Armor: 1500 / 1500hp (regen rate: 0, armor: Normal)
Abilities: Mobile, Torpedo Defense
Economy: mass: 200 (+0), energy: 6000 (-100), build time: 750
Intel: vision radius: 32 (625m), sonar radius: 450 (8.79km), water vision radius: 24 (469m)
Physics: size: 1W (19.5m) x 1H (19.5m) x 1.1D (21.5m), max speed: 5.5 (107m/s), turn rate: 50
Weapons:
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Quasar Anti Torpedo (Defense, Normal): 0.15 damage per second, range: 0 (0.0m) - 32 (625m) dps / cost: 0.000, combat rating[1]: 10.6, combat rating / cost[2]: 0.030 projectile physics: acceleration: 30 (586m/s2), max speed: 10 (195m/s) projectile: 1 damage fire cycle: 1 projectile every 6.7 second(s) = 6.7 second(s) total, 1 damage total turret pitch: 0° ±90° (180°/s), turret yaw: 0° ±180° (360°/s) |
[1] Combat rating = (0.5 x dps x (armor hp + shield hp))0.5
[2] Combat rating / cost = combat rating / (mass cost + energy cost / 40)
In case you need to contact me: nowak@xpam.de
