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Oblivion Cannon (Direct Fire Naval, Normal): 205.00 damage per second, range: 0 (0.0m) - 80 (1.56km) dps / cost: 0.081, combat rating[1]: 876.8, combat rating / cost[2]: 0.348 projectile: 1025 damage, area damage radius: 2 (39.1m), muzzle velocity: 23.5 (459m/s) fire cycle: 1 projectile every 5.0 second(s) = 5.0 second(s) total, 1025 damage total firing randomness: 0.25, turret pitch: 10° ±40° (30°/s), turret yaw: 0° ±160° (45°/s) veteran level 1: 1281 projectile damage, 256.20 damage per second veteran level 3: 1537 projectile damage, 307.40 damage per second | |
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Harmonic Depth Charge (Anti Navy, Normal): 15.00 damage per second, range: 0 (0.0m) - 32 (625m) dps / cost: 0.006, combat rating[1]: 237.2, combat rating / cost[2]: 0.094 projectile physics: armor: 1, acceleration: 0 (0.0m/s2), max speed: 15 (293m/s) projectile: 150 damage, area damage radius: 1.5 (29.3m), muzzle velocity: 5 (97.7m/s) fire cycle: 1 projectile every 10.0 second(s) = 10.0 second(s) total, 150 damage total firing randomness: 1 veteran level 1: 188 projectile damage, 18.80 damage per second veteran level 3: 226 projectile damage, 22.60 damage per second | |
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Chrono Torpedo Launcher (Anti Navy, Normal): 37.50 damage per second, range: 0 (0.0m) - 32 (625m) dps / cost: 0.015, combat rating[1]: 375.0, combat rating / cost[2]: 0.149 projectile physics: armor: 1, acceleration: 5 (97.7m/s2), max speed: 18 (352m/s) projectile: 150 damage, muzzle velocity: 5 (97.7m/s) fire cycle: 1 projectile every 4.0 second(s) = 4.0 second(s) total, 150 damage total firing randomness: 1 veteran level 1: 188 projectile damage, 47.00 damage per second veteran level 3: 226 projectile damage, 56.50 damage per second | |
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Chrono Torpedo Launcher (Anti Navy, Normal): 37.50 damage per second, range: 0 (0.0m) - 32 (625m) dps / cost: 0.015, combat rating[1]: 375.0, combat rating / cost[2]: 0.149 projectile physics: armor: 1, acceleration: 5 (97.7m/s2), max speed: 18 (352m/s) projectile: 150 damage fire cycle: 1 projectile every 4.0 second(s) = 4.0 second(s) total, 150 damage total firing randomness: 1 veteran level 1: 188 projectile damage, 47.00 damage per second veteran level 3: 226 projectile damage, 56.50 damage per second | |
| 2x |
Anti Torpedo (Defense, Normal): 0.33 damage per second, range: 0 (0.0m) - 32 (625m) dps / cost: 0.000, combat rating[1]: 35.2, combat rating / cost[2]: 0.014 projectile physics: acceleration: 30 (586m/s2), max speed: 10 (195m/s) projectile: 3 damage, muzzle velocity: 10 (195m/s) fire cycle: 1 projectile every 9.1 second(s) = 9.1 second(s) total, 3 damage total turret pitch: 0° ±0° (0°/s), turret yaw: 0° ±180° (180°/s) |