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Aeon T2 Mobile Missile Launcher: Evensong
[back to list] [blueprint file] version: [b53] [demo] [r3189] [r3217-r3220] [r3223] [r3251] [r3254] [r3255] [r3260] r3269-r3280
Armor: 370 / 370hp (regen rate: 0, armor: Normal)
Economy: mass: 240 (+0), energy: 1600 (+0), build time: 800
Intel: vision radius: 18 (352m)
Physics: size: 1.1W (21.5m) x 0.75H (14.6m) x 0.3D (5.9m), max speed: 2.7 (52.7m/s), turn rate: 27
Transport: class: 2
Veterancy: 15, 30, 75, 150, 300 (kills for each level)
veteran level 2: add 93 hp, repair 93 hp, veteran level 4: add 93 hp, repair 93 hp, veteran level 5: repair 2 hp/s
Weapons:
 
Serpentine Missile (Missile, Normal): 47.14 damage per second, range: 0 (0.0m) - 50 (977m)
dps / cost: 0.168, combat rating[1]: 93.4, combat rating / cost[2]: 0.334
projectile physics: armor: 1, acceleration: 10 (195m/s2), max speed: 30 (586m/s), lifetime: 30s
projectile: 330 damage, area damage radius: 0.5 (9.8m), muzzle velocity: 5 (97.7m/s)
fire cycle: 1 projectile every 7.0 second(s) = 7.0 second(s) total, 330 damage total
turret pitch: 0° ±0° (0°/s), turret yaw: 0° ±0° (0°/s)
veteran level 1: 413 projectile damage, 59.00 damage per second
veteran level 3: 496 projectile damage, 70.86 damage per second
Built by:
 T2 Land Factory (mass: -6, energy: -40, time: 0:40)
 T3 Land Factory (mass: -9, energy: -60, time: 0:26.7)
See also:
 Cybran T2 Mobile Missile Launcher: Viper
 UEF T2 Mobile Missile Launcher: Flapjack

[1] Combat rating = (0.5 x dps x (armor hp + shield hp))0.5
[2] Combat rating / cost = combat rating / (mass cost + energy cost / 40)

In case you need to contact me: nowak@xpam.de

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