Warning: array_key_exists() [function.array-key-exists]: The second argument should be either an array or an object in /data/www/supcomdb.com/wwwroot/index.php on line 337

Warning: array_key_exists() [function.array-key-exists]: The second argument should be either an array or an object in /data/www/supcomdb.com/wwwroot/index.php on line 337

Warning: array_key_exists() [function.array-key-exists]: The second argument should be either an array or an object in /data/www/supcomdb.com/wwwroot/index.php on line 337

Warning: array_key_exists() [function.array-key-exists]: The second argument should be either an array or an object in /data/www/supcomdb.com/wwwroot/index.php on line 337

Warning: array_key_exists() [function.array-key-exists]: The second argument should be either an array or an object in /data/www/supcomdb.com/wwwroot/index.php on line 337

Warning: array_key_exists() [function.array-key-exists]: The second argument should be either an array or an object in /data/www/supcomdb.com/wwwroot/index.php on line 337
Aeon T4 Flying Fortress: CZAR
For Forged Alliance DB click here.
 
Aeon T4 Flying Fortress: CZAR
[back to list] [blueprint file] version: [b53] [r3189] [r3217-r3220] [r3223] [r3251] [r3254] [r3255] [r3260] r3269-r3280
Armor: 7500 / 7500hp (regen rate: 0.5, armor: Normal)
Abilities: Depth Charge, Air Staging: Refuels/Repairs Aircraft, Anti-Air
Economy: mass: 18144 (+0), energy: 648000 (+0), build time: 19440, build rate: 40
Intel: vision radius: 70 (1.37km)
Physics: size: 21W (410m) x 21H (410m) x 3D (58.6m), max speed: 10 (195m/s), turn rate: 20, fuel use time: 500:00, fuel recharge time: 33:20
Air physics: speed: 0 (0.0m/s) - 3 (58.6m/s), elevation: 25 (488m)
Transport: class: 10, class 4 attach size: 0
Veterancy: 100, 200, 500, 1000, 2000 (kills for each level)
veteran level 2: add 1875 hp, repair 1875 hp, veteran level 4: add 1875 hp, repair 1875 hp, veteran level 5: repair 1 hp/s
Weapons:
 
Quantum Beam Generator (Experimental, Normal): 13333.33 damage per second, range: 0 (0.0m) - 30 (586m)
dps / cost: 0.388, combat rating[1]: 7071.1, combat rating / cost[2]: 0.206
continuous beam: 4000 damage every 0.3 second(s), area damage radius: 2 (39.1m)
veteran level 1: 5250 beam damage, 17500.00 damage per second
veteran level 3: 6500 beam damage, 21666.67 damage per second
4x
Zealot AA Missile (Anti Air, Normal): 7.50 damage per second, range: 0 (0.0m) - 64 (1.25km)
dps / cost: 0.000, combat rating[1]: 167.7, combat rating / cost[2]: 0.005
projectile physics: acceleration: 5 (97.7m/s2), max speed: 35 (684m/s), lifetime: 10s
projectile: 15 damage, muzzle velocity: 25 (488m/s)
fire cycle: 1 projectile every 2.0 second(s) = 2.0 second(s) total, 15 damage total
turret pitch: 0° ±180° (360°/s), turret yaw: 0° ±100° (360°/s)
veteran level 1: 19 projectile damage, 9.50 damage per second
veteran level 3: 23 projectile damage, 11.50 damage per second
2x
Harmonic Depth Charge (Anti Navy, Normal): 37.50 damage per second, range: 0 (0.0m) - 50 (977m)
dps / cost: 0.001, combat rating[1]: 375.0, combat rating / cost[2]: 0.011
projectile physics: armor: 1, acceleration: 1 (19.5m/s2), max speed: 10 (195m/s), lifetime: 15s
projectile: 150 damage, area damage radius: 1.5 (29.3m)
fire cycle: 1 projectile every 4.0 second(s) = 4.0 second(s) total, 150 damage total
firing randomness: 1
veteran level 1: 188 projectile damage, 47.00 damage per second
veteran level 3: 226 projectile damage, 56.50 damage per second
2x
Fizz Launcher (Anti Air, Normal): 160.00 damage per second, range: 0 (0.0m) - 44 (859m)
dps / cost: 0.005, combat rating[1]: 774.6, combat rating / cost[2]: 0.023
projectile: 40 damage, area damage radius: 3 (58.6m), muzzle velocity: 40 (781m/s)
fire cycle: 2 projectiles every 0.5 second(s) = 0.5 second(s) total, 80 damage total
firing randomness: 0, turret pitch: 0° ±90° (180°/s), turret yaw: 0° ±90° (180°/s)
veteran level 1: 50 projectile damage, 200.00 damage per second
veteran level 3: 60 projectile damage, 240.00 damage per second
 
Air Crash (Death, Normal): 7500 damage, area damage radius: 8 (156m), damages friendly
Built by:
 Armored Command Unit (mass: -9.33, energy: -333.33, time: 32:24)
 T3 Engineer (mass: -14, energy: -500, time: 21:36)
 T3 Support Command Unit (mass: -28, energy: -1000, time: 10:48)
Builds:
 T1 Air Scout: Mirage (mass: -4, energy: -160, time: 0:04)
 T1 Attack Bomber: Shimmer (mass: -12, energy: -240, time: 0:12)
 T1 Interceptor: Conservator (mass: -4, energy: -240, time: 0:09.5)
 T2 Gunship: Specter (mass: -12, energy: -240, time: 0:32.5)
 T2 Torpedo Bomber: Skimmer (mass: -24, energy: -240, time: 0:25)
 T3 Air-Superiority Fighter: Corona (mass: -4, energy: -266.67, time: 1:30)
 T3 Spy Plane: Seer (mass: -5.33, energy: -213.33, time: 0:10.5)
 T3 Strategic Bomber: Shocker (mass: -12, energy: -400, time: 3:00)
See also:

[1] Combat rating = (0.5 x dps x (armor hp + shield hp))0.5
[2] Combat rating / cost = combat rating / (mass cost + energy cost / 40)

In case you need to contact me: nowak@xpam.de

Valid HTML 4.01 Transitional