Armor: 150 / 150hp (regen rate: 0, armor: Light)
Economy: mass: 390 (+0), energy: 7800 (+0), build time: 1300
Intel: vision radius: 32 (625m)
Physics: size: 1W (19.5m) x 1H (19.5m) x 0.5D (9.8m), max speed: 0.5 (9.8m/s), fuel use time: 6:40, fuel recharge time: 13:20
Air physics: speed: 3 (58.6m/s) - 12 (234m/s), elevation: 10 (195m)
Transport: class: 2
Veterancy: 15, 30, 75, 150, 300 (kills for each level)
veteran level 2: add 38 hp, repair 38 hp, veteran level 4: add 38 hp, repair 38 hp, veteran level 5: repair 1 hp/s
Weapons:
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Quad Light Laser (Direct Fire, Normal): 60.00 damage per second, range: 0 (0.0m) - 22 (430m) dps / cost: 0.103, combat rating[1]: 67.1, combat rating / cost[2]: 0.115 projectile physics: lifetime: 1.5s projectile: 12 damage, muzzle velocity: 13 (254m/s) fire cycle: 4 times 1 projectile every 0.1 second(s) + 0.5 second(s) reload = 0.8 second(s) total, 48 damage total turret pitch: -20° ±70° (360°/s), turret yaw: 0° ±180° (90°/s) veteran level 1: 15 projectile damage, 75.00 damage per second veteran level 3: 18 projectile damage, 90.00 damage per second |
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Air Crash (Death, Normal): 100 damage, area damage radius: 1 (19.5m), damages friendly |
[1] Combat rating = (0.5 x dps x (armor hp + shield hp))0.5
[2] Combat rating / cost = combat rating / (mass cost + energy cost / 40)
In case you need to contact me: nowak@xpam.de
