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Aeon T2 Point Defense: Oblivion
[back to list] [blueprint file] version: [b53] [demo] [r3189] [r3217-r3220] [r3223] [r3251] [r3254] [r3255] [r3260] r3269-r3280
Armor: 2000 / 2000hp (regen rate: 0, armor: Normal)
Economy: mass: 528 (+0), energy: 3648 (+0), build time: 480
Intel: vision radius: 28 (547m)
Physics: size: 1W (19.5m) x 1H (19.5m) x 1.25D (24.4m), size for adjacency: 4
Veterancy: 30, 60, 150, 300, 600 (kills for each level)
veteran level 2: add 500 hp, repair 500 hp, veteran level 4: add 500 hp, repair 500 hp, veteran level 5: repair 2 hp/s
Weapons:
 
Oblivion Cannon (Direct Fire, Normal): 150.00 damage per second, range: 0 (0.0m) - 50 (977m)
dps / cost: 0.242, combat rating[1]: 387.3, combat rating / cost[2]: 0.625
projectile: 600 damage, area damage radius: 2 (39.1m), muzzle velocity: 45 (879m/s)
fire cycle: 1 projectile every 4.0 second(s) = 4.0 second(s) total, 600 damage total
firing randomness: 0.1, turret pitch: 10° ±30° (44°/s), turret yaw: 0° ±180° (60°/s)
veteran level 1: 750 projectile damage, 187.50 damage per second
veteran level 3: 900 projectile damage, 225.00 damage per second
Built by:
 Armored Command Unit (mass: -11, energy: -76, time: 0:48)
 T2 Engineer (mass: -11, energy: -76, time: 0:48)
 T3 Engineer (mass: -16.5, energy: -114, time: 0:32)
 T3 Support Command Unit (mass: -33, energy: -228, time: 0:16)
See also:
 Aeon T1 Point Defense: Erupter
 Cybran T2 Point Defense: Cerberus
 UEF T2 Point Defense: Triad

[1] Combat rating = (0.5 x dps x (armor hp + shield hp))0.5
[2] Combat rating / cost = combat rating / (mass cost + energy cost / 40)

In case you need to contact me: nowak@xpam.de

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