UnitBlueprint { Air = { AutoLandTime = 1, BankFactor = 4, BankForward = false, BreakOffDistance = 34, BreakOffIfNearNewTarget = true, BreakOffTrigger = 20, CanFly = true, CombatTurnSpeed = 0.5, EngageDistance = 75, KLift = 3, KLiftDamping = 2.5, KMove = 1, KMoveDamping = 2, KRoll = 2, KRollDamping = 4, KTurn = 1, KTurnDamping = 1, LiftFactor = 7, MaxAirspeed = 15, MinAirspeed = 13, StartTurnDistance = 5, TightTurnMultiplier = 0, TurnSpeed = 0.48, Winged = true, }, Audio = { AirUnitWaterImpact = Sound { Bank = 'Explosions', Cue = 'Expl_Water_Lrg_01', LodCutoff = 'UnitMove_LodCutoff', }, AmbientMove = Sound { Bank = 'UEA', Cue = 'UEA0204_Move_Loop', LodCutoff = 'UnitMove_LodCutoff', }, Destroyed = Sound { Bank = 'UEADestroy', Cue = 'UEA_Destroy_Med', LodCutoff = 'UnitMove_LodCutoff', }, Killed = Sound { Bank = 'UEADestroy', Cue = 'UEA_Destroy_Air_Killed', LodCutoff = 'UnitMove_LodCutoff', }, Landing = Sound { Bank = 'UEA', Cue = 'UEA0204_Move_Land', LodCutoff = 'UnitMove_LodCutoff', }, Refueling = Sound { Bank = 'UEA', Cue = 'UEA_Repair_Refuel', LodCutoff = 'UnitMove_LodCutoff', }, StartMove = Sound { Bank = 'UEA', Cue = 'UEA0204_Move_Start', LodCutoff = 'UnitMove_LodCutoff', }, StopMove = Sound { Bank = 'UEA', Cue = 'UEA0204_Move_Stop', LodCutoff = 'UnitMove_LodCutoff', }, Thruster = Sound { Bank = 'UEA', Cue = 'UEA0204_Move_Thruster', LodCutoff = 'UnitMove_LodCutoff', }, UISelection = Sound { Bank = 'Interface', Cue = 'UEF_Select_Air', LodCutoff = 'UnitMove_LodCutoff', }, }, Buffs = { Regen = { Level1 = 2, Level2 = 4, Level3 = 6, Level4 = 8, Level5 = 10, }, }, BuildIconSortPriority = 20, Categories = { 'PRODUCTSC1', 'SELECTABLE', 'BUILTBYTIER2FACTORY', 'BUILTBYTIER3FACTORY', 'UEF', 'MOBILE', 'AIR', 'HIGHALTAIR', 'TECH2', 'ANTINAVY', 'BOMBER', 'VISIBLETORECON', 'RECLAIMABLE', 'OVERLAYSONAR', }, CollisionOffsetY = -0.2, CollisionOffsetZ = -0.1, Defense = { AirThreatLevel = 0, ArmorType = 'Light', EconomyThreatLevel = 0, Health = 860, MaxHealth = 860, RegenRate = 0, SubThreatLevel = 6, SurfaceThreatLevel = 0, }, Description = 'Torpedo Bomber', Display = { Abilities = { 'Sonar', 'Torpedoes', }, LayerChangeEffects = { AirLand = { Effects = { { Bones = { 'UEA0204', }, Type = 'Landing01', }, }, }, LandAir = { Effects = { { Bones = { 'UEA0204', }, Type = 'TakeOff01', }, }, }, }, Mesh = { IconFadeInZoom = 130, LODs = { { LODCutoff = 140, ShaderName = 'Unit', }, { AlbedoName = 'uea0204_lod1_albedo.dds', LODCutoff = 215, ShaderName = 'Unit', SpecularName = 'uea0204_lod1_specteam.dds', }, }, }, MovementEffects = { Air = { Contrails = { Bones = { 'Contrail_Left', 'Contrail_Right', }, ZOffset = 0, }, Effects = { { Bones = { 'Exhaust_Left', 'Exhaust_Right', }, Type = 'AirExhaust01', }, }, }, BeamExhaust = { Bones = { 'Exhaust_Left', 'Exhaust_Right', }, Cruise = true, Idle = false, }, }, PlaceholderMeshName = 'UXA0008', SpawnRandomRotation = false, UniformScale = 0.04, }, Economy = { BuildCostEnergy = 4800, BuildCostMass = 240, BuildTime = 1600, }, Footprint = { MaxSlope = 0.25, SizeX = 1, SizeZ = 1, }, General = { Category = 'Bomber', Classification = 'RULEUC_MilitaryAircraft', CommandCaps = { RULEUCC_Attack = true, RULEUCC_CallTransport = true, RULEUCC_Capture = false, RULEUCC_Dock = true, RULEUCC_Guard = true, RULEUCC_Move = true, RULEUCC_Nuke = false, RULEUCC_Patrol = true, RULEUCC_Reclaim = false, RULEUCC_Repair = false, RULEUCC_RetaliateToggle = true, RULEUCC_Stop = true, RULEUCC_Transport = false, }, FactionName = 'UEF', Icon = 'air', TechLevel = 'RULEUTL_Advanced', UnitName = 'Stork', UnitWeight = 1, }, Intel = { SonarRadius = 90, VisionRadius = 32, }, Interface = { HelpText = 'Torpedo Bomber', }, LifeBarHeight = 0.075, LifeBarOffset = 0.3, LifeBarSize = 1.25, Physics = { AttackElevation = 4, BuildOnLayerCaps = { LAYER_Air = true, LAYER_Land = false, LAYER_Orbit = false, LAYER_Seabed = false, LAYER_Sub = false, LAYER_Water = false, }, Elevation = 18, FuelRechargeRate = 5, FuelUseTime = 600, GroundCollisionOffset = 1.6, MaxSpeed = 0.5, MeshExtentsX = 2, MeshExtentsY = 0.55, MeshExtentsZ = 1.25, MotionType = 'RULEUMT_Air', }, SelectionSizeX = 1.1, SelectionSizeZ = 0.6, SelectionThickness = 0.4, SizeSphere = 1.6, SizeX = 1, SizeY = 0.5, SizeZ = 1, StrategicIconName = 'icon_bomber2_antinavy', StrategicIconSortPriority = 65, Transport = { AirClass = true, TransportClass = 2, }, Veteran = { Level1 = 2, Level2 = 4, Level3 = 6, Level4 = 8, Level5 = 10, }, Weapon = { { Audio = { Fire = Sound { Bank = 'UEAWeapon', Cue = 'UEA0204_Torpedo', LodCutoff = 'Weapon_LodCutoff', }, }, AutoInitiateAttackCommand = true, BallisticArc = 'RULEUBA_None', CollideFriendly = false, Damage = 375, DamageType = 'Normal', DisplayName = 'Angler Torpedo', FireTargetLayerCapsTable = { Air = 'Seabed|Sub|Water', Land = 'Seabed|Sub|Water', }, FiringRandomness = 3, FiringTolerance = 2, HeadingArcCenter = 0, HeadingArcRange = 30, Label = 'Torpedo', MaxRadius = 42, MinRadius = 4, MuzzleSalvoDelay = 1.8, MuzzleSalvoSize = 2, MuzzleVelocity = 14, ProjectileId = '/projectiles/TANAnglerTorpedo06/TANAnglerTorpedo06_proj.bp', ProjectileLifetime = 20, ProjectilesPerOnFire = 2, RackBones = { { MuzzleBones = { 'Projectile', 'Projectile', }, RackBone = 'Projectile', }, }, RackFireTogether = false, RackRecoilDistance = 0, RackReloadTimeout = 10, RackSalvoChargeTime = 0, RackSalvoReloadTime = 0, RackSalvoSize = 1, RackSlavedToTurret = false, RateOfFire = 0.08, TargetCheckInterval = 2.5, TargetPriorities = { 'SPECIALHIGHPRI', 'MOBILE', 'STRUCTURE DEFENSE', 'SPECIALLOWPRI', 'ALLUNITS', }, TargetRestrictDisallow = 'UNTARGETABLE, HOVER', TrackingRadius = 1.15, TurretDualManipulators = false, Turreted = false, WeaponCategory = 'Anti Navy', WeaponRepackTimeout = 0, WeaponUnpacks = false, }, { AboveWaterTargetsOnly = true, Damage = 150, DamageFriendly = true, DamageRadius = 1, DamageType = 'Normal', DisplayName = 'Air Crash', DummyWeapon = true, FiringTolerance = 2, Label = 'DeathImpact', WeaponCategory = 'Death', }, }, Wreckage = { Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp', EnergyMult = 0, HealthMult = 0.9, MassMult = 0.9, ReclaimTimeMultiplier = 1, WreckageLayers = { Air = false, Land = true, Seabed = false, Sub = false, Water = false, }, }, }