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Quantum Beam Generator (Experimental, Normal): 13333.33 damage per second, range: 0 (0.0m) - 30 (586m) dps / cost: 0.388, combat rating[1]: 7071.1, combat rating / cost[2]: 0.206 continuous beam: 4000 damage every 0.3 second(s), area damage radius: 2 (39.1m) veteran level 1: 5250 beam damage, 17500.00 damage per second veteran level 3: 6500 beam damage, 21666.67 damage per second | |
| 4x |
Zealot AA Missile (Anti Air, Normal): 7.50 damage per second, range: 0 (0.0m) - 64 (1.25km) dps / cost: 0.000, combat rating[1]: 167.7, combat rating / cost[2]: 0.005 projectile physics: acceleration: 5 (97.7m/s2), max speed: 35 (684m/s), lifetime: 10s projectile: 15 damage, muzzle velocity: 25 (488m/s) fire cycle: 1 projectile every 2.0 second(s) = 2.0 second(s) total, 15 damage total turret pitch: 0° ±180° (360°/s), turret yaw: 0° ±100° (360°/s) veteran level 1: 19 projectile damage, 9.50 damage per second veteran level 3: 23 projectile damage, 11.50 damage per second |
| 2x |
Harmonic Depth Charge (Anti Navy, Normal): 37.50 damage per second, range: 0 (0.0m) - 50 (977m) dps / cost: 0.001, combat rating[1]: 375.0, combat rating / cost[2]: 0.011 projectile physics: armor: 1, acceleration: 1 (19.5m/s2), max speed: 10 (195m/s), lifetime: 15s projectile: 150 damage, area damage radius: 1.5 (29.3m) fire cycle: 1 projectile every 4.0 second(s) = 4.0 second(s) total, 150 damage total firing randomness: 1 veteran level 1: 188 projectile damage, 47.00 damage per second veteran level 3: 226 projectile damage, 56.50 damage per second |
| 2x |
Fizz Launcher (Anti Air, Normal): 160.00 damage per second, range: 0 (0.0m) - 44 (859m) dps / cost: 0.005, combat rating[1]: 774.6, combat rating / cost[2]: 0.023 projectile: 40 damage, area damage radius: 3 (58.6m), muzzle velocity: 40 (781m/s) fire cycle: 2 projectiles every 0.5 second(s) = 0.5 second(s) total, 80 damage total firing randomness: 0, turret pitch: 0° ±90° (180°/s), turret yaw: 0° ±90° (180°/s) veteran level 1: 50 projectile damage, 200.00 damage per second veteran level 3: 60 projectile damage, 240.00 damage per second |
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Air Crash (Death, Normal): 7500 damage, area damage radius: 8 (156m), damages friendly |