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| Cybran Armored Command Unit Description: Houses Commander. Combination barracks and command center. Contains all the blueprints necessary to build a basic army from scratch. Health: 10000 / 10000hp (regen rate: 15hp/s, armor type: Commander) Abilities: Amphibious, Customizable, Engineering Suite, Not Capturable, Omni Sensor, Volatile Economy: mass: 18000 (+1, storage: 650), energy: 5000000 (+10, storage: 5000), build time: 60000, build rate: 10, build radius: 10 (195m) Intel: vision radius: 26 (508m), omni radius: 26 (508m), sonar radius: 60 (1.17km), water vision radius: 26 (508m) Physics: size: 1 (19.5m) x 2.2 (43.0m) x 0.7 (13.7m), max speed: 1.7 (33.2m/s), turn rate: 90 Veterancy level 1 (20 kills): new health: 11000hp (+1000hp), new regen rate: 18.0hp/s (+3.0hp/s) Veterancy level 2 (40 kills): new health: 12000hp (+2000hp), new regen rate: 21.0hp/s (+6.0hp/s) Veterancy level 3 (60 kills): new health: 13000hp (+3000hp), new regen rate: 24.0hp/s (+9.0hp/s) Veterancy level 4 (80 kills): new health: 14000hp (+4000hp), new regen rate: 27.0hp/s (+12.0hp/s) Veterancy level 5 (100 kills): new health: 15000hp (+5000hp), new regen rate: 30.0hp/s (+15.0hp/s) Weapons: | | Molecular Ripper Cannon (Direct Fire, Normal): 100.00 dps, range: 1 (19.5m) - 22 (430m) projectile: 100 damage muzzle velocity: 35 (684m/s) fire cycle: 1 projectile every 1.0 second, 100 damage total turret pitch: 0° ±90° (90°/s), turret yaw: 0° ±180° (90°/s) | | | Overcharge Cannon (Direct Fire, Overcharge): 2400.00 dps, range: 0 (0.0m) - 22 (430m), area damage radius: 2 (39.1m) projectile: 12000 damage muzzle velocity: 25 (488m/s) fire cycle: 1 projectile every 5.0 seconds, 12000 damage total energy required: 3000 (-3000), turret pitch: 0° ±80° (90°/s), turret yaw: 0° ±180° (90°/s) | | | Death Nuke (Death, Normal): nuke: inner ring damage: 3500, inner ring radius: 30 (586m), outer ring damage: 500, outer ring radius: 40 (781m) | | | Heavy Microwave Laser (Direct Fire Experimental, Normal): 4000.00 dps, range: 0 (0.0m) - 22 (430m), area damage radius: 0.5 (9.8m) continuous beam: 800 damage every 0.2 seconds turret pitch: 0° ±80° (20°/s), turret yaw: 0° ±360° (30°/s) | | | Nanite Torpedo (Anti Navy, Normal): 250.00 dps, range: 0 (0.0m) - 60 (1.17km), effective range: 0 (0.0m) torpedo: 250 damage health: 1hp muzzle velocity: 5 (97.7m/s), acceleration: 5 (97.7m/s²), max speed: 18 (352m/s), lifetime: 7s fire cycle: 4 times 1 torpedo every 0.7 seconds + 1.9 seconds reload = 4.0 seconds total, 1000 damage total |
Enhancements: Back Personal Cloaking Generator (mass: 6000 (+0), energy: 750000 (-3000), build time: 3000): Description: Cloaks the ACU from optical sensors and increases maximum health. Can be detected by Omni Sensors. Requires Energy to run. new health: 25000hp (+15000hp) Back Personal Stealth Generator (mass: 350 (+0), energy: 5250 (-50), build time: 350): Description: Hides the ACU from radar. Requires Energy to run. Back Personal Teleporter (mass: 15000 (+0), energy: 1500000 (-10000), build time: 3000): Description: Adds teleporter. Requires considerable Energy to activate. Back Resource Allocation System (mass: 5000 (+12), energy: 150000 (+3500), build time: 1000): Description: Increases ACU's resource generation. LCH Microwave Accelerator (mass: 800 (+0), energy: 24000 (+0), build time: 800): Description: Increases main cannon's rate of fire and range. Also increases range of the Molecular Ripper and Overcharge. new weapons range: 30 (586m), new rate of fire: 2 LCH Tech 2 Engineering Suite (mass: 720 (+0), energy: 18000 (+0), build time: 900): Description: Expands the number of available schematics and increases the ACU's build speed and maximum health. new build rate: 30, new health: 13500hp (+3500hp), new regen rate: 35.0hp/s (+20.0hp/s) LCH Tech 3 Engineering Suite (mass: 2400 (+0), energy: 50000 (+0), build time: 6000): Description: Replaces the Tech 2 Engineering Suite. Expands the number of available schematics and further increases the ACU's build speed and maximum health. new build rate: 90, new health: 17000hp (+7000hp), new regen rate: 30.0hp/s (+15.0hp/s) RCH Microwave Laser Generator (mass: 4000 (+0), energy: 500000 (+0), build time: 2000): Description: ACU can generate a beam laser that sweeps over enemy units. RCH Nanite Torpedo Launcher (mass: 1500 (+0), energy: 37500 (+0), build time: 1500): Description: Equips the ACU with a standard Cybran Nanite torpedo tube and sonar. Builds: Cybran EX Experimental Gunship: Soul Ripper | (mass: -13.33, energy: -216.67, time: 50:00) | Cybran EX Experimental Megabot: Megalith | (mass: -20, energy: -233.33, time: 28:07.5) | Cybran EX Experimental Mobile Rapid-Fire Artillery: Scathis | (mass: -30, energy: -600, time: 166:30) | Cybran EX Experimental Spiderbot: Monkeylord | (mass: -13.33, energy: -166.67, time: 20:00) | Cybran T1 Air Factory | (mass: -7, energy: -80, time: 0:30) | Cybran T1 Anti-Air Turret: Tracer | (mass: -8, energy: -80, time: 0:25) | Cybran T1 Energy Storage | (mass: -6, energy: -120, time: 0:20) | Cybran T1 Hydrocarbon Power Plant | (mass: -4, energy: -20, time: 0:40) | Cybran T1 Land Factory | (mass: -8, energy: -70, time: 0:30) | Cybran T1 Mass Extractor | (mass: -6, energy: -60, time: 0:06) | Cybran T1 Mass Storage | (mass: -8, energy: -60, time: 0:25) | Cybran T1 Naval Factory | (mass: -10, energy: -50, time: 0:30) | Cybran T1 Point Defense: Auto Gun | (mass: -10, energy: -80, time: 0:25) | Cybran T1 Power Generator | (mass: -6, energy: -60, time: 0:12.5) | Cybran T1 Radar System: Magno | (mass: -10, energy: -90, time: 0:08) | Cybran T1 Sonar System: Noah | (mass: -8, energy: -68, time: 0:08) | Cybran T1 Torpedo Launcher: Scuttle | (mass: -10, energy: -80, time: 0:45) | Cybran T1 Wall Section | (mass: -2, energy: -10, time: 0:01) | Cybran T2 Air Staging Facility | (mass: -5, energy: -60, time: 0:35) | Cybran T2 Anti-Air Flak Artillery: Burst Master | (mass: -8, energy: -80, time: 1:10) | Cybran T2 Artillery Installation: Gunther | (mass: -14, energy: -100, time: 2:40) | Cybran T2 Engineering Station: The Hive | (mass: -5, energy: -25, time: 1:30) | Cybran T2 Mass Extractor | (mass: -10, energy: -60, time: 1:30) | Cybran T2 Mass Fabricator | (mass: -2, energy: -80, time: 0:50) | Cybran T2 Point Defense: Cerberus | (mass: -12, energy: -85, time: 0:40) | Cybran T2 Power Generator | (mass: -6, energy: -60, time: 3:20) | Cybran T2 Radar System: Magno XR | (mass: -3, energy: -60, time: 1:00) | Cybran T2 Shield Generator: ED1 | (mass: -4, energy: -50, time: 0:40) | Cybran T2 Sonar System: Flood | (mass: -2, energy: -60, time: 1:00) | Cybran T2 Stealth Field Generator: Twilight | (mass: -8, energy: -100, time: 0:40) | Cybran T2 Tactical Missile Defense: Zapper | (mass: -7, energy: -80, time: 0:40) | Cybran T2 Tactical Missile Launcher: TML-4 | (mass: -10, energy: -60, time: 1:25) | Cybran T2 Torpedo Launcher: Nanite Torpedo Array | (mass: -9, energy: -75, time: 2:00) | Cybran T3 Anti-Air SAM Launcher: Myrmidon | (mass: -9.33, energy: -80, time: 2:30) | Cybran T3 Heavy Artillery Installation: Disruptor | (mass: -30, energy: -300, time: 48:20) | Cybran T3 Mass Extractor | (mass: -16, energy: -110, time: 4:47.5) | Cybran T3 Mass Fabricator | (mass: -8, energy: -173.33, time: 6:15) | Cybran T3 Omni Sensor Array: Olympus | (mass: -13.33, energy: -166.67, time: 3:00) | Cybran T3 Perimeter Monitoring System: Soothsayer | (mass: -60, energy: -750, time: 1:20) | Cybran T3 Power Generator: Ion Reactor | (mass: -6, energy: -106.67, time: 9:00) | Cybran T3 Quantum Gateway: Summoner | (mass: -10, energy: -100, time: 5:00) | Cybran T3 Sonar Platform: Flood XR | (mass: -5.33, energy: -160, time: 1:30) | Cybran T3 Strategic Missile Defense: Guardian | (mass: -16.67, energy: -233.33, time: 7:30) | Cybran T3 Strategic Missile Launcher: Liberator | (mass: -16.67, energy: -233.33, time: 15:00) | Cybran T3 Torpedo Ambushing System: HARMS | (mass: -10, energy: -83.33, time: 5:00) |
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