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Proton Cannon (Direct Fire Naval, Normal): 202.70 damage per second, range: 0 (0.0m) - 128 (2.50km) dps / cost: 0.008, combat rating[1]: 2251.1, combat rating / cost[2]: 0.089 projectile physics: acceleration: 0 (0.0m/s2), max speed: 0 (0.0m/s) projectile: 750 damage, area damage radius: 3 (58.6m), muzzle velocity: 26 (508m/s) fire cycle: 1 projectile every 3.7 second(s) = 3.7 second(s) total, 750 damage total firing randomness: 0.5, turret pitch: 30° ±45° (20°/s), turret yaw: 0° ±145° (20°/s) veteran level 1: 938 projectile damage, 253.51 damage per second veteran level 3: 1126 projectile damage, 304.32 damage per second | |
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Proton Cannon (Direct Fire Naval, Normal): 202.70 damage per second, range: 0 (0.0m) - 128 (2.50km) dps / cost: 0.008, combat rating[1]: 2251.1, combat rating / cost[2]: 0.089 projectile physics: acceleration: 0 (0.0m/s2), max speed: 0 (0.0m/s) projectile: 750 damage, area damage radius: 3 (58.6m), muzzle velocity: 26 (508m/s) fire cycle: 1 projectile every 3.7 second(s) = 3.7 second(s) total, 750 damage total firing randomness: 0.5, turret pitch: 30° ±35° (20°/s), turret yaw: 0° ±135° (20°/s) veteran level 1: 938 projectile damage, 253.51 damage per second veteran level 3: 1126 projectile damage, 304.32 damage per second | |
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Electron Autocannon (Anti Air, Normal): 50.00 damage per second, range: 0 (0.0m) - 44 (859m) dps / cost: 0.002, combat rating[1]: 1118.0, combat rating / cost[2]: 0.044 projectile physics: lifetime: 1.5s projectile: 5 damage, muzzle velocity: 60 (1.17km/s) fire cycle: 4 projectiles every 0.4 second(s) = 0.4 second(s) total, 20 damage total firing randomness: 1, turret pitch: 45° ±90° (180°/s), turret yaw: 0° ±180° (180°/s) veteran level 1: 6 projectile damage, 60.00 damage per second veteran level 3: 7 projectile damage, 70.00 damage per second | |
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Electron Autocannon (Anti Air, Normal): 106.67 damage per second, range: 0 (0.0m) - 44 (859m) dps / cost: 0.004, combat rating[1]: 1633.0, combat rating / cost[2]: 0.065 projectile physics: lifetime: 1.5s projectile: 8 damage, muzzle velocity: 60 (1.17km/s) fire cycle: 4 projectiles every 0.3 second(s) = 0.3 second(s) total, 32 damage total firing randomness: 1, turret pitch: 45° ±90° (180°/s), turret yaw: 0° ±160° (180°/s) veteran level 1: 10 projectile damage, 133.33 damage per second veteran level 3: 12 projectile damage, 160.00 damage per second | |
| 2x |
Nanite Torpedo (Anti Navy, Normal): 66.67 damage per second, range: 0 (0.0m) - 32 (625m) dps / cost: 0.003, combat rating[1]: 1291.0, combat rating / cost[2]: 0.051 projectile physics: armor: 1, acceleration: 5 (97.7m/s2), max speed: 18 (352m/s), lifetime: 7s projectile: 5 times 40 damage every 0.1 second(s) = 200 damage total, muzzle velocity: 5 (97.7m/s) fire cycle: 1 projectile every 3.0 second(s) = 3.0 second(s) total, 200 damage total turret pitch: 0° ±0° (0°/s), turret yaw: 0° ±0° (0°/s) veteran level 1: 250 projectile damage, 83.33 damage per second veteran level 3: 300 projectile damage, 100.00 damage per second |
| 2x |
Zapper Anti Missile (Defense, Normal): 16.00 damage per second, range: 0 (0.0m) - 32 (625m) dps / cost: 0.001, combat rating[1]: 632.5, combat rating / cost[2]: 0.025 beam: 2 damage + 1 time(s) 2 damage every 0.2 second(s) = 4 damage total fire cycle: 2 beams every 0.5 second(s) = 0.5 second(s) total, 8 damage total turret pitch: 0° ±100° (360°/s), turret yaw: 0° ±95° (360°/s) |