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Aeon Armored Command Unit
For Forged Alliance DB click here.
 
Aeon Armored Command Unit
[back to list] [blueprint file] version: [b53] [demo] [r3189] [r3217-r3220] [r3223] [r3251] [r3254] [r3255] [r3260] r3269-r3280
Armor: 11000 / 11000hp (regen rate: 10, armor: Commander)
Abilities: Meltdown: Explodes on Death, Overcharge: High Damage to Enemies, Customizable
Economy: mass: 18000 (+1, storage: 400), energy: 5000000 (+10, storage: 2500), build time: 60000, build rate: 10
Intel: vision radius: 26 (508m), omni radius: 26 (508m), water vision radius: 26 (508m)
Physics: size: 0.5W (9.8m) x 0.6H (11.7m) x 1.8D (35.2m), max speed: 1.7 (33.2m/s), turn rate: 90
Transport: class: 3
Veterancy: 100, 200, 500, 1000, 2000 (kills for each level)
veteran level 2: add 2750 hp, repair 2750 hp, veteran level 4: add 2750 hp, repair 2750 hp, veteran level 5: repair 20 hp/s
Weapons:
 
Quantum Disruptor (Direct Fire, Normal): 110.00 damage per second, range: 2 (39.1m) - 22 (430m)
dps / cost: 0.001, combat rating[1]: 777.8, combat rating / cost[2]: 0.005
projectile: 110 damage, muzzle velocity: 20 (391m/s)
fire cycle: 1 projectile every 1.0 second(s) = 1.0 second(s) total, 110 damage total
turret pitch: 0° ±75° (90°/s), turret yaw: 0° ±180° (90°/s)
veteran level 1: 138 projectile damage, 138.00 damage per second
veteran level 3: 166 projectile damage, 166.00 damage per second
 
Overcharge Cannon (Direct Fire, Overcharge): 58333.33 damage per second, range: 0 (0.0m) - 10 (195m)
dps / cost: 0.408, combat rating[1]: 17911.8, combat rating / cost[2]: 0.125
projectile: 70000 damage, area damage radius: 2 (39.1m), muzzle velocity: 22 (430m/s)
fire cycle: 1 projectile every 1.2 second(s) = 1.2 second(s) total, 70000 damage total
turret pitch: 0° ±60° (30°/s), turret yaw: 0° ±180° (90°/s), energy required: 3000 (-3000)
 
Chrono Dampener (Direct Fire, Normal): 0.10 damage per second, range: 0 (0.0m) - 10 (195m)
dps / cost: 0.000, combat rating[1]: 23.5, combat rating / cost[2]: 0.000
projectile: 1 damage, muzzle velocity: 22 (430m/s)
fire cycle: 1 projectile every 10.0 second(s) = 10.0 second(s) total, 1 damage total
turret pitch: 0° ±0° (0°/s), turret yaw: 0° ±0° (0°/s), energy required: 200 (-200)
 
Death Nuke (Direct Fire, Normal): damages friendly
projectile physics: lifetime: 100s
inner ring damage: 3500, inner ring radius: 30 (586m), outer ring damage: 500, outer ring radius: 40 (781m)
Enhancements:
Back Chrono Dampener (mass: 1500 (+0), energy: 31250 (+0), build time: 1250):
Back Resource Allocation System (mass: 6000 (+18), energy: 300000 (+2700), build time: 1500):
Back Advanced Resource Allocation System (mass: 6000 (+36), energy: 300000 (+5400), build time: 1500):
Back Personal Shield Generator (mass: 1500 (+0), energy: 93750 (-300), build time: 1250):
Shield: 29000hp (size: 0 (0.0m), regen rate: 223, regen start time: 30, recharge time: 160)
Back Heavy Personal Shield Generator (mass: 4500 (+0), energy: 1000000 (-300), build time: 2500):
Shield: 44000hp (size: 0 (0.0m), regen rate: 270, regen start time: 37, recharge time: 200)
Back Personal Teleporter (mass: 60000 (+0), energy: 3000000 (+0), build time: 6000):
LCH Tech 2 Engineering Suite (mass: 2000 (+0), energy: 50000 (+0), build time: 2000):
new build rate: 30
LCH Crysalis Beam Augmentation (mass: 1500 (+0), energy: 75000 (+0), build time: 1000):
new max radius: 30
LCH Tech 3 Engineering Suite (mass: 6750 (+0), energy: 900000 (+0), build time: 2250):
new build rate: 90
RCH Enhanced Sensor System (mass: 1500 (+0), energy: 31250 (+0), build time: 1250):
new omni radius: 72, new vision radius: 32
RCH Heat Sink Augmentation (mass: 4500 (+0), energy: 112500 (+0), build time: 1500):
new rate of fire: 7
Builds:
 T1 Air Factory (mass: -6, energy: -60, time: 0:40)
 T1 Anti-Air Turret: Seeker (mass: -8, energy: -80, time: 0:25)
 T1 Energy Storage (mass: -6, energy: -120, time: 0:20)
 T1 Hydrocarbon Power Plant (mass: -4, energy: -20, time: 0:40)
 T1 Land Factory (mass: -8, energy: -70, time: 0:30)
 T1 Mass Extractor (mass: -6, energy: -60, time: 0:06)
 T1 Mass Fabricator (mass: 0, energy: -80, time: 0:12.5)
 T1 Mass Storage (mass: -8, energy: -60, time: 0:20)
 T1 Naval Factory (mass: -10, energy: -50, time: 0:30)
 T1 Point Defense: Erupter (mass: -10, energy: -80, time: 0:25)
 T1 Power Generator (mass: -6, energy: -60, time: 0:12.5)
 T1 Radar System (mass: -10, energy: -90, time: 0:08)
 T1 Sonar System (mass: -8, energy: -68, time: 0:08)
 T1 Torpedo Launcher: Tide (mass: -12, energy: -80, time: 0:50)
 T1 Wall Section (mass: -2, energy: -10, time: 0:01)
 T2 Air Staging Facility: Cradle (mass: -10, energy: -60, time: 0:35)
 T2 Anti-Air Flak Artillery (mass: -8, energy: -80, time: 1:10)
 T2 Artillery Installation: Miasma (mass: -14, energy: -100, time: 3:18)
 T2 Mass Extractor (mass: -10, energy: -60, time: 1:30)
 T2 Point Defense: Oblivion (mass: -11, energy: -76, time: 0:48)
 T2 Power Generator (mass: -6, energy: -60, time: 3:20)
 T2 Radar System (mass: -3, energy: -60, time: 1:00)
 T2 Shield Generator: Shield of Light (mass: -10, energy: -120, time: 0:48)
 T2 Sonar System (mass: -2, energy: -60, time: 1:00)
 T2 Stealth Field Generator (mass: -4, energy: -60, time: 1:40)
 T2 Tactical Missile Defense: Volcano (mass: -7, energy: -80, time: 0:20)
 T2 Tactical Missile Launcher: Serpentine (mass: -10, energy: -50, time: 1:10)
 T2 Torpedo Launcher (mass: -10, energy: -60, time: 2:30)
 T3 Anti-Air SAM Launcher: Transcender (mass: -9.33, energy: -80, time: 2:30)
 T3 Heavy Artillery Installation: Emissary (mass: -33.33, energy: -366.67, time: 60:45)
 T3 Heavy Shield Generator: Radiance (mass: -8, energy: -146.67, time: 5:00)
 T3 Mass Extractor (mass: -13.33, energy: -80, time: 2:15)
 T3 Mass Fabricator (mass: -2.67, energy: -333.33, time: 5:00)
 T3 Omni Sensor Array (mass: -13.33, energy: -166.67, time: 3:00)
 T3 Power Generator: Quantum Reactor (mass: -6, energy: -106.67, time: 9:00)
 T3 Quantum Gateway: Portal (mass: -10, energy: -100, time: 2:00)
 T3 Sonar Platform (mass: -2.67, energy: -80, time: 1:15)
 T3 Strategic Missile Defense: Patron (mass: -23.33, energy: -266.67, time: 15:00)
 T3 Strategic Missile Launcher: Apocalypse (mass: -17.33, energy: -166.67, time: 125:00)
 T4 Flying Fortress: CZAR (mass: -9.33, energy: -333.33, time: 32:24)
 T4 Sacred Assault Bot: Galactic Colossus (mass: -35.33, energy: -450, time: 30:00)
 T4 Submersible Battleship: Tempest (mass: -16.67, energy: -133.33, time: 35:00)
See also:
 Cybran Armored Command Unit
 UEF Armored Command Unit

[1] Combat rating = (0.5 x dps x (armor hp + shield hp))0.5
[2] Combat rating / cost = combat rating / (mass cost + energy cost / 40)

In case you need to contact me: nowak@xpam.de

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