UnitBlueprint { AI = { TargetBones = { 'Target_Left_01', 'Target_Left_02', 'Target_Left_03', 'Target_Right_01', 'Target_Right_02', 'Target_Right_03', }, }, Audio = { ActiveLoop = Sound { Bank = 'UAB', Cue = 'UAB0304_Active', LodCutoff = 'UnitMove_LodCutoff', }, Construct = Sound { Bank = 'UAB', Cue = 'UAB0304_Construct_Start', LodCutoff = 'UnitMove_LodCutoff', }, ConstructLoop = Sound { Bank = 'UAB', Cue = 'UAB0304_Construct_Loop', LodCutoff = 'UnitMove_LodCutoff', }, DeathExplosion = Sound { Bank = 'UALDestroy', Cue = 'UAB_Destroy_Lrg_PreDestroy', LodCutoff = 'UnitMove_LodCutoff', }, Destroyed = Sound { Bank = 'UALDestroy', Cue = 'UAB_Destroy_Huge', LodCutoff = 'UnitMove_LodCutoff', }, DoneBeingBuilt = Sound { Bank = 'UAB', Cue = 'UAB0304_Activate', LodCutoff = 'UnitMove_LodCutoff', }, UISelection = Sound { Bank = 'Interface', Cue = 'Aeon_Select_Structure', LodCutoff = 'UnitMove_LodCutoff', }, }, BuildIconSortPriority = 220, Categories = { 'PRODUCTSC1', 'SELECTABLE', 'BUILTBYTIER3ENGINEER', 'BUILTBYTIER3COMMANDER', 'AEON', 'STRUCTURE', 'TECH3', 'FACTORY', 'GATE', 'RALLYPOINT', 'DRAGBUILD', 'SIZE20', 'VISIBLETORECON', 'RECLAIMABLE', 'SHOWQUEUE', 'SORTSTRATEGIC', }, CollisionOffsetZ = 0, Defense = { AirThreatLevel = 0, ArmorType = 'Structure', EconomyThreatLevel = 79, Health = 10000, MaxHealth = 10000, RegenRate = 0, SubThreatLevel = 0, SurfaceThreatLevel = 0, }, Description = 'Quantum Gateway', Display = { BlinkingLights = { { BLBone = 0, BLOffsetX = -0.9, BLOffsetY = 0.15, BLOffsetZ = -3, BLScale = 1, }, { BLBone = 0, BLOffsetX = 0.9, BLOffsetY = 0.15, BLOffsetZ = -3, BLScale = 1, }, { BLBone = 0, BLOffsetX = -0.9, BLOffsetY = 0.15, BLOffsetZ = 3, BLScale = 1, }, { BLBone = 0, BLOffsetX = 0.9, BLOffsetY = 0.15, BLOffsetZ = 3, BLScale = 1, }, }, BlinkingLightsFx = { Green = '/effects/emitters/light_green_03_emit.bp', Red = '/effects/emitters/light_red_03_emit.bp', Yellow = '/effects/emitters/light_yellow_02_emit.bp', }, BuildAttachBone = 'Attachpoint', DamageEffects = { { Bone = 0, OffsetX = 0.75, OffsetY = 0, OffsetZ = 2.75, }, { Bone = 0, OffsetX = 0.75, OffsetY = 0, OffsetZ = -2.75, }, { Bone = 0, OffsetX = -0.75, OffsetY = 0, OffsetZ = 2.75, }, { Bone = 0, OffsetX = -0.75, OffsetY = 0, OffsetZ = -2.75, }, { Bone = 0, OffsetX = 1.5, OffsetY = 2, OffsetZ = 0, }, { Bone = 0, OffsetX = -1.5, OffsetY = 2, OffsetZ = 0, }, }, Mesh = { IconFadeInZoom = 130, LODs = { { LODCutoff = 200, ShaderName = 'Aeon', }, { AlbedoName = 'uab0304_lod1_albedo.dds', LODCutoff = 500, ShaderName = 'Aeon', SpecularName = 'uab0304_lod1_specteam.dds', }, }, }, PlaceholderMeshName = 'UAB0304', SpawnRandomRotation = false, Tarmacs = { { Albedo = 'Tarmacs/Tar12x_aeon_01_albedo', DeathLifetime = 300, FadeOut = 150, Length = 12.8, Normal = 'Tarmacs/Tar12x_aeon_01_normals', Orientations = { 0, 90, 180, 270, }, RemoveWhenDead = false, Width = 12.8, }, }, UniformScale = 0.055, }, Economy = { BuildCostEnergy = 30000, BuildCostMass = 3000, BuildRate = 120, BuildTime = 3000, BuildableCategory = { 'BUILTBYQUANTUMGATE AEON', }, RebuildBonusIds = { 'uab0304', }, }, Footprint = { SizeX = 7, SizeZ = 7, }, General = { Category = 'Strategic', Classification = 'RULEUC_Factory', CommandCaps = { RULEUCC_Attack = false, RULEUCC_CallTransport = false, RULEUCC_Capture = false, RULEUCC_Guard = false, RULEUCC_Move = true, RULEUCC_Nuke = false, RULEUCC_Patrol = true, RULEUCC_Pause = true, RULEUCC_Reclaim = false, RULEUCC_Repair = false, RULEUCC_RetaliateToggle = true, RULEUCC_Stop = true, RULEUCC_Transport = false, }, ConstructionBar = true, FactionName = 'Aeon', Icon = 'land', SelectionPriority = 5, TechLevel = 'RULEUTL_Secret', UnitName = 'Portal', UnitWeight = 1, }, Intel = { VisionRadius = 20, }, Interface = { HelpText = 'Quantum Gateway', }, LifeBarHeight = 0.075, LifeBarOffset = 2.65, LifeBarSize = 5.5, Physics = { BankingSlope = 0, BuildOnLayerCaps = { LAYER_Air = false, LAYER_Land = true, LAYER_Orbit = false, LAYER_Seabed = false, LAYER_Sub = false, LAYER_Water = false, }, DragCoefficient = 0.2, FlattenSkirt = true, MaxSteerForce = 0, MeshExtentsX = 7.5, MeshExtentsY = 2.5, MeshExtentsZ = 7.5, MinSpeedPercent = 0, MotionType = 'RULEUMT_None', OccupyRects = { # offsetX offsetZ sizeX sizeZ, offset from center of unit -3, 0, 1, 3.5, 2, 0, 1, 3.5, }, RaisedPlatforms = { # The main ramp # TopLeft Offset From Center -1.5, # x -1.5, # z 0.3, # height # TopRight Offset From Center 1.5, # x -1.5, # z 0.3, # height # BottomLeft Offset From Center -1.5, # x 1.5, # z 0.3, # height # BottomRight Offset From Center 1.5, # x 1.5, # z 0.3, # height # North side # TopLeft Offset From Center -1.5, # x -3.4, # z 0, # height # TopRight Offset From Center 1.5, # x -3.4, # z 0, # height # BottomLeft Offset From Center -1.5, # x -1.5, # z 0.3, # height # BottomRight Offset From Center 1.5, # x -1.5, # z 0.3, # height # South side # TopLeft Offset From Center -1.5, # x 1.5, # z 0.3, # height # TopRight Offset From Center 1.5, # x 1.5, # z 0.3, # height # BottomLeft Offset From Center -1.5, # x 3.4, # z 0, # height # BottomRight Offset From Center 1.5, # x 3.4, # z 0, }, RollOffPoints = { { UnitSpin = 0, X = 0, Y = 0, Z = 3, }, { UnitSpin = 180, X = 0, Y = 0, Z = -3, }, }, SkirtOffsetX = -1.5, SkirtOffsetZ = -1.5, SkirtSizeX = 10, SkirtSizeZ = 10, TurnRate = 0, }, SelectionSizeX = 3.75, SelectionSizeZ = 3.5, SelectionThickness = 0.27, SizeX = 5, SizeY = 1.5, SizeZ = 5, StrategicIconName = 'icon_structure3_transport', StrategicIconSortPriority = 175, Transport = { Class2AttachSize = 1, Class3AttachSize = 1, ClassGenericUpTo = 3, }, Wreckage = { Blueprint = '/props/DefaultWreckage/DefaultWreckage_prop.bp', EnergyMult = 0, HealthMult = 0.9, MassMult = 0.9, ReclaimTimeMultiplier = 1, WreckageLayers = { Air = false, Land = true, Seabed = false, Sub = false, Water = false, }, }, }