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Aeon T1 Sonar System
[back to list] [blueprint file] version: b53 [demo] [r3189] [r3217-r3220] [r3223] [r3251] [r3254] [r3255] [r3260] [r3269-r3280]
Warning: You are looking at data from version older than current
Armor: 50 / 50hp (regen rate: 0, armor: Normal)
Abilities: Upgradeable
Economy: mass: 64 (+0), energy: 544 (-10), build time: 80, build rate: 10
Intel: vision radius: 20 (391m), sonar radius: 115 (2.25km)
Physics: size: 0.6W (11.7m) x 0.6H (11.7m) x 0.5D (9.8m), size for adjacency: 4
Built by:
 Armored Command Unit (mass: -8, energy: -68, time: 0:08)
 T1 Engineer (mass: -4, energy: -34, time: 0:16)
 T2 Engineer (mass: -8, energy: -68, time: 0:08)
 T3 Engineer (mass: -12, energy: -102, time: 0:05.4)
 T3 Support Command Unit (mass: -24, energy: -204, time: 0:02.7)
Builds:
 T2 Sonar System (mass: -2, energy: -60, time: 1:00)
See also:
 Aeon T2 Sonar System
 Cybran T1 Sonar System: Noah
 UEF T1 Sonar System: SP1 - 1000

[1] Combat rating = (0.5 x dps x (armor hp + shield hp))0.5
[2] Combat rating / cost = combat rating / (mass cost + energy cost / 40)

In case you need to contact me: nowak@xpam.de

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