Aeon Armored Command Unit
Armor: 11000 / 11000hp (regen rate: 10, armor: Commander)
Abilities: Meltdown: Explodes on Death, Overcharge: High Damage to Enemies, Customizable
Economy: mass: 18000 (+1, storage: 400), energy: 5000000 (+10, storage: 2500), build time: 60000, build rate: 10
Intel: vision radius: 26 (508m), omni radius: 26 (508m), water vision radius: 26 (508m)
Physics: size: 0.5W (9.8m) x 0.6H (11.7m) x 1.8D (35.2m), max speed: 1.7 (33.2m/s), turn rate: 90
Transport: class: 3
Veterancy: 100, 200, 500, 1000, 2000 (kills for each level)
veteran level 2: add 2750 hp, repair 2750 hp, veteran level 4: add 2750 hp, repair 2750 hp, veteran level 5: repair 20 hp/s
Weapons:
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Quantum Disruptor (Direct Fire, Normal): 110.00 damage per second, range: 2 (39.1m) - 22 (430m) dps / cost: 0.001, combat rating[1]: 777.8, combat rating / cost[2]: 0.005 projectile: 110 damage, muzzle velocity: 20 (391m/s) fire cycle: 1 projectile every 1.0 second(s) = 1.0 second(s) total, 110 damage total turret pitch: 0° ±75° (90°/s), turret yaw: 0° ±180° (90°/s) veteran level 1: 138 projectile damage, 138.00 damage per second veteran level 3: 166 projectile damage, 166.00 damage per second |
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Overcharge Cannon (Direct Fire, Overcharge): 58333.33 damage per second, range: 0 (0.0m) - 10 (195m) dps / cost: 0.408, combat rating[1]: 17911.8, combat rating / cost[2]: 0.125 projectile: 70000 damage, area damage radius: 2 (39.1m), muzzle velocity: 22 (430m/s) fire cycle: 1 projectile every 1.2 second(s) = 1.2 second(s) total, 70000 damage total turret pitch: 0° ±60° (30°/s), turret yaw: 0° ±180° (90°/s), energy required: 3000 (-3000) |
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Chrono Dampener (Direct Fire, Normal): 0.10 damage per second, range: 0 (0.0m) - 10 (195m) dps / cost: 0.000, combat rating[1]: 23.5, combat rating / cost[2]: 0.000 projectile: 1 damage, muzzle velocity: 22 (430m/s) fire cycle: 1 projectile every 10.0 second(s) = 10.0 second(s) total, 1 damage total turret pitch: 0° ±0° (0°/s), turret yaw: 0° ±0° (0°/s), energy required: 200 (-200) |
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Death Nuke (Direct Fire, Normal): damages friendlyprojectile physics: lifetime: 100s inner ring damage: 3500, inner ring radius: 30 (586m), outer ring damage: 500, outer ring radius: 40 (781m) |
Enhancements:
Back Chrono Dampener (mass: 1500 (
+0), energy: 31250 (
+0), build time: 1250):
Back Resource Allocation System (mass: 6000 (
+18), energy: 300000 (
+2700), build time: 1500):
Back Advanced Resource Allocation System (mass: 6000 (
+36), energy: 300000 (
+5400), build time: 1500):
Back Personal Shield Generator (mass: 1500 (
+0), energy: 93750 (
-300), build time: 1250):
Shield: 29000hp (size: 0 (0.0m), regen rate: 223, regen start time: 30, recharge time: 160)
Back Heavy Personal Shield Generator (mass: 4500 (
+0), energy: 1000000 (
-300), build time: 2500):
Shield: 44000hp (size: 0 (0.0m), regen rate: 270, regen start time: 37, recharge time: 200)
Back Personal Teleporter (mass: 60000 (
+0), energy: 3000000 (
+0), build time: 6000):
LCH Tech 2 Engineering Suite (mass: 2000 (
+0), energy: 50000 (
+0), build time: 2000):
LCH Crysalis Beam Augmentation (mass: 1500 (
+0), energy: 75000 (
+0), build time: 1000):
LCH Tech 3 Engineering Suite (mass: 6750 (
+0), energy: 900000 (
+0), build time: 2250):
RCH Enhanced Sensor System (mass: 1500 (
+0), energy: 31250 (
+0), build time: 1250):
new omni radius: 72, new vision radius: 32
RCH Heat Sink Augmentation (mass: 4500 (
+0), energy: 112500 (
+0), build time: 1500):
[1] Combat rating = (0.5 x dps x (armor hp + shield hp))0.5
[2] Combat rating / cost = combat rating / (mass cost + energy cost / 40)
In case you need to contact me: nowak@xpam.de
