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Cybran T3 Strategic Bomber: Revenant
[back to list] [blueprint file] version: [b53] demo [r3189] [r3217-r3220] [r3223] [r3251] [r3254] [r3255] [r3260] [r3269-r3280]
Warning: You are looking at data from version older than current
Armor: 120 / 120hp (regen rate: 0, armor: Light)
Abilities: Stealth: Can Hide From Radar
Economy: mass: 2160 (+0), energy: 72000 (-60), build time: 7200
Intel: vision radius: 32 (625m)
Physics: size: 1.5W (29.3m) x 2H (39.1m) x 0.5D (9.8m), max speed: 0.5 (9.8m/s), fuel use time: 16:40, fuel recharge time: 11:06.6
Air physics: speed: 12 (234m/s) - 15 (293m/s), elevation: 25 (488m), engage distance: 50 (977m), turn speed: 0.6, combat turn speed: 0.55
Transport: class: 3
Veterancy: 30, 60, 150, 300, 600 (kills for each level)
veteran level 2: add 30 hp, repair 30 hp, veteran level 4: add 30 hp, repair 30 hp, veteran level 5: repair 1 hp/s
Weapons:
 
Neutron Bomb (Bomb, Normal): 1000.00 damage per second, range: 0 (0.0m) - 5 (97.7m), damages friendly
dps / cost: 0.253, combat rating[1]: 244.9, combat rating / cost[2]: 0.062
projectile: 5000 damage, area damage radius: 6 (117m)
fire cycle: 1 projectile every 5.0 second(s) = 5.0 second(s) total, 5000 damage total
firing randomness: 1
veteran level 1: 6250 projectile damage, 1250.00 damage per second
veteran level 3: 7500 projectile damage, 1500.00 damage per second
 
Electron Autocannon (Anti Air, Normal): 133.33 damage per second, range: 0 (0.0m) - 44 (859m)
dps / cost: 0.034, combat rating[1]: 89.4, combat rating / cost[2]: 0.023
projectile: 20 damage, muzzle velocity: 45 (879m/s)
fire cycle: 2 projectiles every 0.3 second(s) = 0.3 second(s) total, 40 damage total
firing randomness: 0, turret pitch: -40° ±40° (360°/s), turret yaw: 0° ±180° (360°/s)
veteran level 1: 25 projectile damage, 166.67 damage per second
veteran level 3: 30 projectile damage, 200.00 damage per second
 
Air Crash (Death, Normal): 500 damage, area damage radius: 1 (19.5m), damages friendly
Built by:
 T3 Air Factory (mass: -9, energy: -300, time: 4:00)
See also:

[1] Combat rating = (0.5 x dps x (armor hp + shield hp))0.5
[2] Combat rating / cost = combat rating / (mass cost + energy cost / 40)

In case you need to contact me: nowak@xpam.de

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