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Iridium Rocket Pack (Direct Fire, Normal): 300.00 damage per second, range: 0 (0.0m) - 30 (586m) dps / cost: 0.009, combat rating[1]: 1643.2, combat rating / cost[2]: 0.051 projectile physics: acceleration: 0 (0.0m/s2), max speed: 45 (879m/s) projectile: 200 damage, area damage radius: 2 (39.1m), muzzle velocity: 35 (684m/s) fire cycle: 3 times 1 projectile every 0.2 second(s) + 1.6 second(s) reload = 2.0 second(s) total, 600 damage total firing randomness: 2, turret pitch: -15° ±90° (360°/s), turret yaw: 0° ±80° (360°/s) veteran level 1: 250 projectile damage, 375.00 damage per second veteran level 3: 300 projectile damage, 450.00 damage per second | |
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Iridium Rocket Pack (Direct Fire, Normal): 300.00 damage per second, range: 0 (0.0m) - 30 (586m) dps / cost: 0.009, combat rating[1]: 1643.2, combat rating / cost[2]: 0.051 projectile physics: acceleration: 0 (0.0m/s2), max speed: 45 (879m/s) projectile: 200 damage, area damage radius: 2 (39.1m), muzzle velocity: 35 (684m/s) fire cycle: 3 times 1 projectile every 0.2 second(s) + 1.6 second(s) reload = 2.0 second(s) total, 600 damage total firing randomness: 2, turret pitch: -15° ±360° (360°/s), turret yaw: 0° ±360° (360°/s) veteran level 1: 250 projectile damage, 375.00 damage per second veteran level 3: 300 projectile damage, 450.00 damage per second | |
| 2x |
Nanite Missile System (Anti Air, Normal): 3.45 damage per second, range: 0 (0.0m) - 40 (781m), effective range: 0 (0.0m) dps / cost: 0.000, combat rating[1]: 176.2, combat rating / cost[2]: 0.005 projectile physics: acceleration: 5 (97.7m/s2), max speed: 35 (684m/s), lifetime: 3s projectile: 5 damage, muzzle velocity: 25 (488m/s) fire cycle: 2 times 1 projectile every 0.1 second(s) + 2.8 second(s) reload = 2.9 second(s) total, 10 damage total turret pitch: 0° ±70° (180°/s), turret yaw: 0° ±90° (180°/s) veteran level 1: 6 projectile damage, 4.14 damage per second veteran level 3: 7 projectile damage, 4.83 damage per second |
| 2x |
Heavy Electron Bolter (Direct Fire, Normal): 333.33 damage per second, range: 0 (0.0m) - 30 (586m) dps / cost: 0.010, combat rating[1]: 1732.1, combat rating / cost[2]: 0.053 projectile: 100 damage, muzzle velocity: 22 (430m/s) fire cycle: 1 projectile every 0.3 second(s) = 0.3 second(s) total, 100 damage total turret pitch: 0° ±180° (360°/s), turret yaw: 0° ±180° (360°/s) veteran level 1: 125 projectile damage, 416.67 damage per second veteran level 3: 150 projectile damage, 500.00 damage per second |
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Air Crash (Death, Normal): 2500 damage, area damage radius: 4 (78.1m), damages friendly |