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Armor: 12000 / 12000hp (regen rate: 10, armor: Commander)
Abilities: Meltdown: Explodes on Death, Overcharge: High Damage to Enemies, Customizable
Economy: mass: 18000 (+1, storage: 400), energy: 5000000 (+10, storage: 2500), build time: 60000, build rate: 10
Intel: vision radius: 26 (508m), omni radius: 26 (508m)
Physics: size: 0.6W (11.7m) x 0.9H (17.6m) x 1.9D (37.1m), max speed: 1.7 (33.2m/s), turn rate: 90
Transport: class: 3
Veterancy: 100, 200, 500, 1000, 2000 (kills for each level)
veteran level 2: add 3000 hp, repair 3000 hp, veteran level 4: add 3000 hp, repair 3000 hp, veteran level 5: repair 20 hp/s
Weapons:
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Zephyr Anti Matter Cannon (Direct Fire, Normal): 100.00 damage per second, range: 2 (39.1m) - 22 (430m) dps / cost: 0.001, combat rating[1]: 774.6, combat rating / cost[2]: 0.005 projectile: 100 damage, muzzle velocity: 19 (371m/s) fire cycle: 1 projectile every 1.0 second(s) = 1.0 second(s) total, 100 damage total turret pitch: 60° ±80° (90°/s), turret yaw: 0° ±180° (90°/s) veteran level 1: 125 projectile damage, 125.00 damage per second veteran level 3: 150 projectile damage, 150.00 damage per second |
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Overcharge Cannon (Direct Fire, Overcharge): 58333.33 damage per second, range: 0 (0.0m) - 10 (195m) dps / cost: 0.408, combat rating[1]: 18708.3, combat rating / cost[2]: 0.131 projectile: 70000 damage, area damage radius: 2 (39.1m), muzzle velocity: 22 (430m/s) fire cycle: 1 projectile every 1.2 second(s) = 1.2 second(s) total, 70000 damage total turret pitch: 0° ±60° (30°/s), turret yaw: 0° ±180° (90°/s), energy required: 3000 (-3000) veteran level 1: 87500 projectile damage, 72916.67 damage per second veteran level 3: 105000 projectile damage, 87500.00 damage per second |
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Tactical Warhead (Missile, Normal): range: 5 (97.7m) - 75 (1.46km), effective range: 0 (0.0m), damages friendlyprojectile: 5000 damage, area damage radius: 5 (97.7m), muzzle velocity: 10 (195m/s) veteran level 1: 6250 projectile damage, 0.00 damage per second veteran level 3: 7500 projectile damage, 0.00 damage per second |
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Nuclear Warhead (Missile, Normal): range: 5 (97.7m) - 1024 (20.0km), effective range: 0 (0.0m), damages friendlyinner ring damage: 70000, inner ring radius: 30 (586m), outer ring damage: 500, outer ring radius: 40 (781m) |
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Death Nuke (Direct Fire, Normal): damages friendlyinner ring damage: 3500, inner ring radius: 30 (586m), outer ring damage: 500, outer ring radius: 40 (781m) |
Enhancements:
Back Left Shoulder Pod (mass: 120 (
+0), energy: 2400 (
+0), build time: 400):
Back Right Shoulder Pod (mass: 120 (
+0), energy: 2400 (
+0), build time: 400):
Back Personal Shield (mass: 1500 (
+0), energy: 112500 (
-250), build time: 1500):
Shield: 24000hp (size: 3 (58.6m), regen rate: 300, regen start time: 60, recharge time: 140)
Back Shield Generator Field (mass: 4500 (
+0), energy: 600000 (
-500), build time: 1500):
Shield: 36000hp (size: 16 (312m), regen rate: 360, regen start time: 75, recharge time: 175)
Back Tactical Missile Launcher (mass: 1000 (
+0), energy: 75000 (
+0), build time: 1000):
Back Tactical Nuclear Missile Launcher (mass: 120000 (
+0), energy: 2400000 (
+0), build time: 6000):
Back Personal Teleporter (mass: 60000 (
+0), energy: 6000000 (
+0), build time: 6000):
LCH Tech 2 Engineering Suite (mass: 2000 (
+0), energy: 50000 (
+0), build time: 2000):
LCH Damage Stablization System (mass: 1500 (
+0), energy: 112500 (
+0), build time: 1500):
LCH Tech 3 Engineering Suite (mass: 6750 (
+0), energy: 900000 (
+0), build time: 2250):
RCH Heavy Anti-Matter Cannon (mass: 4500 (
+0), energy: 300000 (
+0), build time: 1500):
RCH Resource Allocation System (mass: 6000 (
+15), energy: 300000 (
+3000), build time: 1500):
[1] Combat rating = (0.5 x dps x (armor hp + shield hp))0.5
[2] Combat rating / cost = combat rating / (mass cost + energy cost / 40)
In case you need to contact me: nowak@xpam.de
