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Quantum Cannon (Direct Fire Naval, Normal): 70.00 damage per second, range: 0 (0.0m) - 75 (1.46km) dps / cost: 0.031, combat rating[1]: 337.3, combat rating / cost[2]: 0.150 projectile: 140 damage, area damage radius: 1 (19.5m), muzzle velocity: 20.5 (400m/s) fire cycle: 2 times 1 projectile every 0.3 second(s) + 3.7 second(s) reload = 4.0 second(s) total, 280 damage total firing randomness: 0.5, turret pitch: 10° ±20° (30°/s), turret yaw: 0° ±140° (45°/s) veteran level 1: 175 projectile damage, 87.50 damage per second veteran level 3: 210 projectile damage, 105.00 damage per second | |
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Zealot AA Missile (Anti Air, Normal): 30.00 damage per second, range: 0 (0.0m) - 75 (1.46km) dps / cost: 0.013, combat rating[1]: 220.8, combat rating / cost[2]: 0.098 projectile physics: acceleration: 2 (39.1m/s2), max speed: 27 (527m/s), lifetime: 15s projectile: 30 damage, area damage radius: 1 (19.5m), muzzle velocity: 15 (293m/s) fire cycle: 1 projectile every 1.0 second(s) = 1.0 second(s) total, 30 damage total turret pitch: 10° ±40° (30°/s), turret yaw: 10° ±20° (30°/s) veteran level 1: 38 projectile damage, 38.00 damage per second veteran level 3: 46 projectile damage, 46.00 damage per second |
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Will O Wisp Anti Missile (Defense, Normal): 15.25 damage per second, range: 0 (0.0m) - 32 (625m) dps / cost: 0.007, combat rating[1]: 157.4, combat rating / cost[2]: 0.070 projectile physics: armor: 1, acceleration: 1 (19.5m/s2), max speed: 5 (97.7m/s) projectile: 30 damage, muzzle velocity: 5 (97.7m/s) fire cycle: 3 times 1 projectile every 1.9 second(s) + 2.1 second(s) reload = 5.9 second(s) total, 90 damage total |