UnitBlueprint { AI = { TargetBones = { 'Turret', 'Wall01', }, }, Audio = { Destroyed = Sound { Bank = 'UALDestroy', Cue = 'UAB_Destroy_Land', LodCutoff = 'UnitMove_LodCutoff', }, DoneBeingBuilt = Sound { Bank = 'UAB', Cue = 'UAB2104_Activate', LodCutoff = 'UnitMove_LodCutoff', }, UISelection = Sound { Bank = 'Interface', Cue = 'Aeon_Select_Gun', LodCutoff = 'UnitMove_LodCutoff', }, }, Buffs = { { Add = { VeteranLevel2 = true, }, BuffType = 'MAXHEALTH', Value = 300, }, { Add = { VeteranLevel2 = true, }, BuffType = 'HEALTH', Value = 300, }, { Add = { VeteranLevel4 = true, }, BuffType = 'MAXHEALTH', Value = 300, }, { Add = { VeteranLevel4 = true, }, BuffType = 'HEALTH', Value = 300, }, { Add = { VeteranLevel5 = true, }, BuffType = 'HEALTHREGENRATE', Value = 2, }, }, BuildIconSortPriority = 120, Categories = { 'SELECTABLE', 'BUILTBYTIER1ENGINEER', 'BUILTBYTIER2ENGINEER', 'BUILTBYTIER3ENGINEER', 'BUILTBYCOMMANDER', 'AEON', 'STRUCTURE', 'DEFENSE', 'TECH1', 'ANTIAIR', 'DRAGBUILD', 'SIZE4', 'VISIBLETORECON', 'RECLAIMABLE', }, CollisionOffsetY = -0.25, Defense = { ArmorType = 'Normal', Health = 1200, MaxHealth = 1200, RegenRate = 0, }, Description = 'Anti-Air Turret', Display = { Abilities = { 'Amphibious', }, DamageEffects = { { Bone = 0, OffsetX = 0, OffsetY = 0.75, OffsetZ = 0, }, }, Mesh = { IconFadeInZoom = 130, LODs = { { LODCutoff = 100, ShaderName = 'Aeon', }, { AlbedoName = 'uab2104_lod1_albedo.dds', LODCutoff = 215, ShaderName = 'Aeon', SpecularName = 'uab2104_lod1_specteam.dds', }, }, }, PlaceholderMeshName = 'UXB0002', SpawnRandomRotation = true, UniformScale = 0.06, }, Economy = { BuildCostEnergy = 2000, BuildCostMass = 200, BuildTime = 250, RebuildBonusIds = { 'uab2104', }, }, Footprint = { MinWaterDepth = 1, }, General = { Category = 'Defense', Classification = 'RULEUC_Weapon', CommandCaps = { RULEUCC_Attack = true, RULEUCC_CallTransport = false, RULEUCC_Capture = false, RULEUCC_Guard = false, RULEUCC_Move = false, RULEUCC_Nuke = false, RULEUCC_Patrol = false, RULEUCC_Reclaim = false, RULEUCC_Repair = false, RULEUCC_RetaliateToggle = true, RULEUCC_Stop = true, RULEUCC_Transport = false, }, FactionName = 'Aeon', TechLevel = 'RULEUTL_Basic', UnitName = 'Seeker', UnitWeight = 1, }, Intel = { VisionRadius = 24, }, Interface = { HelpText = 'Anti-Air Turret', }, LifeBarHeight = 0.075, LifeBarOffset = 0.35, LifeBarSize = 0.9, Physics = { BankingSlope = 0, BuildOnLayerCaps = { LAYER_Air = false, LAYER_Land = true, LAYER_Orbit = false, LAYER_Seabed = false, LAYER_Sub = false, LAYER_Water = true, }, DragCoefficient = 0.2, MaxSteerForce = 0, MeshExtentsX = 1, MeshExtentsY = 1.25, MeshExtentsZ = 1, MinSpeedPercent = 0, MotionType = 'RULEUMT_None', SkirtOffsetX = 0, SkirtOffsetZ = 0, SkirtSizeX = 1, SkirtSizeZ = 1, TurnRate = 0, }, SelectionSizeX = 0.6, SelectionSizeZ = 0.65, SelectionThickness = 0.6, SizeX = 0.5, SizeY = 1, SizeZ = 0.5, StrategicIconName = 'icon_structure1_antiair', StrategicIconSortPriority = 205, Veteran = { Level1 = 15, Level2 = 30, Level3 = 75, Level4 = 150, Level5 = 300, }, Weapon = { { Audio = { Fire = Sound { Bank = 'UALWeapon', Cue = 'UAB2104_Pulse_Battery', LodCutoff = 'Weapon_LodCutoff', }, }, BallisticArc = 'RULEUBA_None', Buffs = { { Add = { VeteranLevel1 = true, }, BuffType = 'DAMAGE', Value = 1, }, { Add = { VeteranLevel3 = true, }, BuffType = 'DAMAGE', Value = 1, }, }, CollideFriendly = false, Damage = 3, DamageType = 'Normal', DisplayName = 'Sonic Pulse Battery', FireTargetLayerCapsTable = { Air = 'Air', Land = 'Air', Water = 'Air', }, FiringRandomness = 1, FiringTolerance = 0.5, Label = 'AAGun', MaxRadius = 44, MuzzleSalvoDelay = 0.2, MuzzleSalvoSize = 3, MuzzleVelocity = 60, ProjectileId = '/projectiles/AAASonicPulse01/AAASonicPulse01_proj.bp', ProjectileLifetime = 0.7, ProjectilesPerOnFire = 3, RackBones = { { MuzzleBones = { 'Turret_Muzzle', }, RackBone = 'Turret_Barrel', }, }, RackFireTogether = false, RackRecoilDistance = 0, RackReloadTimeout = 10, RackSalvoChargeTime = 0, RackSalvoReloadTime = 0, RackSalvoSize = 1, RackSlavedToTurret = false, RateOfFire = 1.60, TargetCheckInterval = 0.3, TargetPriorities = { 'SPECIALHIGHPRI', 'AIR MOBILE', 'AIR MOBILE -INTELLIGENCE', 'SPECIALLOWPRI', 'ALLUNITS', }, TargetRestrictDisallow = 'UNTARGETABLE', TrackingRadius = 62, TurretBoneMuzzle = 'Turret_Muzzle', TurretBonePitch = 'Turret_Barrel', TurretBoneYaw = 'Turret', TurretDualManipulators = false, TurretPitch = 45, TurretPitchRange = 40, TurretPitchSpeed = 180, TurretYaw = 0, TurretYawRange = 180, TurretYawSpeed = 180, Turreted = true, WeaponCategory = 'Anti Air', }, }, Wreckage = { Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp', EnergyMult = 0, HealthMult = 0.9, MassMult = 0.9, ReclaimTimeMultiplier = 1, WreckageLayers = { Air = false, Land = true, Seabed = false, Sub = false, Water = false, }, }, }