Supreme Commander - Forged Alliance[1.5.83] [1.5.3596] [1.5.3598]
Aeon Armored Command Unit
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Description: Houses Commander. Combination barracks and command center. Contains all the blueprints necessary to build a basic army from scratch.
Health: 11000 / 11000hp (regen rate: 10hp/s, armor type: Commander)
Abilities: Amphibious, Customizable, Engineering Suite, Not Capturable, Omni Sensor, Volatile
Economy: mass: 18000 (+1, storage: 650), energy: 5000000 (+10, storage: 5000), build time: 60000, build rate: 10, build radius: 10 (195m)
Intel: vision radius: 26 (508m), omni radius: 26 (508m), water vision radius: 26 (508m)
Physics: size: 1 (19.5m) x 2 (39.1m) x 0.7 (13.7m), max speed: 1.7 (33.2m/s), turn rate: 90
Veterancy level 1 (20 kills): new health: 12100hp (+1100hp), new regen rate: 13.0hp/s (+3.0hp/s)
Veterancy level 2 (40 kills): new health: 13200hp (+2200hp), new regen rate: 16.0hp/s (+6.0hp/s)
Veterancy level 3 (60 kills): new health: 14300hp (+3300hp), new regen rate: 19.0hp/s (+9.0hp/s)
Veterancy level 4 (80 kills): new health: 15400hp (+4400hp), new regen rate: 22.0hp/s (+12.0hp/s)
Veterancy level 5 (100 kills): new health: 16500hp (+5500hp), new regen rate: 25.0hp/s (+15.0hp/s)
Weapons:
 
Quantum Disruptor (Direct Fire, Normal): 100.00 dps, range: 1 (19.5m) - 22 (430m)
projectile: 100 damage
muzzle velocity: 35 (684m/s)
fire cycle: 1 projectile every 1.0 second, 100 damage total
turret pitch:  ±90° (90°/s), turret yaw:  ±180° (90°/s)
 
Overcharge Cannon (Direct Fire, Overcharge): 2400.00 dps, range: 0 (0.0m) - 22 (430m), area damage radius: 2 (39.1m)
projectile: 12000 damage
muzzle velocity: 25 (488m/s)
fire cycle: 1 projectile every 5.0 seconds, 12000 damage total
energy required: 3000 (-3000), turret pitch:  ±60° (30°/s), turret yaw:  ±180° (90°/s)
 
Chrono Dampener (Direct Fire, Normal): 0.20 dps, range: 0 (0.0m) - 22 (430m), area damage radius: 0 (0.0m)
projectile: 1 damage
muzzle velocity: 30 (586m/s)
fire cycle: 1 projectile every 5.0 seconds, 1 damage total
energy required: 200 (-200), turret pitch:  ± (0°/s), turret yaw:  ± (0°/s)
 
Death Nuke (Death, Normal):
nuke: inner ring damage: 3500, inner ring radius: 30 (586m), outer ring damage: 500, outer ring radius: 40 (781m)
Enhancements:
Back Advanced Resource Allocation System (mass: 5000 (+36), energy: 150000 (+5400), build time: 1000):
Description: Increases ACU's resource generation.
Back Chrono Dampener (mass: 2500 (+0), energy: 125000 (+0), build time: 1250):
Description: Creates a Quantum Stasis Field around the ACU. Immobilizes enemy units within its radius. High Energy Consumption.
Back Heavy Personal Shield Generator (mass: 4500 (+0), energy: 1000000 (-500), build time: 2500):
Description: Enhances the protective shield around the ACU. Requires Energy to run.
Shield: 44000hp (size: 0 (0.0m), regen rate: 44hp/s, regen start time: 1s, recharge time: 200s, recharge rate: 220.0hp/s)
Back Personal Shield Generator (mass: 1500 (+0), energy: 93750 (-250), build time: 1250):
Description: Creates a protective shield around the ACU. Requires Energy to run.
Shield: 29000hp (size: 0 (0.0m), regen rate: 37hp/s, regen start time: 1s, recharge time: 160s, recharge rate: 181.2hp/s)
Back Personal Teleporter (mass: 15000 (+0), energy: 1500000 (+0), build time: 3000):
Description: Adds teleporter. Requires considerable Energy to activate.
Back Resource Allocation System (mass: 5000 (+18), energy: 150000 (+2700), build time: 1000):
Description: Increases ACU's resource generation.
LCH Enhanced Quantum Disruptor (mass: 500 (+0), energy: 15000 (+0), build time: 500):
Description: Enhances the ACU's Quantum Disrupter beam. Nearly doubles its range.
new weapons range: 50 (977m)
LCH Tech 2 Engineering Suite (mass: 720 (+0), energy: 9900 (+0), build time: 900):
Description: Expands the number of available schematics and increases the ACU's build speed and maximum health.
new build rate: 30, new health: 14000hp (+3000hp), new regen rate: 30.0hp/s (+20.0hp/s)
LCH Tech 3 Engineering Suite (mass: 2400 (+0), energy: 50000 (+0), build time: 6000):
Description: Replaces the Tech 2 Engineering Suite. Expands the number of available schematics and further increases the ACU's build speed and maximum health.
new build rate: 90, new health: 17000hp (+6000hp), new regen rate: 25.0hp/s (+15.0hp/s)
RCH Enhanced Sensor System (mass: 750 (+0), energy: 12500 (+0), build time: 625):
Description: Greatly expands the range of the standard onboard ACU sensor systems.
new vision radius: 50 (977m), new omni radius: 100 (1.95km)
RCH Quantum Accelerator (mass: 500 (+0), energy: 15000 (+0), build time: 500):
Description: Rapidly cools the Quantum Disruptor beam. Increases rate of fire.
new rate of fire: 2
Builds:
 Aeon EX Experimental Aircraft Carrier: CZAR (mass: -13.33, energy: -216.67, time: 56:15)
 Aeon EX Experimental Assault Bot: Galactic Colossus (mass: -13.33, energy: -166.67, time: 28:07.5)
 Aeon EX Experimental Battleship: Tempest (mass: -23.33, energy: -291.67, time: 20:00)
 Aeon EX Experimental Resource Generator: Paragon (mass: -20, energy: -600, time: 208:30)
 Aeon T1 Air Factory (mass: -7, energy: -80, time: 0:30)
 Aeon T1 Anti-Air Turret: Seeker (mass: -8, energy: -80, time: 0:25)
 Aeon T1 Energy Storage (mass: -6, energy: -120, time: 0:20)
 Aeon T1 Hydrocarbon Power Plant (mass: -4, energy: -20, time: 0:40)
 Aeon T1 Land Factory (mass: -8, energy: -70, time: 0:30)
 Aeon T1 Mass Extractor (mass: -6, energy: -60, time: 0:06)
 Aeon T1 Mass Storage (mass: -8, energy: -60, time: 0:25)
 Aeon T1 Naval Factory (mass: -10, energy: -50, time: 0:30)
 Aeon T1 Point Defense: Erupter (mass: -10, energy: -80, time: 0:25)
 Aeon T1 Power Generator (mass: -6, energy: -60, time: 0:12.5)
 Aeon T1 Radar System (mass: -10, energy: -90, time: 0:08)
 Aeon T1 Sonar System (mass: -8, energy: -68, time: 0:08)
 Aeon T1 Torpedo Launcher: Tide (mass: -10, energy: -80, time: 0:45)
 Aeon T1 Wall Section (mass: -2, energy: -10, time: 0:01)
 Aeon T2 Air Staging Facility: Cradle (mass: -5, energy: -60, time: 0:35)
 Aeon T2 Anti-Air Flak Artillery: Marr (mass: -8, energy: -80, time: 1:10)
 Aeon T2 Artillery Installation: Miasma (mass: -14, energy: -100, time: 3:18)
 Aeon T2 Mass Extractor (mass: -10, energy: -60, time: 1:30)
 Aeon T2 Mass Fabricator (mass: -2, energy: -80, time: 0:50)
 Aeon T2 Point Defense: Oblivion (mass: -11, energy: -76, time: 0:48)
 Aeon T2 Power Generator (mass: -6, energy: -60, time: 3:20)
 Aeon T2 Radar System (mass: -3, energy: -60, time: 1:00)
 Aeon T2 Shield Generator: Shield of Light (mass: -10, energy: -120, time: 0:48)
 Aeon T2 Sonar System (mass: -2, energy: -60, time: 1:00)
 Aeon T2 Stealth Field Generator: Veil (mass: -8, energy: -120, time: 0:50)
 Aeon T2 Tactical Missile Defense: Volcano (mass: -7, energy: -80, time: 0:40)
 Aeon T2 Tactical Missile Launcher: Serpentine (mass: -10, energy: -50, time: 1:10)
 Aeon T2 Torpedo Launcher: Wave Break (mass: -9, energy: -75, time: 2:00)
 Aeon T3 Anti-Air SAM Launcher: Transcender (mass: -9.33, energy: -80, time: 2:30)
 Aeon T3 Heavy Artillery Installation: Emissary (mass: -30, energy: -300, time: 50:50)
 Aeon T3 Heavy Shield Generator: Radiance (mass: -8, energy: -146.67, time: 5:00)
 Aeon T3 Mass Extractor (mass: -16, energy: -110, time: 4:47.5)
 Aeon T3 Mass Fabricator (mass: -8, energy: -173.33, time: 6:15)
 Aeon T3 Omni Sensor Array: Oculus (mass: -13.33, energy: -166.67, time: 3:00)
 Aeon T3 Power Generator: Quantum Reactor (mass: -6, energy: -106.67, time: 9:00)
 Aeon T3 Quantum Gateway: Portal (mass: -10, energy: -100, time: 5:00)
 Aeon T3 Quantum Optics Facility: Eye of Rhianne (mass: -16.67, energy: -266.67, time: 3:00)
 Aeon T3 Rapid-Fire Artillery Installation: Salvation (mass: -30, energy: -600, time: 150:00)
 Aeon T3 Sonar Platform (mass: -5.33, energy: -160, time: 1:15)
 Aeon T3 Strategic Missile Defense: Patron (mass: -16.67, energy: -233.33, time: 7:30)
 Aeon T3 Strategic Missile Launcher: Apocalypse (mass: -16.67, energy: -233.33, time: 15:00)