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UEF Armored Command Unit
[back to list] [blueprint file] version: [b53] [demo] [r3189] [r3217-r3220] r3223 [r3251] [r3254] [r3255] [r3260] [r3269-r3280]
Warning: You are looking at data from version older than current
Armor: 12000 / 12000hp (regen rate: 10, armor: Commander)
Abilities: Meltdown: Explodes on Death, Overcharge: High Damage to Enemies, Customizable
Economy: mass: 18000 (+1, storage: 400), energy: 5000000 (+10, storage: 2500), build time: 60000, build rate: 10
Intel: vision radius: 26 (508m), omni radius: 26 (508m)
Physics: size: 0.6W (11.7m) x 0.9H (17.6m) x 1.9D (37.1m), max speed: 1.7 (33.2m/s), turn rate: 90
Transport: class: 3
Veterancy: 100, 200, 500, 1000, 2000 (kills for each level)
veteran level 2: add 3000 hp, repair 3000 hp, veteran level 4: add 3000 hp, repair 3000 hp, veteran level 5: repair 20 hp/s
Weapons:
 
Zephyr Anti Matter Cannon (Direct Fire, Normal): 100.00 damage per second, range: 2 (39.1m) - 22 (430m)
dps / cost: 0.001, combat rating[1]: 774.6, combat rating / cost[2]: 0.005
projectile: 100 damage, muzzle velocity: 19 (371m/s)
fire cycle: 1 projectile every 1.0 second(s) = 1.0 second(s) total, 100 damage total
turret pitch: 60° ±80° (90°/s), turret yaw: 0° ±180° (90°/s)
veteran level 1: 125 projectile damage, 125.00 damage per second
veteran level 3: 150 projectile damage, 150.00 damage per second
 
Overcharge Cannon (Direct Fire, Overcharge): 58333.33 damage per second, range: 0 (0.0m) - 10 (195m)
dps / cost: 0.408, combat rating[1]: 18708.3, combat rating / cost[2]: 0.131
projectile: 70000 damage, area damage radius: 2 (39.1m), muzzle velocity: 22 (430m/s)
fire cycle: 1 projectile every 1.2 second(s) = 1.2 second(s) total, 70000 damage total
turret pitch: 0° ±60° (30°/s), turret yaw: 0° ±180° (90°/s), energy required: 3000 (-3000)
veteran level 1: 87500 projectile damage, 72916.67 damage per second
veteran level 3: 105000 projectile damage, 87500.00 damage per second
 
Tactical Warhead (Missile, Normal): range: 5 (97.7m) - 75 (1.46km), effective range: 0 (0.0m), damages friendly
projectile: 5000 damage, area damage radius: 5 (97.7m), muzzle velocity: 10 (195m/s)
veteran level 1: 6250 projectile damage, 0.00 damage per second
veteran level 3: 7500 projectile damage, 0.00 damage per second
 
Nuclear Warhead (Missile, Normal): range: 5 (97.7m) - 1024 (20.0km), effective range: 0 (0.0m), damages friendly
inner ring damage: 70000, inner ring radius: 30 (586m), outer ring damage: 500, outer ring radius: 40 (781m)
 
Death Nuke (Direct Fire, Normal): damages friendly
inner ring damage: 3500, inner ring radius: 30 (586m), outer ring damage: 500, outer ring radius: 40 (781m)
Enhancements:
Back Left Shoulder Pod (mass: 120 (+0), energy: 2400 (+0), build time: 400):
Back Right Shoulder Pod (mass: 120 (+0), energy: 2400 (+0), build time: 400):
Back Personal Shield (mass: 1500 (+0), energy: 112500 (-250), build time: 1500):
Shield: 24000hp (size: 3 (58.6m), regen rate: 300, regen start time: 60, recharge time: 140)
Back Shield Generator Field (mass: 4500 (+0), energy: 600000 (-500), build time: 1500):
Shield: 36000hp (size: 16 (312m), regen rate: 360, regen start time: 75, recharge time: 175)
Back Tactical Missile Launcher (mass: 1000 (+0), energy: 75000 (+0), build time: 1000):
Back Tactical Nuclear Missile Launcher (mass: 120000 (+0), energy: 2400000 (+0), build time: 6000):
Back Personal Teleporter (mass: 60000 (+0), energy: 6000000 (+0), build time: 6000):
LCH Tech 2 Engineering Suite (mass: 2000 (+0), energy: 50000 (+0), build time: 2000):
new build rate: 30
LCH Damage Stablization System (mass: 1500 (+0), energy: 112500 (+0), build time: 1500):
new regen rate: 75
LCH Tech 3 Engineering Suite (mass: 6750 (+0), energy: 900000 (+0), build time: 2250):
new build rate: 90
RCH Heavy Anti-Matter Cannon (mass: 4500 (+0), energy: 300000 (+0), build time: 1500):
zephyr damage mod: 700
RCH Resource Allocation System (mass: 6000 (+15), energy: 300000 (+3000), build time: 1500):
Builds:
 T1 Air Factory (mass: -6, energy: -60, time: 0:40)
 T1 Anti-Air Turret: DA1 Railgun (mass: -8, energy: -80, time: 0:25)
 T1 Energy Storage (mass: -12, energy: -120, time: 0:40)
 T1 Hydrocarbon Power Plant: HCPP - X1000 (mass: -4, energy: -20, time: 0:40)
 T1 Land Factory (mass: -8, energy: -70, time: 0:30)
 T1 Mass Extractor (mass: -6, energy: -60, time: 0:06)
 T1 Mass Fabricator (mass: 0, energy: -80, time: 0:12.5)
 T1 Mass Storage (mass: -8, energy: -60, time: 0:20)
 T1 Naval Factory (mass: -10, energy: -50, time: 0:30)
 T1 Point Defense: DM1 Plasma Cannon (mass: -10, energy: -80, time: 0:25)
 T1 Power Generator (mass: -6, energy: -60, time: 0:12.5)
 T1 Radar System: SA1 - 1000 (mass: -10, energy: -90, time: 0:08)
 T1 Sonar System: SP1 - 1000 (mass: -8, energy: -68, time: 0:08)
 T1 Torpedo Launcher: DN1 (mass: -12, energy: -80, time: 0:50)
 T1 Wall Section: Calcicrete (mass: -2, energy: -10, time: 0:01)
 T2 Air Staging Facility: Refuel & Repair (mass: -10, energy: -60, time: 0:35)
 T2 Anti-Air Flak Artillery: Air Cleaner (mass: -8, energy: -80, time: 1:10)
 T2 Artillery Installation: Klink Hammer (mass: -14, energy: -100, time: 3:00)
 T2 Mass Extractor: Mass Pump (mass: -10, energy: -60, time: 1:30)
 T2 Point Defense: Triad (mass: -12, energy: -80, time: 0:45)
 T2 Power Generator: EG - 200 Fusion Reactor (mass: -6, energy: -60, time: 3:20)
 T2 Radar System: SA2 - 2000 (mass: -3, energy: -60, time: 1:00)
 T2 Shield Generator: SD - Pulse (mass: -10, energy: -100, time: 1:00)
 T2 Sonar System: SP2 - 2000 (mass: -2, energy: -60, time: 1:00)
 T2 Stealth Field Generator (mass: -4, energy: -60, time: 1:30)
 T2 Tactical Missile Defense: Buzzkill (mass: -7, energy: -80, time: 0:40)
 T2 Tactical Missile Launcher: Aloha (mass: -10, energy: -50, time: 1:20)
 T2 Torpedo Launcher: Tsunami (mass: -10, energy: -60, time: 2:30)
 T3 Anti-Air SAM Launcher: Flayer (mass: -9.33, energy: -80, time: 2:30)
 T3 Heavy Artillery Installation: Duke (mass: -37.33, energy: -366.67, time: 50:37.5)
 T3 Heavy Shield Generator: HSD Pulse (mass: -8, energy: -133.33, time: 6:15)
 T3 Mass Extractor: Mass Pump 3 (mass: -13.33, energy: -80, time: 2:15)
 T3 Mass Fabricator (mass: -2.67, energy: -333.33, time: 5:00)
 T3 Omni Sensor Array: SA3 - Omni (mass: -13.33, energy: -166.67, time: 3:00)
 T3 Power Generator: EG 900 Fusion Reactor (mass: -6, energy: -106.67, time: 9:00)
 T3 Quantum Gateway (mass: -10, energy: -100, time: 2:00)
 T3 Sonar Platform: SP3 - Sonar (mass: -10, energy: -100, time: 2:00)
 T3 Strategic Missile Defense: Nuke Eliminator (mass: -23.33, energy: -266.67, time: 15:00)
 T3 Strategic Missile Launcher: Stonager (mass: -17.33, energy: -166.67, time: 125:00)
 T4 Mobile Factory: Fatboy (mass: -31.33, energy: -336, time: 37:30)
 T4 Strategic Artillery: Mavor (mass: -14, energy: -416.67, time: 450:00)
 T4 Submersible Aircraft Carrier: Atlantis (mass: -6.67, energy: -83.33, time: 42:00)
See also:
 Aeon Armored Command Unit
 Cybran Armored Command Unit

[1] Combat rating = (0.5 x dps x (armor hp + shield hp))0.5
[2] Combat rating / cost = combat rating / (mass cost + energy cost / 40)

In case you need to contact me: nowak@xpam.de

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