|
Oblivion Cannon (Direct Fire Naval, Normal): 750.00 damage per second, range: 0 (0.0m) - 150 (2.93km) dps / cost: 0.018, combat rating[1]: 4937.1, combat rating / cost[2]: 0.118 projectile: 7500 damage, area damage radius: 4 (78.1m), muzzle velocity: 27 (527m/s) fire cycle: 1 projectile every 10.0 second(s) = 10.0 second(s) total, 7500 damage total firing randomness: 0.3, turret pitch: 40° ±50° (30°/s), turret yaw: 0° ±180° (45°/s) veteran level 1: 9375 projectile damage, 937.50 damage per second veteran level 3: 11250 projectile damage, 1125.00 damage per second | |
| 6x |
Heavy Chrono Torpedo (Anti Navy, Normal): 45.00 damage per second, range: 0 (0.0m) - 32 (625m) dps / cost: 0.001, combat rating[1]: 1209.3, combat rating / cost[2]: 0.029 projectile physics: armor: 1, acceleration: 5 (97.7m/s2), max speed: 18 (352m/s) projectile: 225 damage, muzzle velocity: 5 (97.7m/s) fire cycle: 1 projectile every 5.0 second(s) = 5.0 second(s) total, 225 damage total turret pitch: 0° ±0° (0°/s), turret yaw: 0° ±0° (0°/s) veteran level 1: 281 projectile damage, 56.20 damage per second veteran level 3: 337 projectile damage, 67.40 damage per second |
| 2x |
Quasar Anti Torpedo (Defense, Normal): 0.33 damage per second, range: 0 (0.0m) - 32 (625m), doesn't lead target dps / cost: 0.000, combat rating[1]: 103.5, combat rating / cost[2]: 0.002 projectile physics: acceleration: 30 (586m/s2), max speed: 22 (430m/s) projectile: 3 damage, muzzle velocity: 35 (684m/s) fire cycle: 1 projectile every 9.1 second(s) = 9.1 second(s) total, 3 damage total |