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| Description: Houses Commander. Combination barracks and command center. Contains all the blueprints necessary to build a basic army from scratch. Health: 12000 / 12000hp (regen rate: 10hp/s, armor type: Commander) Abilities: Amphibious, Customizable, Engineering Suite, Not Capturable, Omni Sensor, Volatile Economy: mass: 18000 (+1, storage: 650), energy: 5000000 (+10, storage: 5000), build time: 60000, build rate: 10, build radius: 10 (195m) Intel: vision radius: 26 (508m), omni radius: 26 (508m), water vision radius: 26 (508m) Physics: size: 1 (19.5m) x 2 (39.1m) x 0.7 (13.7m), max speed: 1.7 (33.2m/s), turn rate: 90 Veterancy level 1 (20 kills): new health: 13200hp (+1200hp), new regen rate: 13.0hp/s (+3.0hp/s) Veterancy level 2 (40 kills): new health: 14400hp (+2400hp), new regen rate: 16.0hp/s (+6.0hp/s) Veterancy level 3 (60 kills): new health: 15600hp (+3600hp), new regen rate: 19.0hp/s (+9.0hp/s) Veterancy level 4 (80 kills): new health: 16800hp (+4800hp), new regen rate: 22.0hp/s (+12.0hp/s) Veterancy level 5 (100 kills): new health: 18000hp (+6000hp), new regen rate: 25.0hp/s (+15.0hp/s) Weapons: | | Zephyr Anti Matter Cannon (Direct Fire, Normal): 100.00 dps, range: 1 (19.5m) - 22 (430m) projectile: 100 damage muzzle velocity: 35 (684m/s), lifetime: 2.5s fire cycle: 1 projectile every 1.0 second, 100 damage total turret pitch: 0° ±90° (90°/s), turret yaw: 0° ±180° (90°/s) | | | Overcharge Cannon (Direct Fire, Overcharge): 2400.00 dps, range: 0 (0.0m) - 22 (430m), area damage radius: 2 (39.1m) projectile: 12000 damage muzzle velocity: 25 (488m/s) fire cycle: 1 projectile every 5.0 seconds, 12000 damage total energy required: 3000 (-3000), turret pitch: 0° ±60° (30°/s), turret yaw: 0° ±180° (90°/s) | | | Tactical Warhead (Missile, Normal): , range: 5 (97.7m) - 256 (5.00km), effective range: 0 (0.0m), area damage radius: 2 (39.1m) tactical missile: 6000 damage health: 3hp, mass: 180 (-6), energy: 3600 (-120), build time: 300 (0:30) muzzle velocity: 10 (195m/s), acceleration: 3 (58.6m/s²), max speed: 12 (234m/s) | | | Nuclear Warhead (Missile, Normal): , range: 5 (97.7m) - 256 (5.00km), effective range: 0 (0.0m), area damage radius: 0 (0.0m) nuke: inner ring damage: 12000, inner ring radius: 15 (293m), outer ring damage: 250, outer ring radius: 25 (488m) tactical missile: health: 2hp, mass: 3780 (-21), energy: 451800 (-2510), build time: 1800 (3:00) muzzle velocity: 10 (195m/s), acceleration: 3 (58.6m/s²), max speed: 12 (234m/s) | | | Death Nuke (Death, Normal): nuke: inner ring damage: 3500, inner ring radius: 30 (586m), outer ring damage: 500, outer ring radius: 40 (781m) |
Enhancements: Back C-D1 Shoulder Drone (mass: 120 (+0), energy: 2400 (+0), build time: 400): Description: Engineering Drone acts as a secondary Engineer. Assists the ACU where applicable. Back C-D2 Shoulder Drone (mass: 120 (+0), energy: 2400 (+0), build time: 400): Description: Adds a second Engineering Drone. Requires an initial Engineering Drone. Back Personal Shield Generator (mass: 1500 (+0), energy: 112500 (-250), build time: 1500): Description: Creates a protective shield around the ACU. Requires Energy to run. Shield: 24000hp (size: 3 (58.6m), regen rate: 35hp/s, regen start time: 1s, recharge time: 140s, recharge rate: 171.4hp/s) Back Personal Teleporter (mass: 15000 (+0), energy: 1500000 (-10000), build time: 3000): Description: Adds teleporter. Requires considerable Energy to activate. Back Shield Generator Field (mass: 3000 (+0), energy: 450000 (-500), build time: 2000): Description: Expands the radius of the ACU's personal shield. Requires Energy to run. Shield: 36000hp (size: 16 (312m), regen rate: 42hp/s, regen start time: 1s, recharge time: 175s, recharge rate: 205.7hp/s) Back Tactical Missile Launcher (mass: 1000 (+0), energy: 50000 (+0), build time: 1000): Description: Mounts a tactical cruise missile launcher onto the back of the ACU. Back The 'Billy': Advanced Tactical Missile Launcher (mass: 10800 (+0), energy: 630000 (+0), build time: 3600): Description: Adds a short-range tactical nuke. LCH Nano-Repair System (mass: 3000 (+0), energy: 225000 (+0), build time: 2000): Description: Greatly increases the speed at which the ACU repairs itself. new regen rate: 210.0hp/s (+200.0hp/s) LCH Tech 2 Engineering Suite (mass: 720 (+0), energy: 18000 (+0), build time: 900): Description: Expands the number of available schematics and increases the ACU's build speed and maximum health. new build rate: 30, new health: 15000hp (+3000hp), new regen rate: 30.0hp/s (+20.0hp/s) LCH Tech 3 Engineering Suite (mass: 2400 (+0), energy: 50000 (+0), build time: 6000): Description: Replaces the Tech 2 Engineering Suite. Expands the number of available schematics and further increases the ACU's build speed and maximum health. new build rate: 90, new health: 18000hp (+6000hp), new regen rate: 25.0hp/s (+15.0hp/s) RCH Resource Allocation System (mass: 5000 (+14), energy: 150000 (+3300), build time: 1000): Description: Increases ACU's resource generation. RCH Zephyr Amplifier (mass: 800 (+0), energy: 24000 (+0), build time: 800): Description: Increases main cannon's damage output by several factors. Also increases range of main cannon and Overcharge. new weapons range: 30 (586m) Builds: UEF EX Experimental Aircraft Carrier: Atlantis | (mass: -13.33, energy: -166.67, time: 15:00) | UEF EX Experimental Artillery: Mavor | (mass: -30, energy: -600, time: 166:30) | UEF EX Experimental Mobile Factory: Fatboy | (mass: -13.33, energy: -166.67, time: 30:45) | UEF EX Experimental Satellite System: Novax Center | (mass: -13.33, energy: -216.67, time: 46:30) | UEF T1 Air Factory | (mass: -7, energy: -80, time: 0:30) | UEF T1 Anti-Air Turret: DA1 Railgun | (mass: -8, energy: -80, time: 0:25) | UEF T1 Energy Storage | (mass: -6, energy: -120, time: 0:20) | UEF T1 Hydrocarbon Power Plant: HCPP - X1000 | (mass: -4, energy: -20, time: 0:40) | UEF T1 Land Factory | (mass: -8, energy: -70, time: 0:30) | UEF T1 Mass Extractor: Mass Pump 1 | (mass: -6, energy: -60, time: 0:06) | UEF T1 Mass Storage | (mass: -8, energy: -60, time: 0:25) | UEF T1 Naval Factory | (mass: -10, energy: -50, time: 0:30) | UEF T1 Point Defense: DM1 Plasma Cannon | (mass: -10, energy: -80, time: 0:25) | UEF T1 Power Generator | (mass: -6, energy: -60, time: 0:12.5) | UEF T1 Radar System: SA1 - 1000 | (mass: -10, energy: -90, time: 0:08) | UEF T1 Sonar System: SP1 - 1000 | (mass: -8, energy: -68, time: 0:08) | UEF T1 Torpedo Launcher: DN1 | (mass: -10, energy: -80, time: 0:45) | UEF T1 Wall Section: Calcicrete | (mass: -2, energy: -10, time: 0:01) | UEF T2 Air Staging Facility: Refuel & Repair | (mass: -5, energy: -60, time: 0:35) | UEF T2 Anti-Air Flak Artillery: Air Cleaner | (mass: -8, energy: -80, time: 1:10) | UEF T2 Artillery Installation: Klink Hammer | (mass: -14, energy: -100, time: 3:00) | UEF T2 Engineering Station: The Kennel | (mass: -5, energy: -25, time: 1:50) | UEF T2 Mass Extractor: Mass Pump 2 | (mass: -10, energy: -60, time: 1:30) | UEF T2 Mass Fabricator | (mass: -2, energy: -80, time: 0:50) | UEF T2 Point Defense: Triad | (mass: -12, energy: -80, time: 0:45) | UEF T2 Power Generator: EG - 200 Fusion Reactor | (mass: -6, energy: -60, time: 3:20) | UEF T2 Radar System: SA2 - 2000 | (mass: -3, energy: -60, time: 1:00) | UEF T2 Shield Generator: SD - Pulse | (mass: -10, energy: -100, time: 1:00) | UEF T2 Sonar System: SP2 - 2000 | (mass: -2, energy: -60, time: 1:00) | UEF T2 Stealth Field Generator: Scattershield | (mass: -8, energy: -120, time: 0:45) | UEF T2 Tactical Missile Defense: Buzzkill | (mass: -7, energy: -80, time: 0:40) | UEF T2 Tactical Missile Launcher: Aloha | (mass: -10, energy: -50, time: 1:20) | UEF T2 Torpedo Launcher: Tsunami | (mass: -9, energy: -75, time: 2:00) | UEF T3 Anti-Air SAM Launcher: Flayer | (mass: -9.33, energy: -80, time: 2:30) | UEF T3 Heavy Artillery Installation: Duke | (mass: -30, energy: -300, time: 50:00) | UEF T3 Heavy Point Defense: Ravager | (mass: -12, energy: -106.67, time: 2:30) | UEF T3 Heavy Shield Generator: HSD Pulse | (mass: -8, energy: -133.33, time: 6:15) | UEF T3 Mass Extractor: Mass Pump 3 | (mass: -16, energy: -110, time: 4:47.5) | UEF T3 Mass Fabricator | (mass: -8, energy: -173.33, time: 6:15) | UEF T3 Omni Sensor Array: SA3 - Omni | (mass: -13.33, energy: -166.67, time: 3:00) | UEF T3 Power Generator: EG 900 Fusion Reactor | (mass: -6, energy: -106.67, time: 9:00) | UEF T3 Quantum Gateway: QGW R-32 | (mass: -10, energy: -100, time: 5:00) | UEF T3 Sonar Platform: SP3 - 3000 | (mass: -5.33, energy: -160, time: 1:15) | UEF T3 Strategic Missile Defense: Nuke Eliminator | (mass: -16.67, energy: -233.33, time: 7:30) | UEF T3 Strategic Missile Launcher: Stonager | (mass: -16.67, energy: -233.33, time: 15:00) |
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