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Aeon T4 Submersible Battleship: Tempest
For Forged Alliance DB click here.
 
Aeon T4 Submersible Battleship: Tempest
[back to list] [blueprint file] version: [b53] [r3189] [r3217-r3220] [r3223] [r3251] [r3254] [r3255] [r3260] r3269-r3280
Armor: 65000 / 65000hp (regen rate: 0, armor: Normal)
Abilities: Submersible, Torpedo Defense, Engineering Suite
Economy: mass: 35000 (+0), energy: 280000 (+0), build time: 21000, build rate: 60
Intel: vision radius: 32 (625m), sonar radius: 150 (2.93km), water vision radius: 40 (781m)
Physics: size: 12W (234m) x 12H (234m) x 4D (78.1m), max speed: 2.975 (58.1m/s), turn rate: 9
Veterancy: 100, 200, 500, 1000, 2000 (kills for each level)
veteran level 2: add 16250 hp, repair 16250 hp, veteran level 4: add 16250 hp, repair 16250 hp, veteran level 5: repair 3 hp/s
Weapons:
 
Oblivion Cannon (Direct Fire Naval, Normal): 750.00 damage per second, range: 0 (0.0m) - 150 (2.93km)
dps / cost: 0.018, combat rating[1]: 4937.1, combat rating / cost[2]: 0.118
projectile: 7500 damage, area damage radius: 4 (78.1m), muzzle velocity: 27 (527m/s)
fire cycle: 1 projectile every 10.0 second(s) = 10.0 second(s) total, 7500 damage total
firing randomness: 0.3, turret pitch: 40° ±50° (30°/s), turret yaw: 0° ±180° (45°/s)
veteran level 1: 9375 projectile damage, 937.50 damage per second
veteran level 3: 11250 projectile damage, 1125.00 damage per second
6x
Heavy Chrono Torpedo (Anti Navy, Normal): 45.00 damage per second, range: 0 (0.0m) - 32 (625m)
dps / cost: 0.001, combat rating[1]: 1209.3, combat rating / cost[2]: 0.029
projectile physics: armor: 1, acceleration: 5 (97.7m/s2), max speed: 18 (352m/s)
projectile: 225 damage, muzzle velocity: 5 (97.7m/s)
fire cycle: 1 projectile every 5.0 second(s) = 5.0 second(s) total, 225 damage total
turret pitch: 0° ±0° (0°/s), turret yaw: 0° ±0° (0°/s)
veteran level 1: 281 projectile damage, 56.20 damage per second
veteran level 3: 337 projectile damage, 67.40 damage per second
2x
Quasar Anti Torpedo (Defense, Normal): 0.33 damage per second, range: 0 (0.0m) - 32 (625m), doesn't lead target
dps / cost: 0.000, combat rating[1]: 103.5, combat rating / cost[2]: 0.002
projectile physics: acceleration: 30 (586m/s2), max speed: 22 (430m/s)
projectile: 3 damage, muzzle velocity: 35 (684m/s)
fire cycle: 1 projectile every 9.1 second(s) = 9.1 second(s) total, 3 damage total
Built by:
 Armored Command Unit (mass: -16.67, energy: -133.33, time: 35:00)
 T3 Engineer (mass: -25, energy: -200, time: 23:20)
 T3 Support Command Unit (mass: -50, energy: -400, time: 11:40)
Builds:
 T1 Attack Boat: Shard (mass: -18, energy: -180, time: 0:06.7)
 T1 Attack Submarine: Sylph (mass: -33.6, energy: -150, time: 0:16.7)
 T1 Engineer (mass: -18, energy: -120, time: 0:02.5)
 T1 Frigate: Beacon Class (mass: -24, energy: -240, time: 0:12.1)
 T2 Cruiser: Infinity Class (mass: -30, energy: -300, time: 1:00)
 T2 Destroyer: Exodus Class (mass: -27, energy: -180, time: 1:20)
 T2 Engineer (mass: -18, energy: -135, time: 0:07.4)
 T3 Engineer (mass: -28, energy: -200, time: 0:16)
See also:

[1] Combat rating = (0.5 x dps x (armor hp + shield hp))0.5
[2] Combat rating / cost = combat rating / (mass cost + energy cost / 40)

In case you need to contact me: nowak@xpam.de

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