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Aeon T3 Support Command Unit
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Aeon T3 Support Command Unit
[back to list] [blueprint file] version: [b53] [r3189] [r3217-r3220] [r3223] [r3251] [r3254] [r3255] [r3260] r3269-r3280
Armor: 25000 / 25000hp (regen rate: 10, armor: Normal)
Abilities: Meltdown: Explodes on Death, Customizable
Economy: mass: 5200 (+2, storage: 50), energy: 60000 (+20, storage: 250), build time: 6000, build rate: 30
Intel: vision radius: 26 (508m), omni radius: 16 (312m), water vision radius: 26 (508m)
Physics: size: 0.4W (7.8m) x 0.75H (14.6m) x 1.7D (33.2m), max speed: 2.2 (43.0m/s), turn rate: 146
Transport: class: 3
Veterancy: 100, 200, 500, 1000, 2000 (kills for each level)
veteran level 2: add 6250 hp, repair 6250 hp, veteran level 4: add 6250 hp, repair 6250 hp, veteran level 5: repair 20 hp/s
Weapons:
 
Reacton Cannon (Direct Fire, Normal): 750.00 damage per second, range: 2 (39.1m) - 22 (430m)
dps / cost: 0.112, combat rating[1]: 3061.9, combat rating / cost[2]: 0.457
projectile physics: lifetime: 1.5s
projectile: 750 damage, muzzle velocity: 17 (332m/s)
fire cycle: 1 projectile every 1.0 second(s) = 1.0 second(s) total, 750 damage total
turret pitch: 0° ±160° (90°/s), turret yaw: 0° ±360° (90°/s)
veteran level 1: 938 projectile damage, 938.00 damage per second
veteran level 3: 1126 projectile damage, 1126.00 damage per second
 
Death Nuke (Direct Fire, Normal): 1000 damage, 1000.00 damage per second, area damage radius: 10 (195m), damages friendly
Enhancements:
Back Personal Shield Generator (mass: 1000 (+0), energy: 93750 (-300), build time: 3750):
Shield: 15000hp (size: 0 (0.0m), regen rate: 115, regen start time: 60, recharge time: 190)
Back Heavy Personal Shield Generator (mass: 1650 (+0), energy: 600000 (-600), build time: 4500):
Shield: 25000hp (size: 0 (0.0m), regen rate: 152, regen start time: 75, recharge time: 240)
Back System Integrity Compensator (mass: 1500 (+0), energy: 112500 (+0), build time: 4500):
new regen rate: 350
Back Personal Teleporter (mass: 60000 (+0), energy: 6000000 (+0), build time: 18000):
LCH Engineering Focusing Module (mass: 2100 (+0), energy: 75000 (+0), build time: 9000):
new build rate: 60
LCH Sacrificial Preperations (mass: 300 (+0), energy: 4500 (+0), build time: 2250):
RCH Resource Allocation System (mass: 6000 (+18), energy: 300000 (+2700), build time: 9000):
RCH Stability Suppressant (mass: 2550 (+0), energy: 600000 (+0), build time: 4500):
new damage radius mod: 4
Built by:
 T3 Quantum Gateway: Portal (mass: -26, energy: -300, time: 3:20)
Builds:
 T1 Air Factory (mass: -18, energy: -180, time: 0:13.4)
 T1 Anti-Air Turret: Seeker (mass: -24, energy: -240, time: 0:08.4)
 T1 Energy Storage (mass: -18, energy: -360, time: 0:06.7)
 T1 Hydrocarbon Power Plant (mass: -12, energy: -60, time: 0:13.4)
 T1 Land Factory (mass: -24, energy: -210, time: 0:10)
 T1 Mass Extractor (mass: -18, energy: -180, time: 0:02)
 T1 Mass Fabricator (mass: 0, energy: -240, time: 0:04.2)
 T1 Mass Storage (mass: -24, energy: -180, time: 0:06.7)
 T1 Naval Factory (mass: -30, energy: -150, time: 0:10)
 T1 Point Defense: Erupter (mass: -30, energy: -240, time: 0:08.4)
 T1 Power Generator (mass: -18, energy: -180, time: 0:04.2)
 T1 Radar System (mass: -30, energy: -270, time: 0:02.7)
 T1 Sonar System (mass: -24, energy: -204, time: 0:02.7)
 T1 Torpedo Launcher: Tide (mass: -36, energy: -240, time: 0:16.7)
 T1 Wall Section (mass: -6, energy: -30, time: 0:00.4)
 T2 Air Staging Facility: Cradle (mass: -30, energy: -180, time: 0:11.7)
 T2 Anti-Air Flak Artillery (mass: -24, energy: -240, time: 0:23.4)
 T2 Artillery Installation: Miasma (mass: -42, energy: -300, time: 1:06)
 T2 Mass Extractor (mass: -30, energy: -180, time: 0:30)
 T2 Point Defense: Oblivion (mass: -33, energy: -228, time: 0:16)
 T2 Power Generator (mass: -18, energy: -180, time: 1:06.7)
 T2 Radar System (mass: -9, energy: -180, time: 0:20)
 T2 Shield Generator: Shield of Light (mass: -30, energy: -360, time: 0:16)
 T2 Sonar System (mass: -6, energy: -180, time: 0:20)
 T2 Stealth Field Generator (mass: -12, energy: -180, time: 0:33.4)
 T2 Tactical Missile Defense: Volcano (mass: -21, energy: -240, time: 0:06.7)
 T2 Tactical Missile Launcher: Serpentine (mass: -30, energy: -150, time: 0:23.4)
 T2 Torpedo Launcher (mass: -30, energy: -180, time: 0:50)
 T3 Anti-Air SAM Launcher: Transcender (mass: -28, energy: -240, time: 0:50)
 T3 Heavy Artillery Installation: Emissary (mass: -100, energy: -1100, time: 20:15)
 T3 Heavy Shield Generator: Radiance (mass: -24, energy: -440, time: 1:40)
 T3 Mass Extractor (mass: -40, energy: -240, time: 0:45)
 T3 Mass Fabricator (mass: -8, energy: -1000, time: 1:40)
 T3 Omni Sensor Array (mass: -40, energy: -500, time: 1:00)
 T3 Power Generator: Quantum Reactor (mass: -18, energy: -320, time: 3:00)
 T3 Quantum Gateway: Portal (mass: -30, energy: -300, time: 0:40)
 T3 Sonar Platform (mass: -8, energy: -240, time: 0:25)
 T3 Strategic Missile Defense: Patron (mass: -70, energy: -800, time: 5:00)
 T3 Strategic Missile Launcher: Apocalypse (mass: -52, energy: -500, time: 41:40)
 T4 Flying Fortress: CZAR (mass: -28, energy: -1000, time: 10:48)
 T4 Sacred Assault Bot: Galactic Colossus (mass: -106, energy: -1350, time: 10:00)
 T4 Submersible Battleship: Tempest (mass: -50, energy: -400, time: 11:40)
See also:
 Cybran T3 Support Command Unit
 UEF T3 Support Command Unit

[1] Combat rating = (0.5 x dps x (armor hp + shield hp))0.5
[2] Combat rating / cost = combat rating / (mass cost + energy cost / 40)

In case you need to contact me: nowak@xpam.de

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