UnitBlueprint { AI = { BeaconName = 'URB5102', TargetBones = { 'Char01', 'Char02', 'Char03', 'Char04', }, }, Air = { AutoLandTime = 10, BankFactor = 0.1, BankForward = false, CanFly = true, CirclingDirChange = false, CirclingElevationChangeRatio = 0.25, CirclingFlightChangeFrequency = 15, CirclingRadiusChangeMaxRatio = 0.4, CirclingRadiusChangeMinRatio = 0.3, CirclingTurnMult = 1, KLift = 1, KLiftDamping = 1.25, KMove = 0.8, KMoveDamping = 2, KRoll = 1, KRollDamping = 1, KTurn = 1, KTurnDamping = 4, LiftFactor = 2, MaxAirspeed = 15, StartTurnDistance = 10, TransportHoverHeight = 2, }, Audio = { AirUnitWaterImpact = Sound { Bank = 'Explosions', Cue = 'Expl_Water_Lrg_01', LodCutoff = 'UnitMove_LodCutoff', }, AmbientMove = Sound { Bank = 'URA', Cue = 'URA0104_Move_Loop', LodCutoff = 'UnitMove_LodCutoff', }, DeathExplosion = Sound { Bank = 'URADestroy', Cue = 'URA_Destroy_Air_Killed', LodCutoff = 'UnitMove_LodCutoff', }, Destroyed = Sound { Bank = 'URADestroy', Cue = 'URA_Destroy_Air', LodCutoff = 'UnitMove_LodCutoff', }, Killed = Sound { Bank = 'URADestroy', Cue = 'URA_Destroy_Air_Killed', LodCutoff = 'UnitMove_LodCutoff', }, Landing = Sound { Bank = 'URA', Cue = 'URA0104_Move_Land', LodCutoff = 'UnitMove_LodCutoff', }, MoveSharpTurn = Sound { Bank = 'URA', Cue = 'URA0104_Move_Thruster', LodCutoff = 'UnitMove_LodCutoff', }, StartMoveAir = Sound { Bank = 'URA', Cue = 'URA0104_Move_Thruster', LodCutoff = 'UnitMove_LodCutoff', }, StopMove = Sound { Bank = 'URA', Cue = 'URA0104_Move_Stop', LodCutoff = 'UnitMove_LodCutoff', }, TakeOff = Sound { Bank = 'URA', Cue = 'URA0104_Move_Start', LodCutoff = 'UnitMove_LodCutoff', }, UISelection = Sound { Bank = 'Interface', Cue = 'Cybran_Select_Air', LodCutoff = 'UnitMove_LodCutoff', }, }, AverageDensity = 1, Buffs = { { Add = { VeteranLevel2 = true, }, BuffType = 'MAXHEALTH', Value = 23, }, { Add = { VeteranLevel2 = true, }, BuffType = 'HEALTH', Value = 23, }, { Add = { VeteranLevel4 = true, }, BuffType = 'MAXHEALTH', Value = 23, }, { Add = { VeteranLevel4 = true, }, BuffType = 'HEALTH', Value = 23, }, { Add = { VeteranLevel5 = true, }, BuffType = 'HEALTHREGENRATE', Value = 1, }, }, BuildIconSortPriority = 50, Categories = { 'SELECTABLE', 'CYBRAN', 'MOBILE', 'AIR', 'TECH1', 'TRANSPORTATION', 'BUILTBYTIER1FACTORY', 'BUILTBYTIER2FACTORY', 'BUILTBYTIER3FACTORY', 'VISIBLETORECON', 'RECLAIMABLE', 'TRANSPORTFOCUS', }, CollisionOffsetY = 0, Defense = { ArmorType = 'Light', Health = 90, MaxHealth = 90, RegenRate = 0, }, Description = 'Light Air Transport', Display = { Abilities = { 'T1 Transport: Carries T1-T3 Land Units', }, AnimationIdle = '/units/URA0107/ura0107_Aidle.sca', AnimationLand = '/units/URA0107/ura0107_Aland.sca', AnimationTakeOff = '/units/URA0107/ura0107_Atakeoff.sca', ForcedBuildSpin = 90, LayerChangeEffects = { AirLand = { Effects = { { Bones = { 'Char01', }, Offset = { 0, -1.5, -1, }, Scale = 2, Type = 'Landing01', }, }, }, LandAir = { Effects = { { Bones = { 'Char01', }, Offset = { 0, -1.5, -1, }, Scale = 2, Type = 'TakeOff01', }, }, }, }, Mesh = { IconFadeInZoom = 130, LODs = { { LODCutoff = 200, ShaderName = 'Insect', }, { AlbedoName = 'ura0107_lod1_albedo.dds', LODCutoff = 300, ShaderName = 'Insect', SpecularName = 'ura0107_lod1_specteam.dds', }, }, }, MovementEffects = { BeamExhaust = { Bones = { 'Left_Exhaust', 'Right_Exhaust', }, Cruise = true, Idle = true, Landed = true, }, }, PlaceholderMeshName = 'UXB0000', SpawnRandomRotation = false, UniformScale = 0.045, }, Economy = { BuildCostEnergy = 4800, BuildCostMass = 120, BuildTime = 600, }, Footprint = { MaxSlope = 0.25, SizeX = 1, SizeZ = 4, }, General = { Category = 'Transport', Classification = 'RULEUC_MilitaryAircraft', CommandCaps = { RULEUCC_Attack = false, RULEUCC_CallTransport = true, RULEUCC_Capture = false, RULEUCC_Ferry = true, RULEUCC_Guard = true, RULEUCC_Move = true, RULEUCC_Nuke = false, RULEUCC_Patrol = true, RULEUCC_Reclaim = false, RULEUCC_Repair = false, RULEUCC_RetaliateToggle = false, RULEUCC_Stop = true, RULEUCC_Transport = true, }, FactionName = 'Cybran', TechLevel = 'RULEUTL_Advanced', UnitName = 'Skyhook', UnitWeight = 1, }, Intel = { VisionRadius = 32, }, Interface = { HelpText = 'Light Air Transport', }, LifeBarHeight = 0.075, LifeBarOffset = 2.35, LifeBarSize = 2.5, Physics = { BuildOnLayerCaps = { LAYER_Air = true, LAYER_Land = false, LAYER_Orbit = false, LAYER_Seabed = false, LAYER_Sub = false, LAYER_Water = false, }, Elevation = 10, FuelRechargeRate = 70, FuelUseTime = 800, MaxSpeed = 0.5, MotionType = 'RULEUMT_Air', }, SelectionSizeX = 1.6, SelectionSizeZ = 3.25, SelectionThickness = 0.2, SizeX = 1.5, SizeY = 1, SizeZ = 4, StrategicIconName = 'icon_gunship1_transport', StrategicIconSortPriority = 65, Transport = { AirClass = true, Class2AttachSize = 2, Class3AttachSize = 4, TransportClass = 10, }, UseOOBTestZoom = 200, Wreckage = { Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp', EnergyMult = 0, HealthMult = 0.9, MassMult = 0.9, ReclaimTimeMultiplier = 1, WreckageLayers = { Air = false, Land = true, Seabed = false, Sub = false, Water = false, }, }, }