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| Aeon Armored Command Unit Description: Houses Commander. Combination barracks and command center. Contains all the blueprints necessary to build a basic army from scratch. Health: 11000 / 11000hp (regen rate: 10hp/s, armor type: Commander) Abilities: Amphibious, Customizable, Engineering Suite, Not Capturable, Omni Sensor, Volatile Economy: mass: 18000 (+1, storage: 650), energy: 5000000 (+10, storage: 5000), build time: 60000, build rate: 10, build radius: 10 (195m) Intel: vision radius: 26 (508m), omni radius: 26 (508m), water vision radius: 26 (508m) Physics: size: 1 (19.5m) x 2 (39.1m) x 0.7 (13.7m), max speed: 1.7 (33.2m/s), turn rate: 90 Veterancy level 1 (20 kills): new health: 12100hp (+1100hp), new regen rate: 13.0hp/s (+3.0hp/s) Veterancy level 2 (40 kills): new health: 13200hp (+2200hp), new regen rate: 16.0hp/s (+6.0hp/s) Veterancy level 3 (60 kills): new health: 14300hp (+3300hp), new regen rate: 19.0hp/s (+9.0hp/s) Veterancy level 4 (80 kills): new health: 15400hp (+4400hp), new regen rate: 22.0hp/s (+12.0hp/s) Veterancy level 5 (100 kills): new health: 16500hp (+5500hp), new regen rate: 25.0hp/s (+15.0hp/s) Weapons: | | Quantum Disruptor (Direct Fire, Normal): 100.00 dps, range: 1 (19.5m) - 22 (430m) projectile: 100 damage muzzle velocity: 35 (684m/s) fire cycle: 1 projectile every 1.0 second, 100 damage total turret pitch: 0° ±90° (90°/s), turret yaw: 0° ±180° (90°/s) | | | Overcharge Cannon (Direct Fire, Overcharge): 2400.00 dps, range: 0 (0.0m) - 22 (430m), area damage radius: 2 (39.1m) projectile: 12000 damage muzzle velocity: 25 (488m/s) fire cycle: 1 projectile every 5.0 seconds, 12000 damage total energy required: 3000 (-3000), turret pitch: 0° ±60° (30°/s), turret yaw: 0° ±180° (90°/s) | | | Chrono Dampener (Direct Fire, Normal): 0.20 dps, range: 0 (0.0m) - 22 (430m), area damage radius: 0 (0.0m) projectile: 1 damage muzzle velocity: 30 (586m/s) fire cycle: 1 projectile every 5.0 seconds, 1 damage total energy required: 200 (-200), turret pitch: 0° ±0° (0°/s), turret yaw: 0° ±0° (0°/s) | | | Death Nuke (Death, Normal): nuke: inner ring damage: 3500, inner ring radius: 30 (586m), outer ring damage: 500, outer ring radius: 40 (781m) |
Enhancements: Back Advanced Resource Allocation System (mass: 5000 (+36), energy: 150000 (+5400), build time: 1000): Description: Increases ACU's resource generation. Back Chrono Dampener (mass: 2500 (+0), energy: 125000 (+0), build time: 1250): Description: Creates a Quantum Stasis Field around the ACU. Immobilizes enemy units within its radius. High Energy Consumption. Back Heavy Personal Shield Generator (mass: 4500 (+0), energy: 1000000 (-500), build time: 2500): Description: Enhances the protective shield around the ACU. Requires Energy to run. Shield: 44000hp (size: 0 (0.0m), regen rate: 44hp/s, regen start time: 1s, recharge time: 200s, recharge rate: 220.0hp/s) Back Personal Shield Generator (mass: 1500 (+0), energy: 93750 (-250), build time: 1250): Description: Creates a protective shield around the ACU. Requires Energy to run. Shield: 29000hp (size: 0 (0.0m), regen rate: 37hp/s, regen start time: 1s, recharge time: 160s, recharge rate: 181.2hp/s) Back Personal Teleporter (mass: 15000 (+0), energy: 1500000 (+0), build time: 3000): Description: Adds teleporter. Requires considerable Energy to activate. Back Resource Allocation System (mass: 5000 (+18), energy: 150000 (+2700), build time: 1000): Description: Increases ACU's resource generation. LCH Enhanced Quantum Disruptor (mass: 500 (+0), energy: 15000 (+0), build time: 500): Description: Enhances the ACU's Quantum Disrupter beam. Nearly doubles its range. new weapons range: 50 (977m) LCH Tech 2 Engineering Suite (mass: 720 (+0), energy: 9900 (+0), build time: 900): Description: Expands the number of available schematics and increases the ACU's build speed and maximum health. new build rate: 30, new health: 14000hp (+3000hp), new regen rate: 30.0hp/s (+20.0hp/s) LCH Tech 3 Engineering Suite (mass: 2400 (+0), energy: 50000 (+0), build time: 6000): Description: Replaces the Tech 2 Engineering Suite. Expands the number of available schematics and further increases the ACU's build speed and maximum health. new build rate: 90, new health: 17000hp (+6000hp), new regen rate: 25.0hp/s (+15.0hp/s) RCH Enhanced Sensor System (mass: 750 (+0), energy: 12500 (+0), build time: 625): Description: Greatly expands the range of the standard onboard ACU sensor systems. new vision radius: 50 (977m), new omni radius: 100 (1.95km) RCH Quantum Accelerator (mass: 500 (+0), energy: 15000 (+0), build time: 500): Description: Rapidly cools the Quantum Disruptor beam. Increases rate of fire. new rate of fire: 2 Builds: Aeon EX Experimental Aircraft Carrier: CZAR | (mass: -13.33, energy: -216.67, time: 56:15) | Aeon EX Experimental Assault Bot: Galactic Colossus | (mass: -13.33, energy: -166.67, time: 28:07.5) | Aeon EX Experimental Battleship: Tempest | (mass: -23.33, energy: -291.67, time: 20:00) | Aeon EX Experimental Resource Generator: Paragon | (mass: -20, energy: -600, time: 208:30) | Aeon T1 Air Factory | (mass: -7, energy: -80, time: 0:30) | Aeon T1 Anti-Air Turret: Seeker | (mass: -8, energy: -80, time: 0:25) | Aeon T1 Energy Storage | (mass: -6, energy: -120, time: 0:20) | Aeon T1 Hydrocarbon Power Plant | (mass: -4, energy: -20, time: 0:40) | Aeon T1 Land Factory | (mass: -8, energy: -70, time: 0:30) | Aeon T1 Mass Extractor | (mass: -6, energy: -60, time: 0:06) | Aeon T1 Mass Storage | (mass: -8, energy: -60, time: 0:25) | Aeon T1 Naval Factory | (mass: -10, energy: -50, time: 0:30) | Aeon T1 Point Defense: Erupter | (mass: -10, energy: -80, time: 0:25) | Aeon T1 Power Generator | (mass: -6, energy: -60, time: 0:12.5) | Aeon T1 Radar System | (mass: -10, energy: -90, time: 0:08) | Aeon T1 Sonar System | (mass: -8, energy: -68, time: 0:08) | Aeon T1 Torpedo Launcher: Tide | (mass: -10, energy: -80, time: 0:45) | Aeon T1 Wall Section | (mass: -2, energy: -10, time: 0:01) | Aeon T2 Air Staging Facility: Cradle | (mass: -5, energy: -60, time: 0:35) | Aeon T2 Anti-Air Flak Artillery: Marr | (mass: -8, energy: -80, time: 1:10) | Aeon T2 Artillery Installation: Miasma | (mass: -14, energy: -100, time: 3:18) | Aeon T2 Mass Extractor | (mass: -10, energy: -60, time: 1:30) | Aeon T2 Mass Fabricator | (mass: -2, energy: -80, time: 0:50) | Aeon T2 Point Defense: Oblivion | (mass: -11, energy: -76, time: 0:48) | Aeon T2 Power Generator | (mass: -6, energy: -60, time: 3:20) | Aeon T2 Radar System | (mass: -3, energy: -60, time: 1:00) | Aeon T2 Shield Generator: Shield of Light | (mass: -10, energy: -120, time: 0:48) | Aeon T2 Sonar System | (mass: -2, energy: -60, time: 1:00) | Aeon T2 Stealth Field Generator: Veil | (mass: -8, energy: -120, time: 0:50) | Aeon T2 Tactical Missile Defense: Volcano | (mass: -7, energy: -80, time: 0:40) | Aeon T2 Tactical Missile Launcher: Serpentine | (mass: -10, energy: -50, time: 1:10) | Aeon T2 Torpedo Launcher: Wave Break | (mass: -9, energy: -75, time: 2:00) | Aeon T3 Anti-Air SAM Launcher: Transcender | (mass: -9.33, energy: -80, time: 2:30) | Aeon T3 Heavy Artillery Installation: Emissary | (mass: -30, energy: -300, time: 50:50) | Aeon T3 Heavy Shield Generator: Radiance | (mass: -8, energy: -146.67, time: 5:00) | Aeon T3 Mass Extractor | (mass: -16, energy: -110, time: 4:47.5) | Aeon T3 Mass Fabricator | (mass: -8, energy: -173.33, time: 6:15) | Aeon T3 Omni Sensor Array: Oculus | (mass: -13.33, energy: -166.67, time: 3:00) | Aeon T3 Power Generator: Quantum Reactor | (mass: -6, energy: -106.67, time: 9:00) | Aeon T3 Quantum Gateway: Portal | (mass: -10, energy: -100, time: 5:00) | Aeon T3 Quantum Optics Facility: Eye of Rhianne | (mass: -16.67, energy: -266.67, time: 3:00) | Aeon T3 Rapid-Fire Artillery Installation: Salvation | (mass: -30, energy: -600, time: 150:00) | Aeon T3 Sonar Platform | (mass: -5.33, energy: -160, time: 1:15) | Aeon T3 Strategic Missile Defense: Patron | (mass: -16.67, energy: -233.33, time: 7:30) | Aeon T3 Strategic Missile Launcher: Apocalypse | (mass: -16.67, energy: -233.33, time: 15:00) |
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