UnitBlueprint { Audio = { DeathExplosion = Sound { Bank = 'UALDestroy', Cue = 'UAB_Destroy_Lrg_PreDestroy', LodCutoff = 'UnitMove_LodCutoff', }, DoneBeingBuilt = Sound { Bank = 'UAB', Cue = 'UAB2204_Activate', LodCutoff = 'UnitMove_LodCutoff', }, UISelection = Sound { Bank = 'Interface', Cue = 'Aeon_Select_Gun', LodCutoff = 'UnitMove_LodCutoff', }, }, Buffs = { { Add = { VeteranLevel2 = true, }, BuffType = 'MAXHEALTH', Value = 975, }, { Add = { VeteranLevel2 = true, }, BuffType = 'HEALTH', Value = 975, }, { Add = { VeteranLevel4 = true, }, BuffType = 'MAXHEALTH', Value = 975, }, { Add = { VeteranLevel4 = true, }, BuffType = 'HEALTH', Value = 975, }, { Add = { VeteranLevel5 = true, }, BuffType = 'HEALTHREGENRATE', Value = 2, }, }, BuildIconSortPriority = 120, Categories = { 'SELECTABLE', 'BUILTBYTIER2ENGINEER', 'BUILTBYTIER3ENGINEER', 'BUILTBYTIER2COMMANDER', 'BUILTBYTIER3COMMANDER', 'AEON', 'STRUCTURE', 'DEFENSE', 'TECH2', 'ANTIAIR', 'DRAGBUILD', 'SIZE4', 'VISIBLETORECON', 'RECLAIMABLE', }, CollisionOffsetY = -0.25, Defense = { ArmorType = 'Normal', Health = 3900, MaxHealth = 3900, RegenRate = 0, }, Description = 'Anti-Air Flak Artillery', Display = { Abilities = { 'Amphibious', }, AnimationPermOpen = '/units/UAB2204/UAB2204_Aactivate.sca', Mesh = { IconFadeInZoom = 130, LODs = { { LODCutoff = 120, ShaderName = 'Aeon', }, { AlbedoName = 'uab2204_lod1_albedo.dds', LODCutoff = 215, ShaderName = 'Aeon', SpecularName = 'uab2204_lod1_specteam.dds', }, }, }, PlaceholderMeshName = 'UXB0002', SpawnRandomRotation = true, Tarmacs = { { Albedo = 'Tarmacs/Tar6x_aeon_01_albedo', DeathLifetime = 300, FadeOut = 150, Length = 6.4, Normal = 'Tarmacs/Tar6x_aeon_01_normals', Orientations = { 0, 90, 180, 270, }, RemoveWhenDead = false, Width = 6.4, }, }, UniformScale = 0.14, }, Economy = { BuildCostEnergy = 5600, BuildCostMass = 560, BuildTime = 700, RebuildBonusIds = { 'uab2204', }, }, Footprint = { MinWaterDepth = 1, }, General = { Category = 'Defense', Classification = 'RULEUC_Weapon', CommandCaps = { RULEUCC_Attack = true, RULEUCC_CallTransport = false, RULEUCC_Capture = false, RULEUCC_Guard = false, RULEUCC_Move = false, RULEUCC_Nuke = false, RULEUCC_Patrol = false, RULEUCC_Reclaim = false, RULEUCC_Repair = false, RULEUCC_RetaliateToggle = true, RULEUCC_Stop = true, RULEUCC_Transport = false, }, FactionName = 'Aeon', TechLevel = 'RULEUTL_Advanced', UnitWeight = 1, }, Intel = { VisionRadius = 24, }, Interface = { HelpText = 'Anti-Air Flak Artillery', }, LifeBarHeight = 0.09, LifeBarOffset = 0.4, LifeBarSize = 1, Physics = { BankingSlope = 0, BuildOnLayerCaps = { LAYER_Air = false, LAYER_Land = true, LAYER_Orbit = false, LAYER_Seabed = false, LAYER_Sub = false, LAYER_Water = true, }, DragCoefficient = 0.2, FlattenSkirt = true, MaxSteerForce = 0, MeshExtentsX = 1.25, MeshExtentsY = 0.75, MeshExtentsZ = 1.25, MinSpeedPercent = 0, MotionType = 'RULEUMT_None', SkirtOffsetX = -0.5, SkirtOffsetZ = -0.5, SkirtSizeX = 2, SkirtSizeZ = 2, TurnRate = 0, }, SelectionSizeX = 0.65, SelectionSizeZ = 0.8, SelectionThickness = 0.5, SizeX = 0.8, SizeY = 0.9, SizeZ = 0.8, StrategicIconName = 'icon_structure2_antiair', StrategicIconSortPriority = 200, Veteran = { Level1 = 30, Level2 = 60, Level3 = 150, Level4 = 300, Level5 = 600, }, Weapon = { { Audio = { ChargeStart = Sound { Bank = 'UALWeapon', Cue = 'UAB2204_AA_Fizz', LodCutoff = 'Weapon_LodCutoff', }, Open = Sound { Bank = 'UAB', Cue = 'UAB2204_Activate', LodCutoff = 'Weapon_LodCutoff', }, }, BallisticArc = 'RULEUBA_None', Buffs = { { Add = { VeteranLevel1 = true, }, BuffType = 'DAMAGE', Value = 10, }, { Add = { VeteranLevel3 = true, }, BuffType = 'DAMAGE', Value = 10, }, }, CollideFriendly = false, Damage = 40, DamageRadius = 2, DamageType = 'Normal', DetonatesAtTargetHeight = true, DisplayName = 'Fizz Launcher', FireTargetLayerCapsTable = { Air = 'Air', Land = 'Air', Water = 'Air', }, FiringRandomness = 0, FiringTolerance = 1, Label = 'AAFizz', MaxRadius = 44, MuzzleSalvoDelay = 0, MuzzleSalvoSize = 1, MuzzleVelocity = 40, ProjectileId = '/projectiles/AAAFizz01/AAAFizz01_proj.bp', ProjectileLifetime = 2, ProjectilesPerOnFire = 1, RackBones = { { MuzzleBones = { 'WepFocus', }, RackBone = 'WepFocus', }, }, RackFireTogether = false, RackRecoilDistance = 0, RackReloadTimeout = 10, RackSalvoChargeTime = 0.5, RackSalvoFiresAfterCharge = true, RackSalvoReloadTime = 1.5, RackSalvoSize = 1, RackSlavedToTurret = false, RateOfFire = 2, TargetCheckInterval = 0.25, TargetPriorities = { 'SPECIALHIGHPRI', 'AIR MOBILE', 'AIR MOBILE -INTELLIGENCE', 'SPECIALLOWPRI', 'ALLUNITS', }, TargetRestrictDisallow = 'UNTARGETABLE', TrackingRadius = 62, TurretBoneMuzzle = 'WepFocus', TurretBonePitch = 'Barrel_Right', TurretBoneYaw = 'Turret', TurretDualManipulators = false, TurretPitch = 35, TurretPitchRange = 40, TurretPitchSpeed = 180, TurretYaw = 0, TurretYawRange = 180, TurretYawSpeed = 180, Turreted = true, WeaponCategory = 'Anti Air', WeaponUnpacks = false, }, }, Wreckage = { Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp', EnergyMult = 0, HealthMult = 0.9, MassMult = 0.9, ReclaimTimeMultiplier = 1, WreckageLayers = { Air = false, Land = true, Seabed = false, Sub = false, Water = false, }, }, }