UnitBlueprint { AI = { GuardReturnRadius = 125, GuardScanRadius = 100, }, Air = { AutoLandTime = 1, BankFactor = 2.5, BankForward = false, BreakOffDistance = 60, BreakOffIfNearNewTarget = true, BreakOffTrigger = 30, CanFly = true, CombatTurnSpeed = 0.8, EngageDistance = 50, KLift = 3, KLiftDamping = 2.5, KMove = 1, KMoveDamping = 2, KRoll = 2, KRollDamping = 2, KTurn = 0.8, KTurnDamping = 1, LiftFactor = 7, MaxAirspeed = 18, MinAirspeed = 15, PredictAheadForBombDrop = 2, StartTurnDistance = 5, TightTurnMultiplier = 0, TurnSpeed = 0.8, Winged = true, }, Audio = { AirUnitWaterImpact = Sound { Bank = 'Explosions', Cue = 'Expl_Water_Lrg_01', LodCutoff = 'UnitMove_LodCutoff', }, AmbientMove = Sound { Bank = 'XSA', Cue = 'XSA0304_Move_Loop', LodCutoff = 'UnitMove_LodCutoff', }, Destroyed = Sound { Bank = 'XSA_Destroy', Cue = 'XSA_Destroy_Air_Killed', LodCutoff = 'UnitMove_LodCutoff', }, Killed = Sound { Bank = 'XSA_Destroy', Cue = 'XSA_Destroy_Air_Killed', LodCutoff = 'UnitMove_LodCutoff', }, Landing = Sound { Bank = 'XSA', Cue = 'XSA0304_Move_Land', LodCutoff = 'UnitMove_LodCutoff', }, Refueling = Sound { Bank = 'XSB', Cue = 'XSB5202_Repair_Refuel', LodCutoff = 'UnitMove_LodCutoff', }, StartMove = Sound { Bank = 'XSA', Cue = 'XSA0304_Move_Start', LodCutoff = 'UnitMove_LodCutoff', }, StopMove = Sound { Bank = 'XSA', Cue = 'XSA0304_Move_Stop', LodCutoff = 'UnitMove_LodCutoff', }, Thruster = Sound { Bank = 'XSA', Cue = 'XSA0304_Move_Thruster', LodCutoff = 'UnitMove_LodCutoff', }, UISelection = Sound { Bank = 'SeraphimSelect', Cue = 'Seraphim_Select_Air', LodCutoff = 'UnitMove_LodCutoff', }, }, Buffs = { Regen = { Level1 = 3, Level2 = 6, Level3 = 9, Level4 = 12, Level5 = 15, }, }, BuildIconSortPriority = 40, Categories = { 'PRODUCTFA', 'SELECTABLE', 'BUILTBYTIER3FACTORY', 'SERAPHIM', 'MOBILE', 'AIR', 'HIGHALTAIR', 'TECH3', 'BOMBER', 'VISIBLETORECON', 'RECLAIMABLE', 'SHOWATTACKRETICLE', 'OVERLAYRADAR', }, CollisionOffsetZ = 0.2, Defense = { AirThreatLevel = 1.5, ArmorType = 'Light', EconomyThreatLevel = 0, Health = 3900, MaxHealth = 3900, RegenRate = 0, SubThreatLevel = 0, SurfaceThreatLevel = 18, }, Description = 'Strategic Bomber', Display = { Abilities = { 'Radar', }, LayerChangeEffects = { AirLand = { Effects = { { Bones = { 'XSA0304', }, Scale = 2.15, Type = 'Landing01', }, }, }, LandAir = { Effects = { { Bones = { 'XSA0304', }, Scale = 2.15, Type = 'TakeOff01', }, }, }, }, Mesh = { IconFadeInZoom = 130, LODs = { { LODCutoff = 200, LookupName = '/textures/environment/Falloff_seraphim_lookup.dds', Scrolling = true, ShaderName = 'Seraphim', }, { AlbedoName = 'xsa0304_lod1_albedo.dds', LODCutoff = 300, ShaderName = 'Seraphim', SpecularName = 'xsa0304_lod1_specteam.dds', }, }, }, MovementEffects = { Air = { Contrails = { Bones = { 'Left_Exhaust', 'Right_Exhaust', }, }, Effects = { { Bones = { 'Left_Projectile', 'Center_Projectile', 'Right_Projectile', }, Type = 'AirMoveExhaust03', }, }, }, Land = { Effects = { { Bones = { 'XSA0304', }, Type = 'Landing01', }, }, }, }, PlaceholderMeshName = 'UXA0002', SpawnRandomRotation = true, UniformScale = 0.08, }, Economy = { BuildCostEnergy = 70000, BuildCostMass = 2100, BuildTime = 8400, }, Footprint = { MaxSlope = 0.25, SizeX = 1, SizeZ = 1, }, General = { Category = 'Bomber', Classification = 'RULEUC_MilitaryAircraft', CommandCaps = { RULEUCC_Attack = true, RULEUCC_CallTransport = true, RULEUCC_Capture = false, RULEUCC_Dock = true, RULEUCC_Guard = true, RULEUCC_Move = true, RULEUCC_Nuke = false, RULEUCC_Patrol = true, RULEUCC_Reclaim = false, RULEUCC_Repair = false, RULEUCC_RetaliateToggle = true, RULEUCC_Stop = true, RULEUCC_Transport = false, }, FactionName = 'Seraphim', Icon = 'air', TechLevel = 'RULEUTL_Secret', UnitName = 'Sinntha', UnitWeight = 1, }, Intel = { RadarRadius = 65, VisionRadius = 32, }, Interface = { HelpText = 'Strategic Bomber', }, LifeBarHeight = 0.075, LifeBarOffset = 1.3, LifeBarSize = 2.5, Physics = { BuildOnLayerCaps = { LAYER_Air = true, LAYER_Land = false, LAYER_Orbit = false, LAYER_Seabed = false, LAYER_Sub = false, LAYER_Water = false, }, Elevation = 20, FuelRechargeRate = 15, FuelUseTime = 1500, GroundCollisionOffset = 2, MaxSpeed = 0.5, MeshExtentsX = 3.25, MeshExtentsY = 0.5, MeshExtentsZ = 2, MotionType = 'RULEUMT_Air', }, SelectionSizeX = 2.3, SelectionSizeZ = 0.6, SelectionThickness = 0.29, SizeSphere = 2, SizeX = 2, SizeY = 0.5, SizeZ = 1.6, StrategicIconName = 'icon_bomber3_directfire', StrategicIconSortPriority = 55, Transport = { AirClass = true, TransportClass = 3, }, Veteran = { Level1 = 12, Level2 = 24, Level3 = 36, Level4 = 48, Level5 = 60, }, Weapon = { { AboveWaterTargetsOnly = true, Audio = { Fire = Sound { Bank = 'XSA_Weapon', Cue = 'XSA0304_Zhanasse_Bomb', LodCutoff = 'Weapon_LodCutoff', }, }, AutoInitiateAttackCommand = true, BallisticArc = 'RULEUBA_None', BombDropThreshold = 3.5, CollideFriendly = false, Damage = 3250, DamageFriendly = true, DamageRadius = 5, DamageType = 'Normal', Display = 'Zhanasee Strategic Bomb', DisplayName = 'Zhanasee Strategic Bomb', EffectiveRadius = 25, FireTargetLayerCapsTable = { Air = 'Land|Water|Seabed', Land = 'Land|Water|Seabed', }, FiringRandomness = 0, FiringTolerance = 3, Label = 'Bomb', MaxRadius = 90, MuzzleSalvoDelay = 0, MuzzleSalvoSize = 1, MuzzleVelocity = 0, NeedToComputeBombDrop = true, ProjectileId = '/projectiles/SBOZhanaseeBomb01/SBOZhanaseeBomb01_proj.bp', RackBones = { { MuzzleBones = { 'Center_Projectile', }, RackBone = 'Center_Projectile', }, }, RackFireTogether = false, RackRecoilDistance = 0, RackReloadTimeout = 10, RackSalvoChargeTime = 0, RackSalvoReloadTime = 0, RackSalvoSize = 1, RackSlavedToTurret = false, RateOfFire = 0.2, TargetCheckInterval = 2.5, TargetPriorities = { 'SPECIALHIGHPRI', 'TECH4', 'TECH3 STRUCTURE', 'TECH2 STRUCTURE', 'TECH1 STRUCTURE', 'SPECIALLOWPRI', 'ALLUNITS', }, TargetRestrictDisallow = 'UNTARGETABLE', TrackingRadius = 1.15, WeaponCategory = 'Bomb', }, { Damage = 500, DamageFriendly = true, DamageRadius = 1, DamageType = 'Normal', DisplayName = 'Air Crash', DummyWeapon = true, FiringTolerance = 2, Label = 'DeathImpact', WeaponCategory = 'Death', }, }, Wreckage = { Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp', EnergyMult = 0, HealthMult = 0.9, MassMult = 0.9, ReclaimTimeMultiplier = 1, WreckageLayers = { Air = false, Land = true, Seabed = false, Sub = false, Water = false, }, }, }