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Aeon T1 Mobile Light Artillery: Fervor
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Aeon T1 Mobile Light Artillery: Fervor
[back to list] [blueprint file] version: [b53] [demo] [r3189] [r3217-r3220] [r3223] [r3251] [r3254] [r3255] [r3260] r3269-r3280
Armor: 150 / 150hp (regen rate: 0, armor: Normal)
Economy: mass: 36 (+0), energy: 180 (+0), build time: 90
Intel: vision radius: 18 (352m)
Physics: size: 0.5W (9.8m) x 0.45H (8.8m) x 0.2D (3.9m), max speed: 2.7 (52.7m/s), turn rate: 40
Veterancy: 5, 10, 25, 50, 100 (kills for each level)
veteran level 2: add 38 hp, repair 38 hp, veteran level 4: add 38 hp, repair 38 hp, veteran level 5: repair 2 hp/s
Weapons:
 
Concussion Artillery (Artillery, Normal): 100.00 damage per second, range: 5 (97.7m) - 30 (586m)
dps / cost: 2.469, combat rating[1]: 86.6, combat rating / cost[2]: 2.138
projectile: 200 damage, area damage radius: 0.5 (9.8m), muzzle velocity: 14 (273m/s)
fire cycle: 1 projectile every 2.0 second(s) = 2.0 second(s) total, 200 damage total
firing randomness: 0.75, turret pitch: 45° ±90° (45°/s), turret yaw: 0° ±45° (45°/s)
veteran level 1: 250 projectile damage, 125.00 damage per second
veteran level 3: 300 projectile damage, 150.00 damage per second
Built by:
 T1 Land Factory (mass: -4, energy: -20, time: 0:09)
 T2 Land Factory (mass: -8, energy: -40, time: 0:04.5)
 T3 Land Factory (mass: -12, energy: -60, time: 0:03)
See also:
 Cybran T1 Mobile Light Artillery: Medusa
 UEF T1 Mobile Light Artillery: Lobo

[1] Combat rating = (0.5 x dps x (armor hp + shield hp))0.5
[2] Combat rating / cost = combat rating / (mass cost + energy cost / 40)

In case you need to contact me: nowak@xpam.de

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