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Cybran T4 Experimental Gunship: Soul Ripper
[back to list] [blueprint file] version: [b53] demo [r3189] [r3217-r3220] [r3223] [r3251] [r3254] [r3255] [r3260] [r3269-r3280]
Warning: You are looking at data from version older than current
Armor: 18000 / 18000hp (regen rate: 0, armor: Light)
Economy: mass: 42000 (+0), energy: 288000 (+0), build time: 22500
Intel: vision radius: 46 (898m)
Physics: size: 8W (156m) x 6H (117m) x 3.5D (68.4m), max speed: 0.5 (9.8m/s), fuel use time: 83:20, fuel recharge time: 5:33.3
Air physics: speed: 3 (58.6m/s) - 5 (97.7m/s), elevation: 18 (352m)
Transport: class: 10
Veterancy: 100, 200, 500, 1000, 2000 (kills for each level)
veteran level 2: add 4500 hp, repair 4500 hp, veteran level 4: add 4500 hp, repair 4500 hp, veteran level 5: repair 1 hp/s
Weapons:
 
Iridium Rocket Pack (Direct Fire, Normal): 150.00 damage per second, range: 0 (0.0m) - 30 (586m)
dps / cost: 0.003, combat rating[1]: 1161.9, combat rating / cost[2]: 0.024
projectile: 100 damage, muzzle velocity: 35 (684m/s)
fire cycle: 3 times 1 projectile every 0.2 second(s) + 1.6 second(s) reload = 2.0 second(s) total, 300 damage total
firing randomness: 0, turret pitch: -15° ±90° (360°/s), turret yaw: 0° ±80° (360°/s)
veteran level 1: 125 projectile damage, 187.50 damage per second
veteran level 3: 150 projectile damage, 225.00 damage per second
 
Iridium Rocket Pack (Direct Fire, Normal): 150.00 damage per second, range: 0 (0.0m) - 30 (586m)
dps / cost: 0.003, combat rating[1]: 1161.9, combat rating / cost[2]: 0.024
projectile: 100 damage, muzzle velocity: 35 (684m/s)
fire cycle: 3 times 1 projectile every 0.2 second(s) + 1.6 second(s) reload = 2.0 second(s) total, 300 damage total
firing randomness: 0, turret pitch: -15° ±360° (360°/s), turret yaw: 0° ±360° (360°/s)
veteran level 1: 125 projectile damage, 187.50 damage per second
veteran level 3: 150 projectile damage, 225.00 damage per second
2x
Nanite Missile System (Anti Air, Normal): 7.69 damage per second, range: 0 (0.0m) - 40 (781m), effective range: 0 (0.0m)
dps / cost: 0.000, combat rating[1]: 263.1, combat rating / cost[2]: 0.005
projectile: 5 damage, muzzle velocity: 25 (488m/s)
fire cycle: 2 times 1 projectile every 0.1 second(s) + 1.2 second(s) reload = 1.3 second(s) total, 10 damage total
turret pitch: 0° ±70° (180°/s), turret yaw: 0° ±90° (180°/s)
veteran level 1: 6 projectile damage, 9.23 damage per second
veteran level 3: 7 projectile damage, 10.77 damage per second
2x
Heavy Electron Bolter (Direct Fire, Normal): 166.67 damage per second, range: 0 (0.0m) - 30 (586m)
dps / cost: 0.003, combat rating[1]: 1224.7, combat rating / cost[2]: 0.025
projectile: 50 damage, muzzle velocity: 22 (430m/s)
fire cycle: 1 projectile every 0.3 second(s) = 0.3 second(s) total, 50 damage total
turret pitch: 0° ±180° (360°/s), turret yaw: 0° ±180° (360°/s)
veteran level 1: 63 projectile damage, 210.00 damage per second
veteran level 3: 76 projectile damage, 253.33 damage per second
 
Air Crash (Death, Normal): 1000 damage, area damage radius: 1 (19.5m), damages friendly
Built by:
 Armored Command Unit (mass: -18.67, energy: -128, time: 37:30)
 T3 Engineer (mass: -28, energy: -192, time: 25:00)
 T3 Support Command Unit (mass: -56, energy: -384, time: 12:30)
See also:

[1] Combat rating = (0.5 x dps x (armor hp + shield hp))0.5
[2] Combat rating / cost = combat rating / (mass cost + energy cost / 40)

In case you need to contact me: nowak@xpam.de

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