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Aeon T1 Anti-Air Turret: Seeker
[back to list] [blueprint file] version: [b53] [demo] [r3189] [r3217-r3220] r3223 [r3251] [r3254] [r3255] [r3260] [r3269-r3280]
Warning: You are looking at data from version older than current
Armor: 1200 / 1200hp (regen rate: 0, armor: Normal)
Abilities: Amphibious
Economy: mass: 200 (+0), energy: 2000 (+0), build time: 250
Intel: vision radius: 24 (469m)
Physics: size: 0.5W (9.8m) x 0.5H (9.8m) x 1D (19.5m), size for adjacency: 4
Veterancy: 15, 30, 75, 150, 300 (kills for each level)
veteran level 2: add 300 hp, repair 300 hp, veteran level 4: add 300 hp, repair 300 hp, veteran level 5: repair 2 hp/s
Weapons:
 
Sonic Pulse Battery (Anti Air, Normal): 15.00 damage per second, range: 0 (0.0m) - 44 (859m)
dps / cost: 0.060, combat rating[1]: 94.9, combat rating / cost[2]: 0.379
projectile: 3 damage, muzzle velocity: 60 (1.17km/s)
fire cycle: 3 times 1 projectile every 0.1 second(s) + 0.4 second(s) reload = 0.6 second(s) total, 9 damage total
firing randomness: 1, turret pitch: 45° ±40° (180°/s), turret yaw: 0° ±180° (180°/s)
veteran level 1: 4 projectile damage, 20.00 damage per second
veteran level 3: 5 projectile damage, 25.00 damage per second
Built by:
 Armored Command Unit (mass: -8, energy: -80, time: 0:25)
 T1 Engineer (mass: -4, energy: -40, time: 0:50)
 T2 Engineer (mass: -8, energy: -80, time: 0:25)
 T3 Engineer (mass: -12, energy: -120, time: 0:16.7)
 T3 Support Command Unit (mass: -24, energy: -240, time: 0:08.4)
See also:
 Cybran T1 Anti-Air Turret: Tracer
 UEF T1 Anti-Air Turret: DA1 Railgun

[1] Combat rating = (0.5 x dps x (armor hp + shield hp))0.5
[2] Combat rating / cost = combat rating / (mass cost + energy cost / 40)

In case you need to contact me: nowak@xpam.de

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