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Iridium Rocket Pack (Direct Fire, Normal): 150.00 damage per second, range: 0 (0.0m) - 30 (586m) dps / cost: 0.003, combat rating[1]: 1161.9, combat rating / cost[2]: 0.024 projectile: 100 damage, muzzle velocity: 35 (684m/s) fire cycle: 3 times 1 projectile every 0.2 second(s) + 1.6 second(s) reload = 2.0 second(s) total, 300 damage total firing randomness: 0, turret pitch: -15° ±90° (360°/s), turret yaw: 0° ±80° (360°/s) veteran level 1: 125 projectile damage, 187.50 damage per second veteran level 3: 150 projectile damage, 225.00 damage per second | |
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Iridium Rocket Pack (Direct Fire, Normal): 150.00 damage per second, range: 0 (0.0m) - 30 (586m) dps / cost: 0.003, combat rating[1]: 1161.9, combat rating / cost[2]: 0.024 projectile: 100 damage, muzzle velocity: 35 (684m/s) fire cycle: 3 times 1 projectile every 0.2 second(s) + 1.6 second(s) reload = 2.0 second(s) total, 300 damage total firing randomness: 0, turret pitch: -15° ±360° (360°/s), turret yaw: 0° ±360° (360°/s) veteran level 1: 125 projectile damage, 187.50 damage per second veteran level 3: 150 projectile damage, 225.00 damage per second | |
| 2x |
Nanite Missile System (Anti Air, Normal): 7.69 damage per second, range: 0 (0.0m) - 40 (781m), effective range: 0 (0.0m) dps / cost: 0.000, combat rating[1]: 263.1, combat rating / cost[2]: 0.005 projectile: 5 damage, muzzle velocity: 25 (488m/s) fire cycle: 2 times 1 projectile every 0.1 second(s) + 1.2 second(s) reload = 1.3 second(s) total, 10 damage total turret pitch: 0° ±70° (180°/s), turret yaw: 0° ±90° (180°/s) veteran level 1: 6 projectile damage, 9.23 damage per second veteran level 3: 7 projectile damage, 10.77 damage per second |
| 2x |
Heavy Electron Bolter (Direct Fire, Normal): 166.67 damage per second, range: 0 (0.0m) - 30 (586m) dps / cost: 0.003, combat rating[1]: 1224.7, combat rating / cost[2]: 0.025 projectile: 50 damage, muzzle velocity: 22 (430m/s) fire cycle: 1 projectile every 0.3 second(s) = 0.3 second(s) total, 50 damage total turret pitch: 0° ±180° (360°/s), turret yaw: 0° ±180° (360°/s) veteran level 1: 63 projectile damage, 210.00 damage per second veteran level 3: 76 projectile damage, 253.33 damage per second |
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Air Crash (Death, Normal): 1000 damage, area damage radius: 1 (19.5m), damages friendly |