC_CounterMeasure', CommandCaps = { RULEUCC_Attack = false, RULEUCC_CallTransport = false, RULEUCC_Capture = false, RULEUCC_Guard = false, RULEUCC_Move = false, RULEUCC_Nuke = false, RULEUCC_Patrol = false, RULEUCC_Reclaim = false, RULEUCC_Repair = false, RULEUCC_RetaliateToggle = true, RULEUCC_SiloBuildTactical = true, RULEUCC_Stop = true, RULEUCC_Transport = false, }, FactionName = 'Aeon', TechLevel = 'RULEUTL_Secret', UnitName = 'Patron', UnitWeight = 1, }, Interface = { HelpText = 'Strategic Missile Defense', }, LifeBarHeight = 0.15, LifeBarOffset = 0.8, LifeBarSize = 1.75, Physics = { BankingSlope = 0, BuildOnLayerCaps = { LAYER_Air = false, LAYER_Land = true, LAYER_Orbit = false, LAYER_Seabed = false, LAYER_Sub = false, LAYER_Water = false, }, DragCoefficient = 0.2, FlattenSkirt = true, MaxSteerForce = 0, MeshExtentsX = 2, MeshExtentsY = 1.25, MeshExtentsZ = 2, MinSpeedPercent = 0, MotionType = 'RULEUMT_None', SkirtOffsetX = -0.5, SkirtOffsetZ = -0.5, SkirtSizeX = 3, SkirtSizeZ = 3, TurnRate = 0, }, SelectionSizeX = 1.25, SelectionSizeZ = 1.25, SelectionThickness = 0.4, SizeX = 1.75, SizeY = 0.6, SizeZ = 1.75, StrategicIconName = 'icon_structure3_antimissile', StrategicIconSortPriority = 195, Weapon = { { AlwaysRecheckTarget = false, Audio = { Fire = Sound { Bank = 'UALWeapon', Cue = 'UAB4302_Anti_Missile', LodCutoff = 'Weapon_LodCutoff', }, }, BallisticArc = 'RULEUBA_None', CollideFriendly = false, CountedProjectile = true, Damage = 30, DamageType = 'Normal', DisplayName = 'Saint Anti Nuke', EffectiveRadius = 75, FireTargetLayerCapsTable = { Land = 'Air', Seabed = 'Air', }, FiringTolerance = 5, ForceSingleFire = true, InitialProjectileStorage = 0, Label = 'MissileRack', MaxProjectileStorage = 8, MaxRadius = 75, MuzzleSalvoDelay = 0, MuzzleSalvoSize = 1, MuzzleVelocity = 60, ProjectileId = '/projectiles/AIMSaintAntiNuke01/AIMSaintAntiNuke01_proj.bp', RackBones = { { MuzzleBones = { 'Turret', }, RackBone = 'Turret', }, }, RackFireTogether = false, RackRecoilDistance = 0, RackReloadTimeout = 10, RackSalvoChargeTime = 0, RackSalvoReloadTime = 0, RackSalvoSize = 1, RackSlavedToTurret = false, RateOfFire = 1, TargetCheckInterval = 0.1, TargetRestrictDisallow = 'UNTARGETABLE', TargetRestrictOnlyAllow = 'STRATEGIC MISSILE', TargetType = 'RULEWTT_Projectile', TrackingRadius = 128, TurretPitch = 0, TurretPitchRange = 0, TurretPitchSpeed = 0, TurretYaw = 0, TurretYawRange = 0, TurretYawSpeed = 0, Turreted = false, WeaponCategory = 'Defense', WeaponRepackTimeout = 7, WeaponUnpackAnimation = '/units/uab4302/uab4302_Aopen.sca', WeaponUnpackAnimationRate = 8, WeaponUnpacks = true, }, }, Wreckage = { Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp', EnergyMult = 0, HealthMult = 0.9, MassMult = 0.9, ReclaimTimeMultiplier = 1, WreckageLayers = { Air = false, Land = true, Seabed = false, Sub = false, Water = false, }, }, }