UnitBlueprint { Audio = { Construct = Sound { Bank = 'UAB', Cue = 'UAB0103_Construct_Start', LodCutoff = 'UnitMove_LodCutoff', }, ConstructLoop = Sound { Bank = 'UAB', Cue = 'UAB0103_Construct_Loop', LodCutoff = 'UnitMove_LodCutoff', }, DeathExplosion = Sound { Bank = 'UALDestroy', Cue = 'UAB_Destroy_Lrg_PreDestroy', LodCutoff = 'UnitMove_LodCutoff', }, Destroyed = Sound { Bank = 'UALDestroy', Cue = 'UAB_Destroy_Huge', LodCutoff = 'UnitMove_LodCutoff', }, DoneBeingBuilt = Sound { Bank = 'UAB', Cue = 'UAB0103_Activate', LodCutoff = 'UnitMove_LodCutoff', }, UISelection = Sound { Bank = 'Interface', Cue = 'Aeon_Select_Factory', LodCutoff = 'UnitMove_LodCutoff', }, }, BuildIconSortPriority = 30, Categories = { 'SELECTABLE', 'BUILTBYTIER1ENGINEER', 'BUILTBYTIER2ENGINEER', 'BUILTBYTIER3ENGINEER', 'BUILTBYCOMMANDER', 'AEON', 'STRUCTURE', 'NAVAL', 'TECH1', 'CONSTRUCTION', 'FACTORY', 'RALLYPOINT', 'DRAGBUILD', 'SIZE16', 'VISIBLETORECON', 'RECLAIMABLE', }, CollisionOffsetY = -0.5, CollisionOffsetZ = 2, Defense = { ArmorType = 'Normal', Health = 4500, MaxHealth = 4500, RegenRate = 0, }, Description = 'Naval Factory', Display = { Abilities = { 'Upgradeable', }, AnimationUpgrade = '/units/uab0103/uab0103_aopen.sca', BlinkingLights = { { BLBone = 0, BLOffsetX = 0.55, BLOffsetY = 3.5, BLOffsetZ = 0.75, BLScale = 1, }, }, BlinkingLightsFx = { Green = '/effects/emitters/light_green_03_emit.bp', Red = '/effects/emitters/light_red_03_emit.bp', Yellow = '/effects/emitters/light_yellow_02_emit.bp', }, BuildAttachBone = 'Attachpoint01', Mesh = { IconFadeInZoom = 130, LODs = { { LODCutoff = 200, ShaderName = 'Aeon', }, { AlbedoName = 'uab0103_lod1_albedo.dds', LODCutoff = 600, ShaderName = 'Aeon', SpecularName = 'uab0103_lod1_specteam.dds', }, }, }, PlaceholderMeshName = 'UXB0005', SpawnRandomRotation = false, UniformScale = 0.09, }, Economy = { BuildCostEnergy = 1500, BuildCostMass = 300, BuildRate = 10, BuildTime = 300, BuildableCategory = { 'BUILTBYTIER1FACTORY AEON MOBILE CONSTRUCTION', 'BUILTBYTIER1FACTORY AEON STRUCTURE NAVAL', 'BUILTBYTIER1FACTORY AEON MOBILE NAVAL', }, InitialRallyX = 0, InitialRallyZ = 10, MaxEnergyUse = 40, MaxMassUse = 10, RebuildBonusIds = { 'uab0103', 'uab0203', 'uab0303', }, StorageEnergy = 400, StorageMass = 80, }, Footprint = { MinWaterDepth = 1.5, }, General = { Category = 'Factory', Classification = 'RULEUC_Factory', CommandCaps = { RULEUCC_Attack = false, RULEUCC_CallTransport = false, RULEUCC_Capture = false, RULEUCC_Guard = true, RULEUCC_Move = true, RULEUCC_Nuke = false, RULEUCC_Patrol = true, RULEUCC_Pause = true, RULEUCC_Reclaim = false, RULEUCC_Repair = false, RULEUCC_RetaliateToggle = true, RULEUCC_Stop = true, RULEUCC_Transport = false, }, FactionName = 'Aeon', TechLevel = 'RULEUTL_Basic', UnitWeight = 1, UpgradesTo = 'uab0203', }, Intel = { VisionRadius = 20, }, Interface = { HelpText = 'Naval Factory', }, LifeBarHeight = 0.075, LifeBarOffset = 6.5, LifeBarSize = 4, Physics = { BankingSlope = 0, BuildOnLayerCaps = { LAYER_Air = false, LAYER_Land = false, LAYER_Orbit = false, LAYER_Seabed = false, LAYER_Sub = false, LAYER_Water = true, }, DragCoefficient = 0.2, MaxSteerForce = 0, MeshExtentsX = 5, MeshExtentsY = 2, MeshExtentsZ = 10, MinSpeedPercent = 0, MotionType = 'RULEUMT_None', RollOffPoints = { { UnitSpin = 180, X = -4, Y = 0, Z = -10, }, { UnitSpin = 0, X = -4, Y = 0, Z = 10, }, }, SkirtOffsetX = -4.5, SkirtOffsetZ = -4.5, SkirtSizeX = 10, SkirtSizeZ = 18, TurnRate = 0, }, SelectionSizeX = 2.25, SelectionSizeZ = 6.25, SelectionThickness = 0.2, SizeX = 4, SizeY = 2, SizeZ = 8, StrategicIconName = 'icon_factory1_naval', StrategicIconSortPriority = 220, Wreckage = { Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp', EnergyMult = 0, HealthMult = 0.9, MassMult = 0.9, ReclaimTimeMultiplier = 1, WreckageLayers = { Air = false, Land = false, Seabed = false, Sub = false, Water = true, }, }, }