Supreme Commander - Forged Alliance[1.5.83] [1.5.3596] [1.5.3598]
Cybran Armored Command Unit
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Description: Houses Commander. Combination barracks and command center. Contains all the blueprints necessary to build a basic army from scratch.
Health: 10000 / 10000hp (regen rate: 15hp/s, armor type: Commander)
Abilities: Amphibious, Customizable, Engineering Suite, Not Capturable, Omni Sensor, Volatile
Economy: mass: 18000 (+1, storage: 650), energy: 5000000 (+10, storage: 5000), build time: 60000, build rate: 10, build radius: 10 (195m)
Intel: vision radius: 26 (508m), omni radius: 26 (508m), sonar radius: 60 (1.17km), water vision radius: 26 (508m)
Physics: size: 1 (19.5m) x 2.2 (43.0m) x 0.7 (13.7m), max speed: 1.7 (33.2m/s), turn rate: 90
Veterancy level 1 (20 kills): new health: 11000hp (+1000hp), new regen rate: 18.0hp/s (+3.0hp/s)
Veterancy level 2 (40 kills): new health: 12000hp (+2000hp), new regen rate: 21.0hp/s (+6.0hp/s)
Veterancy level 3 (60 kills): new health: 13000hp (+3000hp), new regen rate: 24.0hp/s (+9.0hp/s)
Veterancy level 4 (80 kills): new health: 14000hp (+4000hp), new regen rate: 27.0hp/s (+12.0hp/s)
Veterancy level 5 (100 kills): new health: 15000hp (+5000hp), new regen rate: 30.0hp/s (+15.0hp/s)
Weapons:
 
Molecular Ripper Cannon (Direct Fire, Normal): 100.00 dps, range: 1 (19.5m) - 22 (430m)
projectile: 100 damage
muzzle velocity: 35 (684m/s)
fire cycle: 1 projectile every 1.0 second, 100 damage total
turret pitch:  ±90° (90°/s), turret yaw:  ±180° (90°/s)
 
Overcharge Cannon (Direct Fire, Overcharge): 2400.00 dps, range: 0 (0.0m) - 22 (430m), area damage radius: 2 (39.1m)
projectile: 12000 damage
muzzle velocity: 25 (488m/s)
fire cycle: 1 projectile every 5.0 seconds, 12000 damage total
energy required: 3000 (-3000), turret pitch:  ±80° (90°/s), turret yaw:  ±180° (90°/s)
 
Death Nuke (Death, Normal):
nuke: inner ring damage: 3500, inner ring radius: 30 (586m), outer ring damage: 500, outer ring radius: 40 (781m)
 
Heavy Microwave Laser (Direct Fire Experimental, Normal): 4000.00 dps, range: 0 (0.0m) - 22 (430m), area damage radius: 0.5 (9.8m)
continuous beam: 800 damage every 0.2 seconds
turret pitch:  ±80° (20°/s), turret yaw:  ±360° (30°/s)
 
Nanite Torpedo (Anti Navy, Normal): 250.00 dps, range: 0 (0.0m) - 60 (1.17km), effective range: 0 (0.0m)
torpedo: 250 damage
health: 1hp
muzzle velocity: 5 (97.7m/s), acceleration: 5 (97.7m/s²), max speed: 18 (352m/s), lifetime: 7s
fire cycle: 4 times 1 torpedo every 0.7 seconds + 1.9 seconds reload = 4.0 seconds total, 1000 damage total
Enhancements:
Back Personal Cloaking Generator (mass: 6000 (+0), energy: 750000 (-3000), build time: 3000):
Description: Cloaks the ACU from optical sensors and increases maximum health. Can be detected by Omni Sensors. Requires Energy to run.
new health: 25000hp (+15000hp)
Back Personal Stealth Generator (mass: 350 (+0), energy: 5250 (-50), build time: 350):
Description: Hides the ACU from radar. Requires Energy to run.
Back Personal Teleporter (mass: 15000 (+0), energy: 1500000 (-10000), build time: 3000):
Description: Adds teleporter. Requires considerable Energy to activate.
Back Resource Allocation System (mass: 5000 (+12), energy: 150000 (+3500), build time: 1000):
Description: Increases ACU's resource generation.
LCH Microwave Accelerator (mass: 800 (+0), energy: 24000 (+0), build time: 800):
Description: Increases main cannon's rate of fire and range. Also increases range of the Molecular Ripper and Overcharge.
new weapons range: 30 (586m), new rate of fire: 2
LCH Tech 2 Engineering Suite (mass: 720 (+0), energy: 18000 (+0), build time: 900):
Description: Expands the number of available schematics and increases the ACU's build speed and maximum health.
new build rate: 30, new health: 13500hp (+3500hp), new regen rate: 35.0hp/s (+20.0hp/s)
LCH Tech 3 Engineering Suite (mass: 2400 (+0), energy: 50000 (+0), build time: 6000):
Description: Replaces the Tech 2 Engineering Suite. Expands the number of available schematics and further increases the ACU's build speed and maximum health.
new build rate: 90, new health: 17000hp (+7000hp), new regen rate: 30.0hp/s (+15.0hp/s)
RCH Microwave Laser Generator (mass: 4000 (+0), energy: 500000 (+0), build time: 2000):
Description: ACU can generate a beam laser that sweeps over enemy units.
RCH Nanite Torpedo Launcher (mass: 1500 (+0), energy: 37500 (+0), build time: 1500):
Description: Equips the ACU with a standard Cybran Nanite torpedo tube and sonar.
Builds:
 Cybran EX Experimental Gunship: Soul Ripper (mass: -13.33, energy: -216.67, time: 50:00)
 Cybran EX Experimental Megabot: Megalith (mass: -20, energy: -233.33, time: 28:07.5)
 Cybran EX Experimental Mobile Rapid-Fire Artillery: Scathis (mass: -30, energy: -600, time: 166:30)
 Cybran EX Experimental Spiderbot: Monkeylord (mass: -13.33, energy: -166.67, time: 20:00)
 Cybran T1 Air Factory (mass: -7, energy: -80, time: 0:30)
 Cybran T1 Anti-Air Turret: Tracer (mass: -8, energy: -80, time: 0:25)
 Cybran T1 Energy Storage (mass: -6, energy: -120, time: 0:20)
 Cybran T1 Hydrocarbon Power Plant (mass: -4, energy: -20, time: 0:40)
 Cybran T1 Land Factory (mass: -8, energy: -70, time: 0:30)
 Cybran T1 Mass Extractor (mass: -6, energy: -60, time: 0:06)
 Cybran T1 Mass Storage (mass: -8, energy: -60, time: 0:25)
 Cybran T1 Naval Factory (mass: -10, energy: -50, time: 0:30)
 Cybran T1 Point Defense: Auto Gun (mass: -10, energy: -80, time: 0:25)
 Cybran T1 Power Generator (mass: -6, energy: -60, time: 0:12.5)
 Cybran T1 Radar System: Magno (mass: -10, energy: -90, time: 0:08)
 Cybran T1 Sonar System: Noah (mass: -8, energy: -68, time: 0:08)
 Cybran T1 Torpedo Launcher: Scuttle (mass: -10, energy: -80, time: 0:45)
 Cybran T1 Wall Section (mass: -2, energy: -10, time: 0:01)
 Cybran T2 Air Staging Facility (mass: -5, energy: -60, time: 0:35)
 Cybran T2 Anti-Air Flak Artillery: Burst Master (mass: -8, energy: -80, time: 1:10)
 Cybran T2 Artillery Installation: Gunther (mass: -14, energy: -100, time: 2:40)
 Cybran T2 Engineering Station: The Hive (mass: -5, energy: -25, time: 1:30)
 Cybran T2 Mass Extractor (mass: -10, energy: -60, time: 1:30)
 Cybran T2 Mass Fabricator (mass: -2, energy: -80, time: 0:50)
 Cybran T2 Point Defense: Cerberus (mass: -12, energy: -85, time: 0:40)
 Cybran T2 Power Generator (mass: -6, energy: -60, time: 3:20)
 Cybran T2 Radar System: Magno XR (mass: -3, energy: -60, time: 1:00)
 Cybran T2 Shield Generator: ED1 (mass: -4, energy: -50, time: 0:40)
 Cybran T2 Sonar System: Flood (mass: -2, energy: -60, time: 1:00)
 Cybran T2 Stealth Field Generator: Twilight (mass: -8, energy: -100, time: 0:40)
 Cybran T2 Tactical Missile Defense: Zapper (mass: -7, energy: -80, time: 0:40)
 Cybran T2 Tactical Missile Launcher: TML-4 (mass: -10, energy: -60, time: 1:25)
 Cybran T2 Torpedo Launcher: Nanite Torpedo Array (mass: -9, energy: -75, time: 2:00)
 Cybran T3 Anti-Air SAM Launcher: Myrmidon (mass: -9.33, energy: -80, time: 2:30)
 Cybran T3 Heavy Artillery Installation: Disruptor (mass: -30, energy: -300, time: 48:20)
 Cybran T3 Mass Extractor (mass: -16, energy: -110, time: 4:47.5)
 Cybran T3 Mass Fabricator (mass: -8, energy: -173.33, time: 6:15)
 Cybran T3 Omni Sensor Array: Olympus (mass: -13.33, energy: -166.67, time: 3:00)
 Cybran T3 Perimeter Monitoring System: Soothsayer (mass: -60, energy: -750, time: 1:20)
 Cybran T3 Power Generator: Ion Reactor (mass: -6, energy: -106.67, time: 9:00)
 Cybran T3 Quantum Gateway: Summoner (mass: -10, energy: -100, time: 5:00)
 Cybran T3 Sonar Platform: Flood XR (mass: -5.33, energy: -160, time: 1:30)
 Cybran T3 Strategic Missile Defense: Guardian (mass: -16.67, energy: -233.33, time: 7:30)
 Cybran T3 Strategic Missile Launcher: Liberator (mass: -16.67, energy: -233.33, time: 15:00)
 Cybran T3 Torpedo Ambushing System: HARMS (mass: -10, energy: -83.33, time: 5:00)